static void MenuDoProBuilderize() { ProBuilderize instance = EditorToolbarLoader.GetInstance <ProBuilderize>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifyProBuilderize() { ProBuilderize instance = EditorToolbarLoader.GetInstance <ProBuilderize>(); return(instance != null && instance.enabled); }