Esempio n. 1
0
        private void HandleSendGameLogin(ProjectG client, ClientPacket packet, byte Key)
        {
            client.GetKey   = Key;
            client.KeyLogin = client.GetKey;


            client.Response.Write(new byte[] { 0x02, 0x00 });
            client.Response.WritePStr(client.GetLogin);
            client.Response.Write(client.GetUID);
            client.Response.Write(0);
            client.Response.Write(new byte[] { 0x96, 0x66, });
            client.Response.WritePStr(client.GetAuth1);
            if (client.Login.PangyaVersion == EnumPangyaVersion.US)
            {
                client.Response.WritePStr("824.00");// is server version US
                client.Response.Write(new byte[] { 0xD2, 0xC9, 0x4A, 0x25, 0x00, 0x00, 0x00, 0x00, });
                client.Response.WritePStr(client.GetAuth2);
            }
            if (client.Login.PangyaVersion == EnumPangyaVersion.TH)
            {
                packet.Skip(9);
                var ipAdress = packet.ReadPStr();

                Console.WriteLine($"[PLAYER_ADRESS]: {ipAdress}");
                client.Response.WritePStr("829.01");// is server version TH
                client.Response.Write(new byte[] { 0xC7, 0xD2, 0x4A, 0x25, 0x00, 0x00, 0x00, 0x00, });
                client.Response.WritePStr(client.GetAuth2);
                client.Response.Write(new byte[] { 0x32, 0x33, 0x5D, 0x0D, 0x05, });
            }
            client.SendResponse();
        }
Esempio n. 2
0
 public void HandleSendClientEnterPapelShop(ProjectG player)
 {
     if (player.Pangs > 0)
     {
         player.Response.Write(new byte[] { 0x98, 0x00 });
     }
     player.SendResponse();
 }
Esempio n. 3
0
        public void HandleSendClientSelectChannelID(ProjectG player)
        {
            var rnd = new Random();

            player.Response.Write(new byte[] { 0x04, 0x00 });
            player.Response.Write(player.Info.Lobby.ID);
            player.Response.Write((byte)rnd.Next(1, 255));
            player.Response.Write((ushort)0x0700);
            player.Response.Write((byte)rnd.Next(1, 255));
            player.Response.Write(new byte[] { 0x69, 0x69, 0x01 });
            player.SendResponse();
        }
Esempio n. 4
0
 public void HandleSendClientCreateRoom(ProjectG player, int VersusTime = 0, int TorneyTime = 0, byte MaxProjectG = 0, byte GameType = 0, byte TotalHoles = 0, byte Map = 0, byte Mode = 0, int natural = 0, string RomName = "Test", string RomPass = "")
 {
     player.Response.Write(new byte[] { 0x08, 0x00 });
     player.Response.Write((byte)0);//unk
     player.Response.Write(VersusTime);
     player.Response.Write(TorneyTime);
     player.Response.Write(MaxProjectG);
     player.Response.Write(GameType);
     player.Response.Write(TotalHoles);
     player.Response.Write(Map);
     player.Response.Write(Mode);
     player.Response.Write(natural);
     player.Response.WritePStr(RomName);
     player.Response.WritePStr(RomPass);
     player.Response.Write(0);//artefato
     player.SendResponse();
 }
Esempio n. 5
0
 void SelectServer(ProjectG player)
 {
     player.Response.Write(new byte[] { 0x03, 0x00 });
     player.Response.Write(player.Game.ID);
     player.SendResponse();
 }
Esempio n. 6
0
        private void HandleLoginProcess(ProjectG client, ClientPacket packet)
        {
            if (client.Login.PangyaVersion == EnumPangyaVersion.US)
            {
                LoginPacketCodeEnum Code = (LoginPacketCodeEnum)packet.ReadByte();

                WriteConsole.WriteLine($"[BOOT_LOGIN_PROCESS]: {Code}");
                switch (Code)
                {
                case LoginPacketCodeEnum.Sucess:
                {
                    client.GetLogin      = packet.ReadPStr();
                    client.GetUID        = packet.ReadUInt32();
                    client.GetCapability = (byte)packet.ReadInt32();
                    client.GetLevel      = (byte)packet.ReadUInt32();
                    packet.Skip(6);
                    client.GetNickname = packet.ReadPStr();
                    Console.WriteLine();
                    Console.WriteLine("**************************************************************************");
                    Console.WriteLine("                                   LOGIN:         "******"                                   UID:             " + client.GetUID);
                    Console.WriteLine("                                   TYPE:      " + client.GetCapability);
                    Console.WriteLine("                                   LEVEL:         " + client.GetLevel);
                    Console.WriteLine("                                   NICK:       " + client.GetNickname);
                    Console.WriteLine("**************************************************************************");
                    Console.WriteLine();
                }
                break;

                case LoginPacketCodeEnum.InvalidoIdPw:
                {
                }
                break;

                case LoginPacketCodeEnum.InvalidoId:
                {
                }
                break;

                case LoginPacketCodeEnum.UsuarioEmUso:
                {
                    WriteConsole.WriteLine("[BOOT_LOGIN_PROCESS]: Await User");
                    client.SendResponse(new byte[] { 0x04, 0x00, 0x00, 0x00, 0x00, 0x00 });
                    WriteConsole.WriteLine("[BOOT_LOGIN_PROCESS]: Logging in do User");
                }
                break;

                case LoginPacketCodeEnum.Banido:
                    break;

                case LoginPacketCodeEnum.UsernameOuSenhaInvalido:
                    break;

                case LoginPacketCodeEnum.ContaSuspensa:
                    break;

                case LoginPacketCodeEnum.Player13AnosOuMenos:
                    break;

                case LoginPacketCodeEnum.SSNIncorreto:
                    break;

                case LoginPacketCodeEnum.UsuarioIncorreto:
                    break;

                case LoginPacketCodeEnum.OnlyUserAllowed:
                    break;

                case LoginPacketCodeEnum.ServerInMaintenance:
                    break;

                case LoginPacketCodeEnum.NaoDisponivelNaSuaArea:
                    break;

                case LoginPacketCodeEnum.CreateNickName_US:
                    break;

                case LoginPacketCodeEnum.CreateNickName:
                    break;

                default:
                {
                }
                break;
                }
            }
            else if (client.Login.PangyaVersion == EnumPangyaVersion.TH)
            {
                THLoginPacketCodeEnum Code = THLoginPacketCodeEnum.LOGIN_SUCESS;
                if (packet.Message.Count() <= 7)
                {
                    Code = (THLoginPacketCodeEnum)packet.ReadUInt32();
                }
                else if (packet.Message.Count() > 7)
                {
                    Code = (THLoginPacketCodeEnum)packet.ReadByte();
                }
                WriteConsole.WriteLine($"[BOOT_LOGIN_PROCESS]: Type {Code}");
                switch (Code)
                {
                case THLoginPacketCodeEnum.LOGIN_SUCESS:
                {
                    client.GetLogin      = packet.ReadPStr();
                    client.GetUID        = packet.ReadUInt32();
                    client.GetCapability = (byte)packet.ReadInt32();
                    client.GetLevel      = (byte)packet.ReadUInt32();
                    packet.Skip(6);
                    client.GetNickname = packet.ReadPStr();
                    Console.WriteLine();
                    Console.WriteLine("**************************************************************************");
                    Console.WriteLine("                                   LOGIN:         "******"                                   UID:             " + client.GetUID);
                    Console.WriteLine("                                   TYPE:      " + client.GetCapability);
                    Console.WriteLine("                                   LEVEL:         " + client.GetLevel);
                    Console.WriteLine("                                   NICK:       " + client.GetNickname);
                    Console.WriteLine("**************************************************************************");
                    Console.WriteLine();
                }
                break;

                case THLoginPacketCodeEnum.INVALID_USER:
                {
                    //client.Disconnect();
                }
                break;

                case THLoginPacketCodeEnum.INVALID_PASS:
                {
                    throw new Exception("SORRY, USER PASS INVALID ");
                }

                case THLoginPacketCodeEnum.Banido:
                {
                    // client.Disconnect();
                }
                break;

                case THLoginPacketCodeEnum.USER_IN_USE:
                {
                    client.Response.Write(new byte[] { 0x04, 0x00, 0x00, 0x00, 0x00, 0x00 });
                    client.SendResponse();
                }
                break;

                case THLoginPacketCodeEnum.ServerInMaintenance:
                    break;

                default:
                {
                    //client.Disconnect();
                    WriteConsole.WriteLine($"[BOOT_LOGIN_PACKETLOG]: {packet.GetLog()}");

                    packet.Save();
                }
                break;
                }
            }
        }
Esempio n. 7
0
 public void HandleSendClientDisconnect(ProjectG player)
 {
     player.Response.Write(new byte[] { 0x6E, 0x01 });
     player.SendResponse();
 }
Esempio n. 8
0
 public void HandleSendLeaveLobbyList(ProjectG player)
 {
     player.Response.Write(new byte[] { 0x82, 0x00 });
     player.SendResponse();
 }