internal static ModelData Create(LinkedList <M3D.Model.Utils.Vector3> verticies, LinkedList <int[]> triangleIndecies = null, ProgressHelper.PercentageDelagate percentageDeligate = null) { var stopwatch = new Stopwatch(); stopwatch.Start(); var progressHelper = new ProgressHelper(percentageDeligate, 3); if (triangleIndecies != null) { ModelData.GenerateOrderedList(ref verticies, triangleIndecies); } if (verticies.Count % 3 != 0) { return(null); } progressHelper.SetStage(verticies.Count <M3D.Model.Utils.Vector3>()); if (!ModelData.HashVertexesAndFaces_Helper(verticies, ref progressHelper, out List <Utils.Vector3> newVerticesList, out List <FaceIndex> newFaceList)) { return(null); } progressHelper.SetStage(newFaceList.Count <ModelData.FaceIndex>()); List <ModelData.VertexIndex> faceLinkHelper = ModelData.GenerateFaceLink_Helper(newVerticesList, newFaceList, progressHelper); var modelData = new ModelData(newFaceList, newVerticesList, faceLinkHelper); modelData.InitalizeConvexHull(modelData.GetAllVertexs()); modelData.ProcessMinMaxBounds(); stopwatch.Stop(); if (percentageDeligate == null) { return(modelData); } percentageDeligate(100); return(modelData); }