Esempio n. 1
0
 public void Action(Seleccionable selec)
 {
     if (ResourcesRequeridos(selec.jugador))
     {
         if (nombre [0] == "Build Town Center")
         {
             Projection projection = MonoBehaviour.Instantiate(projectionGO).GetComponent <Projection> ();
             projection.building = entity as Building;
             projection.selec    = selec;
             projection.creative = this;
             projection.jugador  = selec.jugador;
             selec.ocupado       = true;
             projection.Actualizar();
         }
         else if (nombre [0] == "Create Citizen")
         {
             selec.productionQueue.Add(this);
             selec.interfaz.CreateProductionPanels();
             SpendResources(selec);
             if (selec.productionQueue.Count == 1)
             {
                 selec.maxProductionAmount = (entity as Token).productionTime;
             }
         }
     }
 }