public void SetInformationPanel(ProductScriptable product)
    {
        CloseInfoPanel();
        informationPanel.SetActive(true);
        productNameText.text      = product.productName;
        productDimensionText.text = product.productDimension + " cells.";
        productImage.sprite       = product.productSprite;

        switch (product.productType)            // product type is the type of builds, soldiers etc.
        {
        case ProductType.Soldier:
            //If we want to upgrade or product new skills for soldiers we can set items which it will product to content.
            break;

        case ProductType.Barrack:
            for (int i = 0; i < product.productableList.Count; i++)
            {
                Instantiate(product.productableList[i], informationContent.transform);
            }
            informationScrollRect.gameObject.SetActive(true);
            break;

        case ProductType.PowerPlant:
            //for the future if we will produce new units from PP we can set items to content.
            break;

        default:
            break;
        }
    }
Esempio n. 2
0
        public ProductObject Create(ProductScriptable data)
        {
            switch (data.ProductGroup)
            {
            case ProductGroup.Weapon:
                return(new WeaponProductFactory(data).CreateWeapon());

            case ProductGroup.Armor:
                return(new ArmorProductFactory(data).CreateArmor());

            case ProductGroup.Equipment:
                return(new EquipmentProductFactory(data).CreateEquipment());

            case ProductGroup.Bionic:
                return(new TeamProductFactory(data).CreateTeam());

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
 public ProductBuilder(ProductScriptable data)
 {
     _data = data;
 }
Esempio n. 4
0
 public ArmorProductFactory(ProductScriptable data)
 {
     _data = data as ArmorProductScriptable;
 }
 public TeamProductFactory(ProductScriptable data)
 {
     _data = data as TeamProductScriptable;
 }
Esempio n. 6
0
 public EquipmentProductFactory(ProductScriptable data)
 {
     _data = data as EquipmentProductScriptable;
 }
 public WeaponProductFactory(ProductScriptable data)
 {
     _data = data as WeaponProductScriptable;
 }