Esempio n. 1
0
    //leftdirection = 1, right direction = 2;
    bool Convert(TowerEntity pickTowerEntity, int direction)
    {
        //Get allowance
        bool allowance = pickTowerEntity.ConvertJudge();

        if (allowance)
        {
            if (pickTowerEntity.gameObject.GetComponent <AttackTowerEntity>() != null)
            {
                AttackTowerEntity t = pickTowerEntity.gameObject.GetComponent <AttackTowerEntity>();
                t.convertDirection = direction;
            }
            else if (pickTowerEntity.gameObject.GetComponent <DefenceTowerEntity>() != null)
            {
                DefenceTowerEntity t = pickTowerEntity.gameObject.GetComponent <DefenceTowerEntity>();
                t.convertDirection = direction;
            }
            else if (pickTowerEntity.gameObject.GetComponent <ProductionTowerEntity>() != null)
            {
                ProductionTowerEntity t = pickTowerEntity.gameObject.GetComponent <ProductionTowerEntity>();
                t.convertDirection = direction;
            }
        }
        return(allowance);
    }
Esempio n. 2
0
    void SolidificateTowerShape(TowerShape pickTower)
    {
        if (pickTower != null && pickTower.IsSolidificated == false)
        {
            bool allowance = false;

            if (pickTower.gameObject.GetComponent <AttackTowerEntity>() != null)
            {
                AttackTowerEntity tmp = pickTower.gameObject.GetComponent <AttackTowerEntity>();
                allowance = tmp.Solidification();
            }
            else if (pickTower.gameObject.GetComponent <DefenceTowerEntity>() != null)
            {
                DefenceTowerEntity tmp = pickTower.gameObject.GetComponent <DefenceTowerEntity>();
                allowance = tmp.Solidification();
            }
            else if (pickTower.gameObject.GetComponent <ProductionTowerEntity>() != null)
            {
                ProductionTowerEntity tmp = pickTower.gameObject.GetComponent <ProductionTowerEntity>();
                allowance = tmp.Solidification();
            }
            if (allowance)
            {
                TestPack.TowerChange(pickTower);
                pickTower.IsSolidificated = true;
                this.money -= data.solidificateCost;
            }
        }
        else
        {
            Debug.Log("Tower already solidificreate AttackTowered");
        }
    }