Esempio n. 1
0
        public void DrawTimeAxis(Graphics g, ProjectDimensions dimdim, int w, int h, VidkaProj proj)
        {
            // compute how many segments/ticks/etc to draw
            var  frameStart        = dimdim.convert_ScreenX2Frame(0);
            var  frameEnd          = dimdim.convert_ScreenX2Frame(w);
            int  nSegments         = w / Settings.Default.MinnimumTimelineSegmentSizeInPixels;
            long framesPerSegment  = (frameEnd - frameStart) / nSegments;
            int  secondsPerSegment = (int)(framesPerSegment / proj.FrameRate);

            secondsPerSegment = Utils.GetClosestSnapToSecondsForTimeAxis(secondsPerSegment);
            if (secondsPerSegment == 0)             // we are zoomed in so much, but still show seconds
            {
                secondsPerSegment = 1;
            }
            // now that everything is rounded, how many segments do we really have?
            var actualFramesPerSegment = secondsPerSegment * proj.FrameRate;
            var actualNSegments        = (int)((frameEnd - frameStart) / actualFramesPerSegment);
            var startingSecond         = (long)Math.Floor(proj.FrameToSec(frameStart));

            // compute dimensions...
            var y1 = h - dimdim.getY_timeAxisHeight(h);
            var y2 = h;

            g.DrawLine(penGray, 0, y1, w, y1);
            for (var i = 0; i < actualNSegments + 1; i++)
            {
                var curSecond = startingSecond + i * secondsPerSegment;
                var scrX      = dimdim.convert_Sec2ScreenX(curSecond);
                var ts        = TimeSpan.FromSeconds(curSecond);
                g.DrawLine(penGray, scrX, y1, scrX, y2);
                g.DrawString(ts.ToString_MinuteOrHour(), fontDefault, brushDefault, scrX + 2, y1 + 4);
            }
            if (secondsPerSegment == 1 && framesPerSegment <= proj.FrameRate)
            {
                // draw frame ticks as well
                for (var i = frameStart; i < frameEnd; i++)
                {
                    var scrX = dimdim.convert_Frame2ScreenX(i);
                    g.DrawLine(penGray, scrX, y1, scrX, y1 + 3);
                }
            }
        }