private IEnumerator createMapClear(IObserver <bool> observer) { _prodMapClear = ProdMapClear.Instantiate(PrefabFile.Load <ProdMapClear>(PrefabFileInfos.MapClear), BattleTaskManager.GetBattleCameras().cutInCamera.transform, _clsInput, BattleTaskManager.GetBattleManager().Ships_f[0], 120); yield return(new WaitForEndOfFrame()); observer.OnNext(value: true); observer.OnCompleted(); }
private bool _initMapClearProd(object data) { _prodMapClear = ProdMapClear.Instantiate(PrefabFile.Load <ProdMapClear>(PrefabFileInfos.MapClear), BattleCutManager.GetSharedPlase(), _clsInput, BattleCutManager.GetBattleManager().Ships_f[0], 120); _prodMapClear.Play(_onMapClearProdFinished); return(false); }