/// <summary> /// Handles the sector skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="targets">The targets. [not set yet]</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandleMag(Entities.IEntity attacker, ConcurrentBag<Entities.IEntity> targets, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; bool self = (interaction.TargetUID == attacker.EntityUID); if (self) return false; if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); if (!(DateTime.Now >= client.LastLongSkill.AddMilliseconds(Core.TimeIntervals.LongSkillInterval)) && client.AttackPacket == null) { using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST)) client.Send(fmsg); return false; } client.LastLongSkill = DateTime.Now; } /*Calculations.InLineAlgorithm ila = new ProjectX_V3_Game.Calculations.InLineAlgorithm( attacker.X, interaction.X, attacker.Y, interaction.Y, (byte)spell.Range, Calculations.InLineAlgorithm.Algorithm.DDA);*/ Calculations.Sector sector = new ProjectX_V3_Game.Calculations.Sector(attacker.X, attacker.Y, interaction.X, interaction.Y); sector.Arrange(spell.Sector, spell.Range); byte count = 0; bool bluename = false; foreach (Maps.IMapObject obj in attacker.Screen.MapObjects.Values) { if (count > 28) return true; if(!(obj as Entities.IEntity).Alive) continue; if (obj is Entities.NPC) continue; if (obj.EntityUID == attacker.EntityUID) continue; if (obj is Entities.BossMonster) { if (!(obj as Entities.BossMonster).CanBeAttacked) continue; } if (obj is Entities.Monster) { if (((byte)(obj as Entities.Monster).Behaviour) >= 3) continue; } if (obj is Entities.GameClient) { if (!(obj as Entities.GameClient).LoggedIn) continue; if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) continue; if (obj.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) continue; if (attacker is Entities.GameClient) { if ((attacker as Entities.GameClient).PKMode != Enums.PKMode.PK) continue; if (!Combat.FixTarget(attacker, obj as Entities.IEntity)) continue; } if (!(DateTime.Now >= (obj as Entities.GameClient).LoginProtection.AddSeconds(10))) { continue; } if (!(DateTime.Now >= (obj as Entities.GameClient).ReviveProtection.AddSeconds(5))) { continue; } if (!Combat.FixTarget(attacker, (obj as Entities.GameClient))) continue; if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.BlueName)) bluename = true; } //if (!ila.InLine(obj.X, obj.Y)) // continue; if (!sector.Inside(obj.X, obj.Y)) continue; Entities.IEntity targetentity = obj as Entities.IEntity; damage = Calculations.Battle.GetMagicDamage(attacker, targetentity, spell); Combat.ProcessDamage(attacker, targetentity, ref damage, false); if (damage > 0) { if (!(targetentity is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (targetentity.Level > (attacker.Level + 10)) exp *= 2; if ((attacker is Entities.GameClient)) (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } usespell.AddTarget(targetentity.EntityUID, damage); targets.Add(targetentity); } count++; } if (attacker is Entities.GameClient && bluename) (attacker as Entities.GameClient).AddStatusEffect1(Enums.Effect1.BlueName, 10000); return true; }
/// <summary> /// Handles the sector skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="targets">The targets. [not set yet]</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandlePhy(Entities.IEntity attacker, ConcurrentBag <Entities.IEntity> targets, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; bool self = (interaction.TargetUID == attacker.EntityUID); if (self) { return(false); } /*Calculations.InLineAlgorithm ila = new ProjectX_V3_Game.Calculations.InLineAlgorithm( * attacker.X, interaction.X, attacker.Y, interaction.Y, * (byte)spell.Range, Calculations.InLineAlgorithm.Algorithm.DDA);*/ Calculations.Sector sector = new ProjectX_V3_Game.Calculations.Sector(attacker.X, attacker.Y, interaction.X, interaction.Y); sector.Arrange(spell.Sector, spell.Range); byte count = 0; bool bluename = false; foreach (Maps.IMapObject obj in attacker.Screen.MapObjects.Values) { if (count > 28) { return(true); } if (!(obj as Entities.IEntity).Alive) { continue; } if (obj is Entities.NPC) { continue; } if (obj.EntityUID == attacker.EntityUID) { continue; } if (obj is Entities.BossMonster) { if (!(obj as Entities.BossMonster).CanBeAttacked) { continue; } } if (obj is Entities.Monster) { if (((byte)(obj as Entities.Monster).Behaviour) >= 3) { continue; } } if (obj is Entities.GameClient) { if (!(obj as Entities.GameClient).LoggedIn) { continue; } if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) { continue; } if (obj.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) { continue; } if (attacker is Entities.GameClient) { if ((attacker as Entities.GameClient).PKMode != Enums.PKMode.PK) { continue; } if (!Combat.FixTarget(attacker, obj as Entities.IEntity)) { continue; } } if (!(DateTime.Now >= (obj as Entities.GameClient).LoginProtection.AddSeconds(10))) { continue; } if (!(DateTime.Now >= (obj as Entities.GameClient).ReviveProtection.AddSeconds(5))) { continue; } if (!Combat.FixTarget(attacker, (obj as Entities.GameClient))) { continue; } if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.BlueName)) { bluename = true; } } //if (!ila.InLine(obj.X, obj.Y)) // continue; if (!sector.Inside(obj.X, obj.Y)) { continue; } Entities.IEntity targetentity = obj as Entities.IEntity; damage = Calculations.Battle.GetPhysicalDamage(attacker, targetentity); Combat.ProcessDamage(attacker, targetentity, ref damage, false); if (damage > 0) { if (!(targetentity is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (targetentity.Level > (attacker.Level + 10)) { exp *= 2; } if ((attacker is Entities.GameClient)) { (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } } usespell.AddTarget(targetentity.EntityUID, damage); targets.Add(targetentity); } count++; } if (attacker is Entities.GameClient && bluename) { (attacker as Entities.GameClient).AddStatusEffect1(Enums.Effect1.BlueName, 10000); } return(true); }
/// <summary> /// Handles the poison skill. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="targets">The targets. [not set yet]</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandlePoison(Entities.IEntity attacker, ConcurrentBag<Entities.IEntity> targets, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; bool self = (interaction.TargetUID == attacker.EntityUID); if (self) return false; if (Core.Screen.GetDistance(attacker.X, attacker.Y, interaction.X, interaction.Y) >= 9) return false; /*Calculations.InLineAlgorithm ila = new ProjectX_V3_Game.Calculations.InLineAlgorithm( attacker.X, interaction.X, attacker.Y, interaction.Y, (byte)spell.Range, Calculations.InLineAlgorithm.Algorithm.DDA);*/ Calculations.Sector sector = new ProjectX_V3_Game.Calculations.Sector(interaction.X, interaction.Y, interaction.X, interaction.Y); sector.Arrange(spell.Sector, spell.Range); byte count = 0; bool bluename = false; foreach (Maps.IMapObject obj in attacker.Screen.MapObjects.Values) { if (count > 28) return true; if(!(obj as Entities.IEntity).Alive) continue; if (obj is Entities.NPC) continue; if (obj.EntityUID == attacker.EntityUID) continue; if (obj is Entities.BossMonster) { if (!(obj as Entities.BossMonster).CanBeAttacked) continue; } if (obj is Entities.Monster) { if (((byte)(obj as Entities.Monster).Behaviour) >= 3) continue; } if (obj is Entities.GameClient) { if (!(obj as Entities.GameClient).LoggedIn) continue; if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) continue; if (obj.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) continue; if (attacker is Entities.GameClient) { if ((attacker as Entities.GameClient).PKMode != Enums.PKMode.PK) continue; if (!Combat.FixTarget(attacker, obj as Entities.IEntity)) continue; } if (!(DateTime.Now >= (obj as Entities.GameClient).LoginProtection.AddSeconds(10))) { continue; } if (!(DateTime.Now >= (obj as Entities.GameClient).ReviveProtection.AddSeconds(5))) { continue; } if (!Combat.FixTarget(attacker, (obj as Entities.GameClient))) continue; if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.BlueName)) bluename = true; } //if (!ila.InLine(obj.X, obj.Y)) // continue; if (!sector.Inside(obj.X, obj.Y)) continue; Entities.IEntity targetentity = obj as Entities.IEntity; if (targetentity is Entities.Monster) { if ((targetentity as Entities.Monster).ContainsFlag1(Enums.Effect1.Poisoned)) continue; } else if (targetentity is Entities.GameClient) { if ((targetentity as Entities.GameClient).ContainsFlag1(Enums.Effect1.Poisoned)) continue; } damage = (uint)(targetentity.HP / 10);//Calculations.Battle.GetPhysicalDamage(attacker, targetentity); Combat.ProcessDamage(attacker, targetentity, ref damage, false); if (damage > 0) { if (targetentity is Entities.Monster) { if ((targetentity as Entities.Monster).ContainsFlag1(Enums.Effect1.Poisoned)) continue; (targetentity as Entities.Monster).PoisonEffect = (ushort)(spell.Power - 30000); (targetentity as Entities.Monster).AddStatusEffect1(Enums.Effect1.Poisoned, 60000); } else if (targetentity is Entities.GameClient) { (targetentity as Entities.GameClient).PoisonEffect = (ushort)(spell.Power - 30000); (targetentity as Entities.GameClient).AddStatusEffect1(Enums.Effect1.Poisoned, 60000); } if (!(targetentity is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (targetentity.Level > (attacker.Level + 10)) exp *= 2; if ((attacker is Entities.GameClient)) (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } usespell.AddTarget(targetentity.EntityUID, damage); targets.Add(targetentity); } count++; } if (attacker is Entities.GameClient && bluename) (attacker as Entities.GameClient).AddStatusEffect1(Enums.Effect1.BlueName, 10000); return true; }