Esempio n. 1
0
        static void Main(string[] args)
        {
            List <Room> rooms = Program2.RoomBuilds();

            Console.WriteLine($"Rooms: {rooms.Count}");
            Random rand = new Random();

            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("************WELCOME TO HAUNTED HOUSE************");
            Console.ResetColor();
            List <Hero> Heroes = new List <Hero> (); //select your heroes

            for (int x = 1; x <= 3; x++)
            {
                Console.WriteLine($"-----------Hero {x} Selection!-----------");
                Heroes.Add(ChooseHero());
            }

            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.Write($"You, ");
            for (var x = 0; x < Heroes.Count; x++)
            {
                Console.Write($" {Heroes[x]._Name}, ");
                if (x == Heroes.Count - 2)
                {
                    Console.Write(" and ");
                }
            }
            Console.WriteLine(" have been summoned to Dojo Manor by Count Brakula,\nwho is not a vampire, to exterminate the spooky entities that dwell inside.\nYou are supicious of Count Brakula, but accept the job anyway.\nPress Enter/Return to begin...");
            Console.WriteLine("---------------------------------------------");
            Console.ResetColor();

            ConsoleKey key = Console.ReadKey(true).Key;

            while (key != ConsoleKey.Enter)
            {
                key = Console.ReadKey(true).Key;
            }
            bool         room_advance = true;
            bool         end          = false;
            int          room_selection;
            Room         current_room   = rooms[rooms.Count - 1]; //first room
            List <Room>  possible_rooms = new List <Room>();
            List <Enemy> Enemies        = current_room._Enemies;  //Populated for the first room only

            while (!end)                                          //Main loop starts here
            {
                if (room_advance == true)
                {
                    if (Enemies.Count >= 1)
                    {
                        Console.ForegroundColor = ConsoleColor.Magenta;
                        Console.WriteLine($"You have entered {current_room._Name}");
                        Console.WriteLine($"{current_room._Description}");
                        Console.ResetColor();
                    }
                    room_advance = false;
                    ///CHANGE ROOMS HERE!!!!
                }
                else   //battle logic

                {
                    if (Enemies.Count > 0)                                                  //are there enemies???
                    {
                        Console.WriteLine("---------------------------------------------"); //begin battle turn
                        Console.ForegroundColor = ConsoleColor.Gray;
                        Console.WriteLine($"There are {Enemies.Count} enemies in the room!");
                        foreach (Enemy enemy in Enemies)
                        {
                            Console.WriteLine($"A {enemy._Name} with {enemy.health} Health!");
                        }
                        Console.ResetColor();
                        Console.ForegroundColor = ConsoleColor.Green;
                        foreach (Hero hero in Heroes)   //attack loop
                        {
                            hero.Attack(Enemies[rand.Next(0, Enemies.Count)]);
                        }
                        Console.ResetColor();
                        Console.ForegroundColor = ConsoleColor.Red;
                        foreach (Enemy enemy in Enemies)
                        {
                            enemy.Attack(Heroes[rand.Next(0, Heroes.Count)]);
                        }
                        Console.ResetColor();
                        check_dead_enemies(Enemies);
                        check_dead_heroes(Heroes);
                        Console.WriteLine("---------------------------------------------"); //end battle turn
                    }
                    else                                                                    //you can advance!!
                    {
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        Console.WriteLine($"     There are no enemies in the room.");
                        System.Console.WriteLine("         .................");
                        Console.ResetColor();
                        foreach (Hero hero in Heroes)
                        {
                            Console.ForegroundColor = ConsoleColor.Cyan;
                            Console.WriteLine($"--{hero._Name} is left standing with {hero.health} health left");
                            Console.ResetColor();
                        }
                        Console.WriteLine("---------------------------------------------");
                        if (current_room == rooms[0]) //check win condition. First room in list the last room in the game.
                        {
                            Console.WriteLine($"---------Your Party Escaped with their lives!!!!!!!----------");
                            Console.WriteLine("The End!");
                            end = true; //that's all folks.
                        }
                        else            //continue game.
                        {
                            for (var x = 0; x < current_room._ForwardPaths.Count; x++)
                            {
                                Console.ForegroundColor = ConsoleColor.Yellow;
                                Console.Write($"Type {x+1} to advance to room {current_room._ForwardPaths[x]._Name} ");  //decide room
                                Console.ResetColor();
                                System.Console.WriteLine();
                            }
                            while (!int.TryParse(Console.ReadLine(), out room_selection))
                            {
                                Console.WriteLine("Please enter an above integer.");
                                Console.WriteLine("---------------------------------------------");
                            }
                            if (room_selection >= 0 && room_selection < current_room._ForwardPaths.Count)
                            {
                                current_room = current_room._ForwardPaths[room_selection];
                                Enemies      = current_room._Enemies;
                            }
                            else
                            {
                                current_room = current_room._ForwardPaths[0];
                                Enemies      = current_room._Enemies;
                            }
                            room_advance = true;
                        }
                    }

                    // Heroes = new List<Hero> (); //TESTING!!!!!!!!!!!!
                    if (Heroes.Count < 1)   //loss end condition
                    {
                        Console.WriteLine("----------------------------");
                        Console.WriteLine("All Heroes Have Perished!!!");
                        Console.WriteLine("----------X_x---------------");
                        end = true;
                        Console.WriteLine("The End!");
                    }
                    if (Enemies.Count < 1)
                    {
                        room_advance = true;
                    }
                }
            }
        }