public int SkillMod(Skills skill) { if (Proficiencies.Contains(skill.ToString())) { return(StatMod(baseStats.skillStats[skill]) + baseStats.proficiencyBonus); } else { return(StatMod(baseStats.skillStats[skill])); } }
public bool IsProficientInWeapon(Weapon weapon) { return(Proficiencies.Contains(weapon.weaponCategory.ToString()) || Proficiencies.Contains(weapon.weaponType.ToString()) || weapon.weaponCategory == WeaponCategories.NaturalWeapon); }