public void DrawText() { var display = new Program.Display(this.surface, offset: new Vector2(10f, 30f), scale: 2); using (Program.Display.Frame frame = display.DrawFrame()) { frame.DrawText("Some text 1", new Vector2(20, 20), scale: 0.5f); frame.DrawText("Some text 2", new Vector2(50, 50), this.scheme.MedLight, 2, TextAlignment.LEFT); } var sprites = new List <MySprite>(this.surface.SpriteBuffer); Assert.AreEqual(4, sprites.Count, "Background + grid pattern + whatever other sprites were added"); MySprite sprite = sprites[1]; Assert.AreEqual("Some text 1", sprite.Data); Assert.AreEqual("Monospace", sprite.FontId); Assert.AreEqual(new Vector2(50f, 70f), sprite.Position); Assert.AreEqual(1, sprite.RotationOrScale); Assert.AreEqual(TextAlignment.CENTER, sprite.Alignment); sprite = sprites[2]; Assert.AreEqual("Some text 2", sprite.Data); Assert.AreEqual("Monospace", sprite.FontId); Assert.AreEqual(new Vector2(110f, 130f), sprite.Position); Assert.AreEqual(4, sprite.RotationOrScale); Assert.AreEqual(TextAlignment.LEFT, sprite.Alignment); }
public void DrawCollectionTransform() { var collection = new Program.ShapeCollections(); collection.Parse(@" =Collection Triangle: light: 30,40: 10,10: 0: center Circle : dark : 10,30: 5, 5: 1.570796326794896619: center "); var display = new Program.Display(this.surface, offset: new Vector2(10f, 50f), scale: 0.5f, sprites: collection); using (Program.Display.Frame frame = display.DrawFrame()) { frame.DrawCollection("Collection", new Vector2(10, 20), Convert.ToSingle(Math.PI) / 2, this.scheme.MedDark); } var sprites = new List <MySprite>(this.surface.SpriteBuffer); Assert.AreEqual(4, sprites.Count, "Background + grid pattern + whatever other sprites were added"); MySprite sprite = sprites[1]; Assert.AreEqual("Triangle", sprite.Data); Assert.AreEqual(this.scheme.MedDark, sprite.Color); this.checkVector(new Vector2(-5, 75), sprite.Position.Value); Assert.AreEqual(Convert.ToSingle(Math.PI) / 2, sprite.RotationOrScale); sprite = sprites[2]; Assert.AreEqual("Circle", sprite.Data); Assert.AreEqual(this.scheme.MedDark, sprite.Color); Assert.AreEqual(new Vector2(0, 65), sprite.Position); Assert.AreEqual(Convert.ToSingle(Math.PI), sprite.RotationOrScale); }
public void DrawShape() { var display = new Program.Display(this.surface, offset: new Vector2(10f, 30f), scale: 2); var circle = new Program.Shape("Circle", Color.White, new Vector2(50, 50), new Vector2(30, 30), centered: true); var square = new Program.Shape("SquareSimple", Color.White, new Vector2(50, 50), new Vector2(30, 30)); var cross = new Program.Shape("Cross", Color.White, new Vector2(20, 20), new Vector2(30, 10), MathHelper.PiOver2); using (Program.Display.Frame frame = display.DrawFrame()) { frame.Draw(circle); frame.Draw(square); frame.Draw(cross); } var sprites = new List <MySprite>(this.surface.SpriteBuffer); Assert.AreEqual(5, sprites.Count, "Background + grid pattern + whatever other sprites were added"); MySprite sprite = sprites[1]; Assert.AreEqual("Circle", sprite.Data); Assert.AreEqual(Color.White, sprite.Color); Assert.AreEqual(new Vector2(110f, 130f), sprite.Position); Assert.AreEqual(new Vector2(60f, 60f), sprite.Size); Assert.AreEqual(0, sprite.RotationOrScale); sprite = sprites[2]; Assert.AreEqual("SquareSimple", sprite.Data); Assert.AreEqual(new Vector2(140f, 160f), sprite.Position); Assert.AreEqual(new Vector2(60f, 60f), sprite.Size); Assert.AreEqual(0, sprite.RotationOrScale); sprite = sprites[3]; Assert.AreEqual("Cross", sprite.Data); Assert.AreEqual(new Vector2(80f, 80f), sprite.Position); Assert.AreEqual(new Vector2(60f, 20f), sprite.Size); Assert.AreEqual(MathHelper.PiOver2, sprite.RotationOrScale); }
public void DrawCollectionNoTransform() { var collection = new Program.ShapeCollections(); collection.Parse(@" =Collection Triangle: light: 30,40: 10,10: 0: center Circle : dark : 10,30: 5, 5: 1.570796: center "); var display = new Program.Display(this.surface, offset: new Vector2(10f, 50f), scale: 0.5f, sprites: collection); using (Program.Display.Frame frame = display.DrawFrame()) { frame.DrawCollection("Collection"); } var sprites = new List <MySprite>(this.surface.SpriteBuffer); Assert.AreEqual(4, sprites.Count, "Background + grid pattern + whatever other sprites were added"); MySprite sprite = sprites[1]; Assert.AreEqual("Triangle", sprite.Data); Assert.AreEqual(this.scheme.Light, sprite.Color); Assert.AreEqual(new Vector2(25f, 70f), sprite.Position); Assert.AreEqual(new Vector2(5f, 5f), sprite.Size); Assert.AreEqual(0, sprite.RotationOrScale); sprite = sprites[2]; Assert.AreEqual("Circle", sprite.Data); Assert.AreEqual(this.scheme.Dark, sprite.Color); Assert.AreEqual(new Vector2(15f, 65f), sprite.Position); Assert.AreEqual(new Vector2(2.5f, 2.5f), sprite.Size); Assert.AreEqual(MathHelper.PiOver2, sprite.RotationOrScale); }