void OnTriggerEnter2D(Collider2D collider) { Projrctile missile = collider.gameObject.GetComponent <Projrctile>(); if (missile) { health -= missile.getDamage(); missile.Hit(); if (health <= 0) { Die(); } } }
void OnTriggerEnter2D(Collider2D collider) { Projrctile missile = collider.gameObject.GetComponent <Projrctile>(); if (missile) { Debug.Log("they met"); health -= missile.getDamage(); missile.Hit(); if (health <= 0) { Die(); Destroy(gameObject); } } }