Esempio n. 1
0
    public void UpdateArc(float speed, float distance, float gravity, float angle, Vector3 direction, bool valid)
    {
        Vector2[] arcPoints = ProjectileMath.ProjectileArcPoints(iterations, speed, distance, gravity, angle);
        Vector3[] points3d  = new Vector3[arcPoints.Length];

        for (int i = 0; i < arcPoints.Length; i++)
        {
            points3d[i] = new Vector3(0, arcPoints[i].y, arcPoints[i].x);
        }

        lineRenderer.positionCount = arcPoints.Length;
        lineRenderer.SetPositions(points3d);
        transform.rotation          = Quaternion.LookRotation(direction);
        lineRenderer.material.color = valid ? initialColor : errorColor;
    }