Esempio n. 1
0
 public bool Start(NewPlayerInfo playerInfo, int port)
 {
     listener             = new EventBasedNetListener();
     server               = new NetManager(listener);
     localPacketProcessor = new NetPacketProcessor();
     Console.WriteLine("started instances...");
     localPacketProcessor.SubscribeReusable <ZeroGPacket, NetPeer>(OnDataRecieve);
     if (!server.Start(port))
     {
         Console.WriteLine("Failed to start server");
         //return false;
         throw new Exception("Failed to start server...");
     }
     newPlayerData = playerInfo;
     listener.ConnectionRequestEvent += Listener_ConnectionRequestEvent;
     listener.NetworkReceiveEvent    += Listener_NetworkReceiveEvent;
     listener.PeerConnectedEvent     += Listener_PeerConnectedEvent;
     listener.PeerDisconnectedEvent  += Listener_PeerDisconnectedEvent;
     zeroPacketProcessor              = new ProcessPacket();
     InstanceKeeper.SetServerinstance(this);
     GetEvents();
     // while (/*!Console.KeyAvailable*/1-1==0)
     //{
     //    server.PollEvents();
     //    Thread.Sleep(15);
     // }
     // this.server.Stop();
     return(true);
 }
Esempio n. 2
0
 public void Start(string serverip, int port, string username)
 {
     try
     {
         playername      = username;
         packetProcessor = new ProcessPacket();
         listener        = new EventBasedNetListener();
         client          = new NetManager(listener);
         netPackProc     = new NetPacketProcessor();
         netPackProc.SubscribeReusable <ZeroGPacket, NetPeer>(ProcessPacket);
         listener.NetworkReceiveEvent   += Listener_NetworkReceiveEvent;
         listener.PeerConnectedEvent    += Listener_PeerConnectedEvent;
         listener.PeerDisconnectedEvent += Listener_PeerDisconnectedEvent;
         WriteLog.General("Created NetworkRecieveEvent and PeerConnectedEvent");
         WriteLog.General("Created eventbased listener and client");
         WriteLog.Debug("Attempting to connect to game server");
         client.UpdateTime     = 10;
         client.UnsyncedEvents = true;
         client.Start();
         if (File.Exists("config.ini"))
         {
             string   text  = File.ReadAllText("config.ini");
             string[] parts = text.Split(':');
             client.Connect(parts[0], int.Parse(parts[1]), "ZeroG");
             WriteLog.Debug("Game client attempting to connect to " + parts[0] + ":" + parts[1]);
         }
         else
         {
             //client.Connect("127.0.0.1", 6001, "ZeroG");
             WriteLog.Debug("Game client attempting to connect to " + serverip + ":" + port.ToString());
             client.Connect(serverip, port, "ZeroG");
         }
         resetEvent.WaitOne(2000);
         resetEvent.Reset();
     }
     catch (Exception ex)
     {
         WriteLog.Error("Error while trying to connect: " + ex.Message + ex.StackTrace);
     }
 }
 public static void maid()
 {
     packet = new ProcessPacket();
 }