/// <summary> /// Exit trigger collision reactions for maven /// </summary> /// <param name="playerCollision"></param> private void OnTriggerExit(Collider playerCollision) { if (playerCollision.gameObject.tag == "jump_counter") { ProceduralGenerator.jumpsTaken.Value++; ProceduralGenerator.AddJumpCounterbackToQueue(playerCollision.gameObject); } if (playerCollision.gameObject.tag == "end_of_level") { particleDanger.SetActive(false); if (DestroyCollider.isInsideDestroy) { GameOverScreenController.gameOver.Value = true; } } }