protected override void OnSpawn() { base.OnSpawn(); ConsumeMouseScroll = true; initTime = KTime.Instance.UnscaledGameTime; bool flag = UseHotkeyBuildMenu(); if (flag) { Instance = this; productInfoScreen = Util.KInstantiateUI <ProductInfoScreen>(productInfoScreenPrefab, base.gameObject, true); productInfoScreen.rectTransform().pivot = new Vector2(0f, 0f); productInfoScreen.onElementsFullySelected = OnRecipeElementsFullySelected; productInfoScreen.Show(false); buildingsScreen = Util.KInstantiateUI <BuildMenuBuildingsScreen>(buildingsMenuPrefab.gameObject, base.gameObject, true); BuildMenuBuildingsScreen buildMenuBuildingsScreen = buildingsScreen; buildMenuBuildingsScreen.onBuildingSelected = (Action <BuildingDef>)Delegate.Combine(buildMenuBuildingsScreen.onBuildingSelected, new Action <BuildingDef>(OnBuildingSelected)); buildingsScreen.Show(false); Game.Instance.Subscribe(288942073, OnUIClear); Game.Instance.Subscribe(-1190690038, OnBuildToolDeactivated); Initialize(); this.rectTransform().anchoredPosition = Vector2.zero; } else { base.gameObject.SetActive(flag); } }
protected override void OnActivateTool() { var menu = ToolMenu.Instance.toolParameterMenu; base.OnActivateTool(); // Reuse the "Product Info" asset from BuildMenu to allow resource selection if (infoScreen == null) { infoScreen = Util.KInstantiateUI <ProductInfoScreen>(Traverse.Create( PlanScreen.Instance).GetField <GameObject>("productInfoScreenPrefab"), gameObject, false); infoScreen.Show(false); } ToolMenu.Instance.PriorityScreen.Show(true); // Default to "sweep all" optionState = PToolMode.PopulateMenu(menu, toolOptions); menu.onParametersChanged += UpdateViewMode; UpdateViewMode(); }
private void CloseProductInfoScreen() { productInfoScreen.ClearProduct(true); productInfoScreen.Show(false); }
protected override void OnCmpEnable() { Refresh(); productInfoScreen.Show(false); }