Esempio n. 1
0
 public void ChangeOwner(Player own)
 {
     Owner                 = own;
     CurrentProduction     = null;
     currentProductionTime = 0;
     ProductionUnits.Clear();
 }
Esempio n. 2
0
        private bool LooseEnds()
        {
            var notProduced = ProductionUnits.Any(pu => pu.ProducedDailyProduction == false);

            if (notProduced)
            {
                TurnMessage = "Some Factories have not reached their daily production capacity!";
                return(true);
            }
            ;

            return(false);
        }