Esempio n. 1
0
        public override void _Execute( object subject )
        {
            Process p = new ProcessBook.Wait( 10 );
            processManager.Add( p );

            //p = p.Enqueue( new ProcessBook.AreaDamage( owner.spots.torso.position, 4, 4 ) );

            Watcher w = new WatchingUnit<ProcessBook.UnitMoveAlongPath>( owner );
            processManager += w;
            w.instances = 2;
            w.eventWillStart +=
                delegate( Process process ) {

                    Debug.LogWarning( ( (ProcessBook.UnitMoveAlongPath)process ).subjectUnit + " IS MOVING MOVING MOVING!!!!" );

                    Process p2 = new ProcessBook.Trace( "I'LL SHOOT HIM!!!!" );
                    Process p3 = new ProcessBook.UnitAttack( owner, ( (ProcessBook.UnitMoveAlongPath)process ).subjectUnit );
                    p2.Enqueue( p3 );
                    process.Enqueue( p2 );
                    //GodOfProcesses.JumpAdd( p3 );

                };

            owner.buffs += BuffBook.Bleeding( owner );

            p = p.Enqueue( new ProcessBook.Wait( 10 ) );

            p.eventEnded += Finish;
        }
Esempio n. 2
0
        public override void _Execute( object subject )
        {
            if( subject is IDamageable ) {

                Process p;

                p = new ProcessBook.UnitAttack( owner, subject as Unit );
                processManager.Add( p );

                p.eventEnded += Finish;

            } else
                Debug.LogWarning( name.ToUpper() + " ACTION SUBJECT IS INCORRECT TYPE" );
        }