public void Should_Have_Gap_With_No_Tail_No_Fallback() { Collection collectionOne = TwoItemCollection(1, 2, TimeSpan.FromHours(1)); var scheduleItem = new ProgramScheduleItemOne { Id = 1, Index = 1, Collection = collectionOne, CollectionId = collectionOne.Id, StartTime = null, PlaybackOrder = PlaybackOrder.Chronological, TailFiller = null, FallbackFiller = null }; var scheduleItemsEnumerator = new OrderedScheduleItemsEnumerator( new List <ProgramScheduleItem> { scheduleItem }, new CollectionEnumeratorState()); var enumerator = new ChronologicalMediaCollectionEnumerator( collectionOne.MediaItems, new CollectionEnumeratorState()); PlayoutBuilderState startState = StartState(scheduleItemsEnumerator); var scheduler = new PlayoutModeSchedulerOne(new Mock <ILogger>().Object); (PlayoutBuilderState playoutBuilderState, List <PlayoutItem> playoutItems) = scheduler.Schedule( startState, CollectionEnumerators(scheduleItem, enumerator), scheduleItem, NextScheduleItem, HardStop(scheduleItemsEnumerator)); playoutBuilderState.CurrentTime.Should().Be(startState.CurrentTime.AddHours(1)); playoutItems.Last().FinishOffset.Should().Be(playoutBuilderState.CurrentTime); playoutBuilderState.NextGuideGroup.Should().Be(2); playoutBuilderState.DurationFinish.IsNone.Should().BeTrue(); playoutBuilderState.InFlood.Should().BeFalse(); playoutBuilderState.MultipleRemaining.IsNone.Should().BeTrue(); playoutBuilderState.InDurationFiller.Should().BeFalse(); playoutBuilderState.ScheduleItemsEnumerator.State.Index.Should().Be(0); enumerator.State.Index.Should().Be(1); playoutItems.Count.Should().Be(1); playoutItems[0].MediaItemId.Should().Be(1); playoutItems[0].StartOffset.Should().Be(startState.CurrentTime); playoutItems[0].GuideGroup.Should().Be(1); playoutItems[0].FillerKind.Should().Be(FillerKind.None); }
public void Should_Not_Crash_Mid_Roll_One_Chapter() { Collection collectionOne = TwoItemCollection(1, 2, TimeSpan.FromHours(1)); var scheduleItem = new ProgramScheduleItemOne { Id = 1, Index = 1, Collection = collectionOne, CollectionId = collectionOne.Id, StartTime = null, PlaybackOrder = PlaybackOrder.Chronological, TailFiller = null, FallbackFiller = null, MidRollFiller = new FillerPreset { FillerKind = FillerKind.MidRoll, FillerMode = FillerMode.Pad, PadToNearestMinute = 15 } }; var scheduleItemsEnumerator = new OrderedScheduleItemsEnumerator( new List <ProgramScheduleItem> { scheduleItem }, new CollectionEnumeratorState()); var enumerator = new ChronologicalMediaCollectionEnumerator( collectionOne.MediaItems, new CollectionEnumeratorState()); PlayoutBuilderState startState = StartState(scheduleItemsEnumerator); Dictionary <CollectionKey, IMediaCollectionEnumerator> enumerators = CollectionEnumerators( scheduleItem, enumerator); // too lazy to make another enumerator for the filler that we don't want enumerators.Add(CollectionKey.ForFillerPreset(scheduleItem.MidRollFiller), enumerator); List <PlayoutItem> playoutItems = Scheduler() .AddFiller( startState, enumerators, scheduleItem, new PlayoutItem(), new List <MediaChapter> { new() });
public void Should_Compare_Time_As_Local_Time() { var enumerator = new Mock <IScheduleItemsEnumerator>(); var state = new PlayoutBuilderState( enumerator.Object, None, None, false, false, 0, DateTime.Today.AddHours(6).ToUniversalTime()); var scheduleItem = new ProgramScheduleItemOne { StartTime = TimeSpan.FromHours(6) }; DateTimeOffset result = PlayoutModeSchedulerBase <ProgramScheduleItem> .GetStartTimeAfter(state, scheduleItem); result.Should().Be(DateTime.Today.AddHours(6)); }
public void Should_Not_Crash_Mid_Roll_Zero_Chapters() { Collection collectionOne = TwoItemCollection(1, 2, TimeSpan.FromHours(1)); var scheduleItem = new ProgramScheduleItemOne { MidRollFiller = new FillerPreset { FillerKind = FillerKind.MidRoll, FillerMode = FillerMode.Pad, PadToNearestMinute = 15 } }; var scheduleItemsEnumerator = new OrderedScheduleItemsEnumerator( new List <ProgramScheduleItem> { scheduleItem }, new CollectionEnumeratorState()); var enumerator = new ChronologicalMediaCollectionEnumerator( collectionOne.MediaItems, new CollectionEnumeratorState()); PlayoutBuilderState startState = StartState(scheduleItemsEnumerator); List <PlayoutItem> playoutItems = Scheduler() .AddFiller( startState, CollectionEnumerators(scheduleItem, enumerator), scheduleItem, new PlayoutItem(), new List <MediaChapter>()); playoutItems.Count.Should().Be(1); }
public void Should_Have_No_Gap_With_Exact_Post_Roll_Pad_With_Chapters() { Collection collectionOne = TwoItemCollection(1, 2, new TimeSpan(2, 45, 0), 2); Collection collectionTwo = TwoItemCollection(3, 4, TimeSpan.FromMinutes(5)); Collection collectionThree = TwoItemCollection(5, 6, TimeSpan.FromMinutes(1)); var scheduleItem = new ProgramScheduleItemOne { Id = 1, Index = 1, Collection = collectionOne, CollectionId = collectionOne.Id, StartTime = null, PlaybackOrder = PlaybackOrder.Chronological, PostRollFiller = new FillerPreset { FillerKind = FillerKind.PostRoll, FillerMode = FillerMode.Pad, PadToNearestMinute = 30, Collection = collectionTwo, CollectionId = collectionTwo.Id }, FallbackFiller = new FillerPreset { FillerKind = FillerKind.Fallback, Collection = collectionThree, CollectionId = collectionThree.Id } }; var scheduleItemsEnumerator = new OrderedScheduleItemsEnumerator( new List <ProgramScheduleItem> { scheduleItem }, new CollectionEnumeratorState()); var enumerator1 = new ChronologicalMediaCollectionEnumerator( collectionOne.MediaItems, new CollectionEnumeratorState()); var enumerator2 = new ChronologicalMediaCollectionEnumerator( collectionTwo.MediaItems, new CollectionEnumeratorState()); var enumerator3 = new ChronologicalMediaCollectionEnumerator( collectionThree.MediaItems, new CollectionEnumeratorState()); PlayoutBuilderState startState = StartState(scheduleItemsEnumerator); var scheduler = new PlayoutModeSchedulerOne(new Mock <ILogger>().Object); (PlayoutBuilderState playoutBuilderState, List <PlayoutItem> playoutItems) = scheduler.Schedule( startState, CollectionEnumerators( scheduleItem, enumerator1, scheduleItem.PostRollFiller, enumerator2, scheduleItem.FallbackFiller, enumerator3), scheduleItem, NextScheduleItem, HardStop(scheduleItemsEnumerator)); playoutBuilderState.CurrentTime.Should().Be(startState.CurrentTime.AddHours(3)); playoutItems.Last().FinishOffset.Should().Be(playoutBuilderState.CurrentTime); playoutBuilderState.NextGuideGroup.Should().Be(2); playoutBuilderState.DurationFinish.IsNone.Should().BeTrue(); playoutBuilderState.InFlood.Should().BeFalse(); playoutBuilderState.MultipleRemaining.IsNone.Should().BeTrue(); playoutBuilderState.InDurationFiller.Should().BeFalse(); playoutBuilderState.ScheduleItemsEnumerator.State.Index.Should().Be(0); enumerator1.State.Index.Should().Be(1); enumerator2.State.Index.Should().Be(1); enumerator3.State.Index.Should().Be(0); playoutItems.Count.Should().Be(4); playoutItems[0].MediaItemId.Should().Be(1); playoutItems[0].StartOffset.Should().Be(startState.CurrentTime); playoutItems[0].GuideGroup.Should().Be(1); playoutItems[0].FillerKind.Should().Be(FillerKind.None); playoutItems[1].MediaItemId.Should().Be(3); playoutItems[1].StartOffset.Should().Be(startState.CurrentTime.Add(new TimeSpan(2, 45, 0))); playoutItems[1].GuideGroup.Should().Be(1); playoutItems[1].FillerKind.Should().Be(FillerKind.PostRoll); playoutItems[2].MediaItemId.Should().Be(4); playoutItems[2].StartOffset.Should().Be(startState.CurrentTime.Add(new TimeSpan(2, 50, 0))); playoutItems[2].GuideGroup.Should().Be(1); playoutItems[2].FillerKind.Should().Be(FillerKind.PostRoll); playoutItems[3].MediaItemId.Should().Be(3); playoutItems[3].StartOffset.Should().Be(startState.CurrentTime.Add(new TimeSpan(2, 55, 0))); playoutItems[3].GuideGroup.Should().Be(1); playoutItems[3].FillerKind.Should().Be(FillerKind.PostRoll); }