static public IEnumerator GetProblems(string player_id, UInt32 count) { //UnityEngine.Debug.Log ("get problems"); Problem.ProblemGetRequest getProblem = new Problem.ProblemGetRequest(); getProblem.problem_count = (count); getProblem.player_id = (player_id); Logger.BasicLog("Get Problems request going off to " + GET_PROBLEM_URL); if (SenseixSession.GetAuthToken() == "you don't need to see my identification") { yield break; } yield return(GetSingletonInstance().StartCoroutine( CoroutinePostRequest(getProblem, Response.ParseGetProblemResponse, GET_PROBLEM_URL, false))); }
public static IEnumerator GetProblems(string player_id, UInt32 count) { //UnityEngine.Debug.Log ("get problems"); Problem.ProblemGetRequest getProblem = new Problem.ProblemGetRequest(); getProblem.problem_count = (count); getProblem.player_id = (player_id); Logger.BasicLog("Get Problems request going off to " + GET_PROBLEM_URL); if (SenseixSession.GetAuthToken () == "you don't need to see my identification") yield break; yield return GetSingletonInstance().StartCoroutine( CoroutinePostRequest (getProblem, Response.ParseGetProblemResponse, GET_PROBLEM_URL, false)); }