/// <summary> /// Returns the height of the terrain at a given point /// </summary> /// <param name="x">The x coordiate of the point to sample</param> /// <param name="z">The z coordiate of the point to sample</param> /// <returns>A height between 0 and 255, inclusive</returns> public double GetTerrain(double x, double z) { var noise = ProcNoise.Noise(x / 100, z / 100 + 3000) * 20; noise *= (1 - Math.Abs(ProcNoise.RawNoise(x / 30 + 2000, z / 30))); return(noise); }
/// <summary> /// Returns the height of the terrain at a given point /// </summary> /// <param name="x">The x coordiate of the point to sample</param> /// <param name="z">The z coordiate of the point to sample</param> /// <returns>A height between 0 and 255, inclusive</returns> public double GetTerrain(double x, double z) { var noise = ProcNoise.Noise(x / 400 - 3000, z / 400) * 25; noise += ProcNoise.Noise(x / 50, z / 50 - 3000) * 25; noise *= (1 - Math.Abs(ProcNoise.RawNoise(x / 70, z / 70 + 3000))); return(noise); }
/// <summary> /// Returns the height of the terrain at a given point /// </summary> /// <param name="x">The x coordiate of the point to sample</param> /// <param name="z">The z coordiate of the point to sample</param> /// <returns>A height between 0 and 255, inclusive</returns> public double GetTerrain(double x, double z) { return(ProcNoise.Noise(x / 100, z / 100) * 10 + Math.Abs(ProcNoise.RawNoise(x / 50, z / 50)) * 5); }