private void _onAircraftCombatFinished() { BattleTaskManager.GetBattleCameras().SetSplitCameras2D(isSplit: false); BattleCutInCamera cutInCamera = BattleTaskManager.GetBattleCameras().cutInCamera; BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInCamera.cullingMask = (Generics.Layers.UI2D | Generics.Layers.CutIn); cutInEffectCamera.cullingMask = Generics.Layers.CutIn; cutInCamera.depth = 5f; cutInEffectCamera.depth = 4f; cutInEffectCamera.glowEffect.enabled = true; PlayProdDamage(_clsKoukuu1, delegate { _clsState.AddState(_initAerialSecondCutIn, _updateAerialSecondCutIn); }); if (_prodAerialCombatP2 != null) { Object.Destroy(_prodAerialCombatP2.gameObject); } if (_prodAerialTouchPlane != null) { _prodAerialTouchPlane.Hide(); } }
private void _onAircraftCombatFinished() { BattleTaskManager.GetBattleCameras().SetSplitCameras2D(isSplit: false); BattleCutInCamera cutInCamera = BattleTaskManager.GetBattleCameras().cutInCamera; BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInCamera.cullingMask = (Generics.Layers.UI2D | Generics.Layers.CutIn); cutInEffectCamera.cullingMask = Generics.Layers.CutIn; cutInCamera.depth = 5f; cutInEffectCamera.depth = 4f; cutInEffectCamera.glowEffect.enabled = false; PlayProdDamage(_clsKoukuu, delegate { EndPhase(BattleUtils.NextPhase(BattlePhase.AerialCombat)); }); if (_prodAerialCombatP2 != null) { Object.Destroy(_prodAerialCombatP2.gameObject); } if (_prodAerialTouchPlane != null) { _prodAerialTouchPlane.Hide(); } }