Esempio n. 1
0
    void StartGame()
    {
        ProcedureManager.ChangeProcedure <Procedure_Launch>();


        //SceneManager.LoadScene("Init");
        RegisterGlobalMessage();
    }
Esempio n. 2
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    protected override void OnUpdate()
    {
        base.OnUpdate();

        if (progress >= 100)
        {
            ProcedureManager.ChangeProcedure <Procedure_Login>();
        }
        progress            += 3;
        sliderProgress.value = progress / 100f;
    }
Esempio n. 3
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    protected override void OnUpdate()
    {
        base.OnUpdate();
        if (lastLoadState != loadState)
        {
            lastLoadState = loadState;
            switch (loadState)
            {
            case LoadState.None:
                loadState = LoadState.CheckValid;
                break;

            case LoadState.CheckValid:
                SceneTableSetting setting = SceneTableSettings.Get(nextSceneID);
                if (setting == null)
                {
                    Debug.LogError("要加载的场景不存在表中");
                    loadState = LoadState.Failed;
                    return;
                }
                sceneTable = setting;
                loadState  = LoadState.CloseForms;
                break;

            case LoadState.CloseForms:
                Game.UI.CloaseAllForm(Table.Id);
                loadState = LoadState.LoadScene;
                break;

            case LoadState.LoadScene:
                LoadScene(nextSceneID);

                break;

            case LoadState.ClearMemery:
                ClearMemery();
                loadState = LoadState.InitNextProcedure;
                break;

            case LoadState.InitNextProcedure:
                if (sceneTable.Procedure != "NULL")
                {
                    ProcedureManager.ChangeProcedure(sceneTable.Procedure);
                }
                break;

            case LoadState.Success:
                Game.Sound.StopAll(sceneTable.BGM);
                Game.Sound.Play(sceneTable.BGM);
                break;

            case LoadState.Failed:
                break;

            default:
                break;
            }
        }
        if (progress < 100)
        {
            progress += 3;
        }
        if (progress >= 100f * ((float)loadState / (float)LoadState.Success))
        {
            progress = 100f * ((float)loadState / (float)LoadState.Success);
        }
        sliderProgress.value = progress / 100f;
        if (progress >= 100f)
        {
            Game.UI.CloseForm <WND_Loading>();
        }
    }
Esempio n. 4
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 void ChangeScene(int sceneId)
 {
     ProcedureManager.ChangeProcedure <Procedure_ChangeScene>(sceneId);
 }