Esempio n. 1
0
    public void Fire()
    {
        ProjectileSpawnerComponent projectileSpawner = gameObject.GetComponentInChildren <ProjectileSpawnerComponent>();

        if (!projectileSpawner)
        {
            return;
        }
        projectileSpawner.SpawnProjectile();
    }
Esempio n. 2
0
        public override void _Ready()
        {
            _projectileSpawnerComponent  = this.GetFirstNodeOfType <ProjectileSpawnerComponent>();
            _chooseStreamPlayerComponent = this.GetFirstNodeOfType <ChooseStreamPlayerComponent>();

            _chamberPosition = GetNode <Position2D>("ChamberPosition");
            _sprite          = GetNode <Sprite>("Sprite");
            _animationPlayer = GetNode <AnimationPlayer>("AnimationPlayer");

            Connect(nameof(Fired), this, nameof(OnFired));
            _projectileSpawnerComponent.Connect(nameof(ProjectileSpawnerComponent.ProjectileSpawned), this, nameof(OnProjectileSpawned));
        }