public void Draw(SpriteBatch spriteBatch, GameTime gameTime, bool fullDraw)
 {
     Player.Draw(spriteBatch, gameTime);
     Enemies.Draw(spriteBatch, gameTime);
     Drops.Draw(spriteBatch, gameTime);
     Projectiles.Draw(spriteBatch, gameTime);
     if (isActive)
     {
         gameMode.Draw(spriteBatch, gameTime, fullDraw);
     }
 }