public ProgressEventArgs(ProgressStateEnum state, int progress, TimeSpan elapsedTime, float bytesPerSecond) { State = state; Progress = progress; ElapsedTime = elapsedTime; BytesPerSecond = bytesPerSecond; }
private void SendProgress(ProgressStateEnum state, long current, long max, DateTime start) { int progress = (int)(((double)current / (double)max) * 100.0); if (m_LastProgress != progress) { TimeSpan elapsedtime = DateTime.UtcNow.Subtract(start); double bytesPerSec = (double)current / elapsedtime.TotalSeconds; if (OnProgress != null) { OnProgress.BeginInvoke(this, new ProgressEventArgs(state, progress, elapsedtime, (float)bytesPerSec), null, null); } m_LastProgress = progress; } }
public ProgressEventArgs(ProgressStateEnum state, TimeSpan elapsedTime) : this(state, 0, elapsedTime, 0) { }
public ProgressEventArgs(ProgressStateEnum state) : this(state, 0, TimeSpan.Zero, 0) { }