public void Draw(SpriteBatch spriteBatch, GameTime gameTime, bool fullDraw) { Player.Draw(spriteBatch, gameTime); Enemies.Draw(spriteBatch, gameTime); Drops.Draw(spriteBatch, gameTime); Projectiles.Draw(spriteBatch, gameTime); if (isActive) { gameMode.Draw(spriteBatch, gameTime, fullDraw); } }