private void Window(int windowID) { GUILayout.Label(MakeEnable("[F2] Speed ", Cheat.speed)); GUILayout.Label("[O] Toggle Infinite Ammo"); if (GUILayout.Button("Toggle Creative & Debug Mode")) { cmDm = !cmDm; ToggleCmDm(); } if (GUILayout.Button("Level Up")) { if (O.localPlayer) { Progression prog = O.localPlayer.Progression; prog.AddLevelExp(prog.ExpToNextLevel); } } if (GUILayout.Button("Add 10 Skill Points")) { if (O.localPlayer) { Progression prog = O.localPlayer.Progression; prog.SkillPoints += 10; } } GUILayout.BeginVertical("Options", GUI.skin.box); { GUILayout.Space(20f); GUILayout.BeginHorizontal(); { Cheat.magicBullet = GUILayout.Toggle(Cheat.magicBullet, "Magic Bullet"); Cheat.chams = GUILayout.Toggle(Cheat.chams, "Chams"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { Cheat.noWeaponBob = GUILayout.Toggle(Cheat.noWeaponBob, "No Weapon Bob"); Cheat.aimbot = GUILayout.Toggle(Cheat.aimbot, "Aimbot"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { ESP.crosshair = GUILayout.Toggle(ESP.crosshair, "Crosshair"); ESP.fovCircle = GUILayout.Toggle(ESP.fovCircle, "Draw FOV"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { ESP.playerBox = GUILayout.Toggle(ESP.playerBox, "Player Box"); ESP.playerName = GUILayout.Toggle(ESP.playerName, "Player Name"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { ESP.playerHealth = GUILayout.Toggle(ESP.playerHealth, "Player Health"); ESP.zombieBox = GUILayout.Toggle(ESP.zombieBox, "Zombie Box"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { ESP.zombieName = GUILayout.Toggle(ESP.zombieName, "Zombie Name"); ESP.zombieHealth = GUILayout.Toggle(ESP.zombieHealth, "Zombie Health"); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { ESP.playerCornerBox = GUILayout.Toggle(ESP.playerCornerBox, "Player Corner Box"); ESP.zombieCornerBox = GUILayout.Toggle(ESP.zombieCornerBox, "Zombie Corner Box"); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUILayout.BeginVertical("Teleport", GUI.skin.box); { GUILayout.Space(20f); scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.MaxWidth(300f)); { if (O.PlayerList.Count > 1) { foreach (EntityPlayer player in O.PlayerList) { if (!player || player == O.localPlayer || !player.IsAlive()) { continue; } if (GUILayout.Button(player.EntityName)) { O.localPlayer.TeleportToPosition(player.GetPosition()); } } } else { GUILayout.Label("No players found."); } } GUILayout.EndScrollView(); } GUILayout.EndVertical(); GUI.DragWindow(); }