// Launches a process by means of the debug engine. // Normally, Visual Studio launches a program using the IDebugPortEx2::LaunchSuspended method and then attaches the debugger // to the suspended program. However, there are circumstances in which the debug engine may need to launch a program // (for example, if the debug engine is part of an interpreter and the program being debugged is an interpreted language), // in which case Visual Studio uses the IDebugEngineLaunch2::LaunchSuspended method // The IDebugEngineLaunch2::ResumeProcess method is called to start the process after the process has been successfully launched in a suspended state. int IDebugEngineLaunch2.LaunchSuspended(string pszServer, IDebugPort2 port, string exe, string args, string dir, string env, string options, enum_LAUNCH_FLAGS launchFlags, uint hStdInput, uint hStdOutput, uint hStdError, IDebugEventCallback2 ad7Callback, out IDebugProcess2 process) { Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId); Debug.Assert(m_pollThread == null); Debug.Assert(m_engineCallback == null); Debug.Assert(m_debuggedProcess == null); Debug.Assert(m_ad7ProgramId == Guid.Empty); process = null; try { string commandLine = EngineUtils.BuildCommandLine(exe, args); ProcessLaunchInfo processLaunchInfo = new ProcessLaunchInfo(exe, commandLine, dir, env, options, (uint)launchFlags, hStdInput, hStdOutput, hStdError); // We are being asked to debug a process when we currently aren't debugging anything m_pollThread = new WorkerThread(); m_engineCallback = new EngineCallback(this, ad7Callback); // Complete the win32 attach on the poll thread m_pollThread.RunOperation(new Operation(delegate { m_debuggedProcess = Worker.LaunchProcess(m_engineCallback, processLaunchInfo); })); AD_PROCESS_ID adProcessId = new AD_PROCESS_ID(); adProcessId.ProcessIdType = (uint)enum_AD_PROCESS_ID.AD_PROCESS_ID_SYSTEM; adProcessId.dwProcessId = (uint)m_debuggedProcess.Id; EngineUtils.RequireOk(port.GetProcess(adProcessId, out process)); return(Constants.S_OK); } catch (ComponentException e) { return(e.HResult); } catch (Exception e) { return(EngineUtils.UnexpectedException(e)); } }
// Launches a process by means of the debug engine. // Normally, Visual Studio launches a program using the IDebugPortEx2::LaunchSuspended method and then attaches the debugger // to the suspended program. However, there are circumstances in which the debug engine may need to launch a program // (for example, if the debug engine is part of an interpreter and the program being debugged is an interpreted language), // in which case Visual Studio uses the IDebugEngineLaunch2::LaunchSuspended method // The IDebugEngineLaunch2::ResumeProcess method is called to start the process after the process has been successfully launched in a suspended state. int IDebugEngineLaunch2.LaunchSuspended(string pszServer, IDebugPort2 port, string exe, string args, string dir, string env, string options, enum_LAUNCH_FLAGS launchFlags, uint hStdInput, uint hStdOutput, uint hStdError, IDebugEventCallback2 ad7Callback, out IDebugProcess2 process) { Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId); Debug.Assert(m_pollThread == null); Debug.Assert(m_engineCallback == null); Debug.Assert(m_debuggedProcess == null); Debug.Assert(m_ad7ProgramId == Guid.Empty); process = null; try { string commandLine = EngineUtils.BuildCommandLine(exe, args); ProcessLaunchInfo processLaunchInfo = new ProcessLaunchInfo(exe, commandLine, dir, env, options, (uint)launchFlags, hStdInput, hStdOutput, hStdError); // We are being asked to debug a process when we currently aren't debugging anything m_pollThread = new WorkerThread(); m_engineCallback = new EngineCallback(this, ad7Callback); // Complete the win32 attach on the poll thread m_pollThread.RunOperation(new Operation(delegate { m_debuggedProcess = Worker.LaunchProcess(m_engineCallback, processLaunchInfo); })); AD_PROCESS_ID adProcessId = new AD_PROCESS_ID(); adProcessId.ProcessIdType = (uint)enum_AD_PROCESS_ID.AD_PROCESS_ID_SYSTEM; adProcessId.dwProcessId = (uint)m_debuggedProcess.Id; EngineUtils.RequireOk(port.GetProcess(adProcessId, out process)); return Constants.S_OK; } catch (ComponentException e) { return e.HResult; } catch (Exception e) { return EngineUtils.UnexpectedException(e); } }