Esempio n. 1
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 public override bool this[ProbeSignal Signal]
 {
     get
     {
         return this._Source[Signal];
     }
 }
Esempio n. 2
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 /// <summary>
 /// Gets the current value of a signal produced by the probe.
 /// </summary>
 public abstract bool this[ProbeSignal Signal]
 {
     get;
 }
Esempio n. 3
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 /// <summary>
 /// Updates the value of a signal for the probe.
 /// </summary>
 public void UpdateSignal(ProbeSignal Signal, bool Value)
 {
     this._Primary = Value;
     if (this._SignalChange != null)
     {
         this._SignalChange(Signal, Value);
     }
 }
Esempio n. 4
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 public override bool this[ProbeSignal Signal]
 {
     get
     {
         return this._Primary;
     }
 }
Esempio n. 5
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File: Node.cs Progetto: dzamkov/DUIP
 /// <summary>
 /// Calls the probe signal change handler on the input context and returns wether the event was handled.
 /// </summary>
 /// <param name="Probe">The probe in the parent input context whose signal was changed.</param>
 public bool ProbeSignalChange(Probe Probe, ProbeSignal Signal, bool Value)
 {
     bool handled = false;
     if (this._ProbeSignalChange != null)
     {
         this._ProbeSignalChange(new _NodeProbe(this._Node, Probe), Signal, Value, ref handled);
     }
     return handled;
 }
Esempio n. 6
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File: Node.cs Progetto: dzamkov/DUIP
        /// <summary>
        /// Handles a probe signal change over the node.
        /// </summary>
        /// <param name="Offset">The offset of the probe from the top-left corner of the node.</param>
        public void ProbeSignalChange(World World, Probe Probe, Point Offset, ProbeSignal Signal, bool Value)
        {
            // See if the event can be handled by the content of the node
            if (this._InputContext.ProbeSignalChange(Probe, Signal, Value))
                return;

            // Start dragging if possible
            if (this._DragState == null && Signal == ProbeSignal.Primary && Value == true)
            {
                this._DragState = new DragState
                {
                    Offset = Offset,
                    Probe = Probe,
                    ReleaseProbe = Probe.Lock()
                };
            }
        }
Esempio n. 7
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 /// <summary>
 /// Handles a probe signal change event from the input context.
 /// </summary>
 private void _ProbeSignalChange(Probe Probe, ProbeSignal Signal, bool Value, ref bool Handled)
 {
     Point pos = Probe.Position;
     Node node = this.NodeAtPoint(pos);
     if (node != null)
     {
         Handled = true;
         node.ProbeSignalChange(this, Probe, pos - node.Position, Signal, Value);
     }
 }