Esempio n. 1
0
        void SetupInputPlane(Vector2 mousePosition)
        {
            plane = EditorHandleUtility.FindBestPlane(mousePosition);

            var planeNormal = plane.normal;
            var planeCenter = plane.normal * -plane.distance;

            // if hit point on plane is cardinal axis and on grid, snap to grid.
            if (Math.IsCardinalAxis(planeNormal))
            {
                const float epsilon = .00001f;
                bool        offGrid = false;
                Vector3     snapVal = EditorSnapping.activeMoveSnapValue;
                Vector3     center  = Vector3.Scale(ProBuilderSnapping.GetSnappingMaskBasedOnNormalVector(planeNormal), planeCenter);
                for (int i = 0; i < 3; i++)
                {
                    offGrid |= Mathf.Abs(snapVal[i] % center[i]) > epsilon;
                }
                polygon.isOnGrid = !offGrid;
            }
            else
            {
                polygon.isOnGrid = false;
            }
        }
Esempio n. 2
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        /// <summary>
        /// Called from ProGrids.
        /// </summary>
        /// <param name="snapVal"></param>
        void PushToGrid(float snapVal)
        {
            UndoUtility.RecordSelection(selection.ToArray(), "Push elements to Grid");

            if (selectMode == SelectMode.Object || selectMode == SelectMode.None)
            {
                return;
            }

            for (int i = 0, c = MeshSelection.selectedObjectCount; i < c; i++)
            {
                ProBuilderMesh mesh = selection[i];
                if (mesh.selectedVertexCount < 1)
                {
                    continue;
                }

                var indexes = mesh.GetCoincidentVertices(mesh.selectedIndexesInternal);
                ProBuilderSnapping.SnapVertices(mesh, indexes, Vector3.one * snapVal);

                mesh.ToMesh();
                mesh.Refresh();
                mesh.Optimize();
            }

            UpdateSelection();
        }
 // If s_SnapNewShapesToGrid is enabled, always snap to the grid size. If it is not, use the active snap  settings
 internal static void SnapInstantiatedObject(ProBuilderMesh mesh)
 {
     mesh.transform.position = ProBuilderSnapping.Snap(
         mesh.transform.position,
         s_SnapNewShapesToGrid
             ? EditorSnapping.worldSnapMoveValue
             : EditorSnapping.activeMoveSnapValue);
 }
        // Returns a local space point,
        Vector3 GetPointInLocalSpace(Vector3 point)
        {
            var trs = polygon.transform;

            if (polygon.isOnGrid)
            {
                Vector3 snapMask = ProBuilderSnapping.GetSnappingMaskBasedOnNormalVector(m_Plane.normal);
                return(trs.InverseTransformPoint(ProGridsInterface.ProGridsSnap(point, snapMask)));
            }

            return(trs.InverseTransformPoint(point));
        }
Esempio n. 5
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        // Returns a local space point,
        Vector3 GetPointInLocalSpace(Vector3 point)
        {
            var trs = polygon.transform;

            if (polygon.isOnGrid)
            {
                Vector3 snapMask = ProBuilderSnapping.GetSnappingMaskBasedOnNormalVector(plane.normal);
                return(trs.InverseTransformPoint(ProBuilderSnapping.Snap(point, Vector3.Scale(EditorSnapping.activeMoveSnapValue, snapMask))));
            }

            return(trs.InverseTransformPoint(point));
        }
Esempio n. 6
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        // Transform the point according to the snapping settings
        public Vector3 GetPoint(Vector3 point, bool useIncrementSnap = false)
        {
            if (useIncrementSnap)
            {
                return(ProBuilderSnapping.Snap(point, EditorSnapping.incrementalSnapMoveValue));
            }

            if (m_IsOnGrid)
            {
                return(ProBuilderSnapping.Snap(point, EditorSnapping.activeMoveSnapValue));
            }

            return(point);
        }
        public static float ProGridsSnap(float point)
        {
            if (GetProGridsType() == null)
            {
                return(point);
            }

            if (SnapEnabled())
            {
                return(ProBuilderSnapping.Snap(point, SnapValue()));
            }

            return(point);
        }
        public static Vector3 ProGridsSnap(Vector3 point, Vector3 mask)
        {
            if (GetProGridsType() == null)
            {
                return(point);
            }

            if (ProGridsInterface.SnapEnabled())
            {
                float snap = ProGridsInterface.SnapValue();
                return(ProBuilderSnapping.Snap(point, mask * snap));
            }

            return(point);
        }
Esempio n. 9
0
        internal static void SetPivotLocationAndSnap(ProBuilderMesh mesh)
        {
            if (ProGridsInterface.SnapEnabled())
            {
                mesh.transform.position = ProBuilderSnapping.SnapValue(mesh.transform.position, ProGridsInterface.SnapValue());
            }
            else if (s_SnapNewShapesToGrid)
            {
                mesh.transform.position = ProBuilderSnapping.SnapValue(mesh.transform.position, new Vector3(
                                                                           EditorPrefs.GetFloat("MoveSnapX"),
                                                                           EditorPrefs.GetFloat("MoveSnapY"),
                                                                           EditorPrefs.GetFloat("MoveSnapZ")));
            }

            mesh.Optimize();
        }
        /// <summary>
        /// Return the last known grid pivot point.
        /// </summary>
        /// <param name="pivot"></param>
        /// <returns></returns>
        public static bool GetPivot(out Vector3 pivot)
        {
            pivot = Vector3.zero;

            if (s_GetPivotDelegate == null)
            {
                s_GetPivotDelegate = (Func <Vector3>)ReflectionUtility.GetOpenDelegate <Func <Vector3> >(GetProGridsType(), "GetPivot");
            }

            if (s_GetPivotDelegate != null)
            {
                pivot = s_GetPivotDelegate();

                // earlier version of progrids return a non-snapped pivot point
                pivot = ProBuilderSnapping.Snap(pivot, Vector3.one * SnapValue());
                return(true);
            }

            return(false);
        }
Esempio n. 11
0
        void DoExistingPointsGUI()
        {
            Transform trs = polygon.transform;
            int       len = polygon.m_Points.Count;

            Vector3 up      = polygon.transform.up;
            Vector3 right   = polygon.transform.right;
            Vector3 forward = polygon.transform.forward;
            Vector3 center  = Vector3.zero;

            Event evt = Event.current;

            bool used = evt.type == EventType.Used;

            if (!used &&
                (evt.type == EventType.MouseDown &&
                 evt.button == 0 &&
                 !EditorHandleUtility.IsAppendModifier(evt.modifiers)))
            {
                m_SelectedIndex = -1;
                Repaint();
            }

            if (polygon.polyEditMode == PolyShape.PolyEditMode.Height)
            {
                if (!used && evt.type == EventType.MouseUp && evt.button == 0 && !EditorHandleUtility.IsAppendModifier(evt.modifiers))
                {
                    evt.Use();
                    SetPolyEditMode(PolyShape.PolyEditMode.Edit);
                }

                bool sceneInUse = EditorHandleUtility.SceneViewInUse(evt);
                Ray  r          = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                Vector3 origin  = polygon.transform.TransformPoint(Math.Average(polygon.m_Points));
                float   extrude = polygon.extrude;

                if (evt.type == EventType.MouseMove && !sceneInUse)
                {
                    Vector3 p = Math.GetNearestPointRayRay(origin, up, r.origin, r.direction);
                    extrude = ProGridsInterface.ProGridsSnap(s_HeightMouseOffset + Vector3.Distance(origin, p) * Mathf.Sign(Vector3.Dot(p - origin, up)));
                }

                Vector3 extrudePoint = origin + (extrude * up);

                if (m_DrawHeightHandles)
                {
                    Handles.color = k_HandleColor;
                    Handles.DotHandleCap(-1, origin, Quaternion.identity, HandleUtility.GetHandleSize(origin) * k_HandleSize, evt.type);
                    Handles.color = k_HandleColorGreen;
                    Handles.DrawLine(origin, extrudePoint);
                    Handles.DotHandleCap(-1, extrudePoint, Quaternion.identity, HandleUtility.GetHandleSize(extrudePoint) * k_HandleSize, evt.type);
                    Handles.color = Color.white;
                }

                if (!sceneInUse && polygon.extrude != extrude)
                {
                    OnBeginVertexMovement();
                    polygon.extrude = extrude;
                    RebuildPolyShapeMesh(false);
                }
            }
            else
            {
                // vertex dots
                for (int ii = 0; ii < len; ii++)
                {
                    Vector3 point = trs.TransformPoint(polygon.m_Points[ii]);

                    center.x += point.x;
                    center.y += point.y;
                    center.z += point.z;

                    float size = HandleUtility.GetHandleSize(point) * k_HandleSize;

                    Handles.color = ii == m_SelectedIndex ? k_HandleSelectedColor : k_HandleColor;

                    EditorGUI.BeginChangeCheck();

                    point = Handles.Slider2D(point, up, right, forward, size, Handles.DotHandleCap, Vector2.zero, true);

                    if (EditorGUI.EndChangeCheck())
                    {
                        UndoUtility.RecordObject(polygon, "Move Polygon Shape Point");

                        Vector3 snapMask = ProBuilderSnapping.GetSnappingMaskBasedOnNormalVector(m_Plane.normal);
                        polygon.m_Points[ii] = ProGridsInterface.ProGridsSnap(trs.InverseTransformPoint(point), snapMask);
                        OnBeginVertexMovement();
                        RebuildPolyShapeMesh(false);
                    }

                    // "clicked" a button
                    if (!used && evt.type == EventType.Used)
                    {
                        if (ii == 0 && polygon.m_Points.Count > 2 && polygon.polyEditMode == PolyShape.PolyEditMode.Path)
                        {
                            m_NextMouseUpAdvancesMode = true;
                            return;
                        }
                        else
                        {
                            used            = true;
                            m_SelectedIndex = ii;
                        }
                    }
                }

                Handles.color = Color.white;

                // height setting
                if (polygon.polyEditMode != PolyShape.PolyEditMode.Path && polygon.m_Points.Count > 2)
                {
                    center.x /= (float)len;
                    center.y /= (float)len;
                    center.z /= (float)len;

                    Vector3 extrude = center + (up * polygon.extrude);
                    m_DistanceFromHeightHandle = Vector2.Distance(HandleUtility.WorldToGUIPoint(extrude), evt.mousePosition);

                    EditorGUI.BeginChangeCheck();

                    if (m_DrawHeightHandles)
                    {
                        Handles.color = k_HandleColor;
                        Handles.DotHandleCap(-1, center, Quaternion.identity, HandleUtility.GetHandleSize(center) * k_HandleSize, evt.type);
                        Handles.DrawLine(center, extrude);
                        Handles.color = k_HandleColorGreen;
                        extrude       = Handles.Slider(extrude, up, HandleUtility.GetHandleSize(extrude) * k_HandleSize, Handles.DotHandleCap, 0f);
                        Handles.color = Color.white;
                    }

                    if (EditorGUI.EndChangeCheck())
                    {
                        UndoUtility.RecordObject(polygon, "Set Polygon Shape Height");
                        polygon.extrude = ProGridsInterface.ProGridsSnap(Vector3.Distance(extrude, center) * Mathf.Sign(Vector3.Dot(up, extrude - center)));
                        OnBeginVertexMovement();
                        RebuildPolyShapeMesh(false);
                    }
                }
            }
        }
        public override ShapeState DoState(Event evt)
        {
            if (evt.type == EventType.KeyDown)
            {
                switch (evt.keyCode)
                {
                case KeyCode.Escape:
                    ToolManager.RestorePreviousTool();
                    break;
                }
            }

            if (tool.m_LastShapeCreated != null)
            {
                EditShapeTool.DoEditingHandles(tool.m_LastShapeCreated, true);
            }

            if (evt.isMouse && HandleUtility.nearestControl == tool.controlID)
            {
                var res = EditorHandleUtility.FindBestPlaneAndBitangent(evt.mousePosition);

                Ray   ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);
                float hit;

                if (res.item1.Raycast(ray, out hit))
                {
                    //Plane init
                    tool.m_Plane        = res.item1;
                    tool.m_PlaneForward = res.item2;
                    tool.m_PlaneRight   = Vector3.Cross(tool.m_Plane.normal, tool.m_PlaneForward);

                    var planeNormal = tool.m_Plane.normal;
                    var planeCenter = tool.m_Plane.normal * -tool.m_Plane.distance;
                    // if hit point on plane is cardinal axis and on grid, snap to grid.
                    if (Math.IsCardinalAxis(planeNormal))
                    {
                        const float epsilon = .00001f;
                        bool        offGrid = false;
                        Vector3     snapVal = EditorSnapping.activeMoveSnapValue;
                        Vector3     center  =
                            Vector3.Scale(ProBuilderSnapping.GetSnappingMaskBasedOnNormalVector(planeNormal),
                                          planeCenter);
                        for (int i = 0; i < 3; i++)
                        {
                            offGrid |= Mathf.Abs(snapVal[i] % center[i]) > epsilon;
                        }
                        tool.m_IsOnGrid = !offGrid;
                    }
                    else
                    {
                        tool.m_IsOnGrid = false;
                    }

                    m_HitPosition = tool.GetPoint(ray.GetPoint(hit));

                    //Click has been done => Define a plane for the tool
                    if (evt.type == EventType.MouseDown)
                    {
                        //BB init
                        tool.m_BB_Origin         = m_HitPosition;
                        tool.m_BB_HeightCorner   = tool.m_BB_Origin;
                        tool.m_BB_OppositeCorner = tool.m_BB_Origin;

                        return(NextState());
                    }
                }
                else
                {
                    m_HitPosition = Vector3.negativeInfinity;
                }
            }

            if (GUIUtility.hotControl == 0 && evt.shift && !(evt.control || evt.command))
            {
                tool.DuplicatePreview(m_HitPosition);
            }
            else if (tool.m_DuplicateGO != null)
            {
                Object.DestroyImmediate(tool.m_DuplicateGO);
            }

            // Repaint to visualize the placement preview dot
            if (evt.type == EventType.MouseMove && HandleUtility.nearestControl == tool.controlID)
            {
                HandleUtility.Repaint();
            }

            if (evt.type == EventType.Repaint)
            {
                if (GUIUtility.hotControl == 0 && HandleUtility.nearestControl == tool.controlID)
                {
                    using (new Handles.DrawingScope(EditorHandleDrawing.vertexSelectedColor))
                    {
                        Handles.DotHandleCap(-1, m_HitPosition, Quaternion.identity,
                                             HandleUtility.GetHandleSize(m_HitPosition) * 0.05f, EventType.Repaint);
                    }
                }

                if (GUIUtility.hotControl == 0 && evt.shift && !(evt.control || evt.command))
                {
                    tool.DrawBoundingBox(false);
                }
            }

            return(this);
        }
Esempio n. 13
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 public static Vector3 MoveSnap(Vector3 value)
 {
     return(ProBuilderSnapping.Snap(value, activeMoveSnapValue));
 }
Esempio n. 14
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 public static float RotateSnap(float value)
 {
     return(ProBuilderSnapping.Snap(value, activeRotateSnapValue));
 }
        void ApplyTranslation(Vector3 translation)
        {
            var translationMagnitude = translation.magnitude;

            foreach (var key in elementSelection)
            {
                if (!(key is MeshAndPositions))
                {
                    continue;
                }

                var kvp          = (MeshAndPositions)key;
                var mesh         = kvp.mesh;
                var worldToLocal = mesh.transform.worldToLocalMatrix;
                var origins      = kvp.positions;
                var positions    = mesh.positionsInternal;

                foreach (var group in kvp.elementGroups)
                {
                    var postApplyMatrix = GetPostApplyMatrix(group);
                    var preApplyMatrix  = postApplyMatrix.inverse;

                    foreach (var index in group.indices)
                    {
                        // res = Group pre-apply matrix * world vertex position
                        // res += translation
                        // res = Group post-apply matrix * res
                        // positions[i] = mesh.worldToLocal * res
                        if (EditorSnapping.snapMode == SnapMode.World && !m_SnapAsGroup)
                        {
                            if (snapAxisConstraint && m_ActiveAxesWorld.active == 1)
                            {
                                var wp = postApplyMatrix.MultiplyPoint3x4(preApplyMatrix.MultiplyPoint3x4(origins[index]));

                                var snap = ProBuilderSnapping.SnapValueOnRay(
                                    new Ray(wp, m_RawHandleDelta),
                                    translationMagnitude,
                                    GetSnapValueForAxis(m_ActiveAxesWorld),
                                    m_ActiveAxesWorld);

                                positions[index] = worldToLocal.MultiplyPoint3x4(snap);
                            }
                            else
                            {
                                var wp   = postApplyMatrix.MultiplyPoint3x4(translation + preApplyMatrix.MultiplyPoint3x4(origins[index]));
                                var snap = ProBuilderSnapping.Snap(wp, snapValue);
                                positions[index] = worldToLocal.MultiplyPoint3x4(snap);
                            }
                        }
                        else
                        {
                            positions[index] = worldToLocal.MultiplyPoint3x4(
                                postApplyMatrix.MultiplyPoint3x4(
                                    translation + preApplyMatrix.MultiplyPoint3x4(origins[index])));
                        }
                    }
                }

                mesh.mesh.vertices = positions;
                mesh.RefreshUV(MeshSelection.selectedFacesInEditZone[mesh]);
                mesh.Refresh(RefreshMask.Normals);
            }

            ProBuilderEditor.Refresh(false);
        }
        protected override void DoTool(Vector3 handlePosition, Quaternion handleRotation)
        {
            if (!isEditing)
            {
                m_Rotation = 0f;
            }

            EditorGUI.BeginChangeCheck();

            var size = HandleUtility.GetHandleSize(handlePosition);

            EditorHandleUtility.PushMatrix();

            Handles.matrix = Matrix4x4.TRS(handlePosition, handleRotation, Vector3.one);

            Handles.color = Color.blue;
            m_Euler.z     = m_Rotation;
            m_Quaternion  = Quaternion.Euler(m_Euler);
            m_Quaternion  = Handles.Disc(m_Quaternion, Vector3.zero, Vector3.forward, size, relativeSnapEnabled, ProBuilderSnapSettings.incrementalSnapRotateValue);
            m_Euler       = m_Quaternion.eulerAngles;
            m_Rotation    = m_Euler.z;

            EditorHandleUtility.PopMatrix();

            if (EditorGUI.EndChangeCheck())
            {
                if (!isEditing)
                {
                    BeginEdit("Rotate Textures");
                }

                if (relativeSnapEnabled)
                {
                    m_Rotation = ProBuilderSnapping.SnapValue(m_Rotation, ProBuilderSnapSettings.incrementalSnapRotateValue);
                }

                foreach (var mesh in elementSelection)
                {
                    if (!(mesh is MeshAndTextures))
                    {
                        continue;
                    }
                    var mat = (MeshAndTextures)mesh;

                    var origins   = mat.origins;
                    var positions = mat.textures;

                    foreach (var group in mat.elementGroups)
                    {
                        foreach (var index in group.indices)
                        {
                            positions[index] = mat.postApplyMatrix.MultiplyPoint(
                                Math.RotateAroundPoint(
                                    mat.preApplyMatrix.MultiplyPoint3x4(origins[index]), Vector2.zero, -m_Rotation));
                        }
                    }

                    mesh.mesh.mesh.SetUVs(k_TextureChannel, positions);
                }
            }
        }
Esempio n. 17
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 public static Vector3 ScaleSnap(Vector3 value)
 {
     return(ProBuilderSnapping.Snap(value, Vector3.one * activeRotateSnapValue));
 }
        protected override void DoToolGUI()
        {
            if (!isEditing)
            {
                m_Position = m_HandlePosition;
            }

#if PROBUILDER_ENABLE_TRANSFORM_ORIGIN_GIZMO
            if (isEditing)
            {
                DrawSelectionOriginGizmos();
            }
#endif

            EditorGUI.BeginChangeCheck();

            m_Position = Handles.PositionHandle(m_Position, m_HandleRotation);

            m_RawHandleDelta = m_Position - handlePositionOrigin;

            var delta = m_RawHandleDelta;

            if (EditorGUI.EndChangeCheck() && delta.sqrMagnitude > k_MinTranslateDeltaSqrMagnitude)
            {
                if (!isEditing)
                {
                    BeginEdit("Translate Selection");
                }

                if (Tools.vertexDragging)
                {
                    Vector3 nearest;

                    if (FindNearestVertex(currentEvent.mousePosition, out nearest))
                    {
                        var unrotated = handleRotationOriginInverse * delta;
                        var dir       = new Vector3Mask(unrotated, k_CardinalAxisError);

                        if (dir.active == 1)
                        {
                            var rotationDirection = handleRotationOrigin * dir * 10000f;

                            m_Position = HandleUtility.ProjectPointLine(nearest,
                                                                        handlePositionOrigin + rotationDirection,
                                                                        handlePositionOrigin - rotationDirection);

                            delta = m_Position - handlePositionOrigin;
                        }
                    }
                }
                else if (EditorSnapping.snapMode == SnapMode.World)
                {
                    if (snapAxisConstraint)
                    {
                        m_ActiveAxesModel |= new Vector3Mask(handleRotationOriginInverse * delta, k_CardinalAxisError);
                        m_ActiveAxesWorld  = new Vector3Mask(m_HandleRotation * m_ActiveAxesModel);

                        if (m_ActiveAxesWorld.active == 1)
                        {
                            m_Position = ProBuilderSnapping.SnapValueOnRay(
                                new Ray(handlePositionOrigin, delta),
                                delta.magnitude,
                                GetSnapValueForAxis(m_ActiveAxesModel),
                                m_ActiveAxesWorld);
                        }
                        else
                        {
                            m_Position = ProBuilderSnapping.Snap(m_Position, snapValue);
                        }
                    }
                    else
                    {
                        m_Position = ProBuilderSnapping.Snap(m_Position, snapValue);
                    }

                    delta = m_Position - handlePositionOrigin;
                }

#if PROBUILDER_ENABLE_TRANSFORM_ORIGIN_GIZMO
                if (pivotPoint == PivotPoint.IndividualOrigins && !m_DirectionOriginInitialized)
                {
                    var mask = new Vector3Mask(handleRotationOriginInverse * delta, k_CardinalAxisError);

                    if (mask.active > 0)
                    {
                        m_IndividualOriginDirection  = mask;
                        m_DirectionOriginInitialized = true;
                    }
                }
#endif

                ApplyTranslation(handleRotationOriginInverse * delta);
            }

            // Draw at the end so we get the snapped value
            if (showHandleInfo && isEditing)
            {
                DrawDeltaInfo(string.Format("Translate: <b>{0:F2}</b>  {1}", delta.magnitude, (handleRotationOriginInverse * delta).ToString("0.00")));
            }
        }
Esempio n. 19
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        protected override void DoTool(Vector3 handlePosition, Quaternion handleRotation)
        {
            if (!isEditing)
            {
                m_Position = Vector3.zero;
            }

            EditorHandleUtility.PushMatrix();

            Handles.matrix = Matrix4x4.TRS(handlePosition, handleRotation, Vector3.one);

            EditorGUI.BeginChangeCheck();

            Handles.color = Color.blue;

            m_Position = Handles.Slider2D(m_Position,
                                          Vector3.forward,
                                          Vector3.right,
                                          Vector3.up,
                                          HandleUtility.GetHandleSize(m_Position) * .2f,
                                          Handles.RectangleHandleCap,
                                          0f,
                                          false);

            Handles.color = Color.green;

            m_Position = Handles.Slider(m_Position, Vector3.up);

            Handles.color = Color.red;

            m_Position = Handles.Slider(m_Position, Vector3.right);

            Handles.color = Color.white;

            if (EditorGUI.EndChangeCheck())
            {
                if (!isEditing)
                {
                    BeginEdit("Translate Textures");
                }

                if (relativeSnapEnabled)
                {
                    m_Position.x = ProBuilderSnapping.SnapValue(m_Position.x, ProBuilderSnapSettings.incrementalSnapMoveValue.x);
                    m_Position.y = ProBuilderSnapping.SnapValue(m_Position.y, ProBuilderSnapSettings.incrementalSnapMoveValue.y);
                }
                else if (worldSnapEnabled)
                {
                    m_Position.x = ProBuilderSnapping.SnapValue(m_Position.x, snapValue.x);
                    m_Position.y = ProBuilderSnapping.SnapValue(m_Position.y, snapValue.y);
                }

                // invert `y` because to users it's confusing that "up" in UV space visually moves the texture down
                var delta = new Vector4(m_Position.x, -m_Position.y, 0f, 0f);

                foreach (var value in elementSelection)
                {
                    var selection = value as TranslateTextureSelection;

                    if (selection == null)
                    {
                        continue;
                    }

                    // Account for object scale
                    delta *= k_Vector3Magnitude / selection.mesh.transform.lossyScale.magnitude;

                    var origins   = selection.origins;
                    var positions = selection.textures;

                    // Translating faces is treated as a special case because we want the textures in scene to visually
                    // match the movement of the translation handle. When UVs are scaled, they have the appearance of
                    // moving faster or slower (even though they are translating the correct distances). To avoid this,
                    // we cache the UV scale of each face and modify the translation delta accordingly. This isn't perfect,
                    // as it will not be able to find the scale for sheared or otherwise distorted face UVs. However, for
                    // most cases it maps quite well.
                    if (ProBuilderEditor.selectMode == SelectMode.TextureFace)
                    {
                        foreach (var face in selection.faceAndScale)
                        {
                            var faceDelta = new Vector4(delta.x / face.item2.x, delta.y / face.item2.y, 0f, 0f);

                            foreach (var index in face.item1.distinctIndexes)
                            {
                                positions[index] = origins[index] + faceDelta;
                            }
                        }
                    }
                    else
                    {
                        foreach (var group in value.elementGroups)
                        {
                            foreach (var index in group.indices)
                            {
                                positions[index] = origins[index] + delta;
                            }
                        }
                    }

                    selection.mesh.mesh.SetUVs(k_TextureChannel, positions);
                }
            }

            EditorHandleUtility.PopMatrix();
        }
Esempio n. 20
0
        void DoPointPlacement()
        {
            Event     evt       = Event.current;
            EventType eventType = evt.type;

            if (m_PlacingPoint)
            {
                Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                if (eventType == EventType.MouseDrag)
                {
                    float hitDistance = Mathf.Infinity;

                    if (plane.Raycast(ray, out hitDistance))
                    {
                        evt.Use();
                        polygon.m_Points[m_SelectedIndex] = GetPointInLocalSpace(ray.GetPoint(hitDistance));
                        RebuildPolyShapeMesh(false);
                        SceneView.RepaintAll();
                    }
                }

                if (eventType == EventType.MouseUp ||
                    eventType == EventType.Ignore ||
                    eventType == EventType.KeyDown ||
                    eventType == EventType.KeyUp)
                {
                    evt.Use();
                    m_PlacingPoint  = false;
                    m_SelectedIndex = -1;
                    SceneView.RepaintAll();
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Path)
            {
                if (eventType == EventType.MouseDown && HandleUtility.nearestControl == m_ControlId)
                {
                    if (polygon.m_Points.Count < 1)
                    {
                        SetupInputPlane(evt.mousePosition);
                    }

                    float hitDistance = Mathf.Infinity;

                    Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                    if (plane.Raycast(ray, out hitDistance))
                    {
                        UndoUtility.RecordObject(polygon, "Add Polygon Shape Point");

                        Vector3 hit = ray.GetPoint(hitDistance);

                        if (polygon.m_Points.Count < 1)
                        {
                            // this monstrosity exists so that grid and incremental snap work when possible, and
                            // incremental is enabled when grid is not available.
                            polygon.transform.position = m_Polygon.isOnGrid
                                ? EditorSnapping.MoveSnap(hit)
                                : EditorSnapping.snapMode == SnapMode.Relative
                                    ? ProBuilderSnapping.Snap(hit, EditorSnapping.incrementalSnapMoveValue)
                                    : hit;

                            Vector3 cameraFacingPlaneNormal = plane.normal;
                            if (Vector3.Dot(cameraFacingPlaneNormal, SceneView.lastActiveSceneView.camera.transform.forward) > 0f)
                            {
                                cameraFacingPlaneNormal *= -1;
                            }

                            polygon.transform.rotation = Quaternion.LookRotation(cameraFacingPlaneNormal) * Quaternion.Euler(new Vector3(90f, 0f, 0f));
                        }

                        Vector3 point = GetPointInLocalSpace(hit);

                        if (polygon.m_Points.Count > 2 && Math.Approx3(polygon.m_Points[0], point))
                        {
                            m_NextMouseUpAdvancesMode = true;
                            return;
                        }

                        polygon.m_Points.Add(point);

                        m_PlacingPoint  = true;
                        m_SelectedIndex = polygon.m_Points.Count - 1;
                        RebuildPolyShapeMesh(polygon);

                        evt.Use();
                    }
                }
                else
                {
                    float hitDistance = Mathf.Infinity;
                    Ray   ray         = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                    if (plane.Raycast(ray, out hitDistance))
                    {
                        Vector3 hit = ray.GetPoint(hitDistance);
                        m_CurrentPosition = GetPointInLocalSpace(hit);
                    }
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Edit)
            {
                if (polygon.m_Points.Count < 3)
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.Path);
                    return;
                }

                if (m_DistanceFromHeightHandle > PreferenceKeys.k_MaxPointDistanceFromControl)
                {
                    // point insertion
                    Vector2 mouse       = evt.mousePosition;
                    Ray     ray         = HandleUtility.GUIPointToWorldRay(mouse);
                    float   hitDistance = Mathf.Infinity;
                    if (plane.Raycast(ray, out hitDistance))
                    {
                        Vector3 hit   = ray.GetPoint(hitDistance);
                        Vector3 point = GetPointInLocalSpace(hit);

                        int polyCount = polygon.m_Points.Count;

                        float   distToLineInGUI;
                        int     index;
                        Vector3 pInGUI = EditorHandleUtility.ClosestPointToPolyLine(polygon.m_Points, out index, out distToLineInGUI, true, polygon.transform);

                        Vector3 aToPoint = point - polygon.m_Points[index - 1];
                        Vector3 aToB     = polygon.m_Points[index % polyCount] - polygon.m_Points[index - 1];

                        float   ratio = Vector3.Dot(aToPoint, aToB.normalized) / aToB.magnitude;
                        Vector3 wp    = Vector3.Lerp(polygon.m_Points[index - 1], polygon.m_Points[index % polyCount], ratio);
                        wp = polygon.transform.TransformPoint(wp);

                        Vector2 aInGUI           = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index - 1]));
                        Vector2 bInGUI           = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index % polyCount]));
                        float   distanceToVertex = Mathf.Min(Vector2.Distance(mouse, aInGUI), Vector2.Distance(mouse, bInGUI));

                        if (distanceToVertex > PreferenceKeys.k_MaxPointDistanceFromControl && distToLineInGUI < PreferenceKeys.k_MaxPointDistanceFromControl)
                        {
                            m_MouseCursor = MouseCursor.ArrowPlus;

                            if (evt.type == EventType.Repaint)
                            {
                                Handles.color = Color.green;
                                Handles.DotHandleCap(-1, wp, Quaternion.identity,
                                                     HandleUtility.GetHandleSize(wp) * k_HandleSize, evt.type);
                            }

                            if (evt.type == EventType.MouseDown && HandleUtility.nearestControl == m_ControlId)
                            {
                                evt.Use();

                                UndoUtility.RecordObject(polygon, "Insert Point");
                                polygon.m_Points.Insert(index, point);
                                m_SelectedIndex = index;
                                m_PlacingPoint  = true;
                                RebuildPolyShapeMesh(true);
                                OnBeginVertexMovement();
                            }

                            Handles.color = Color.white;
                        }

                        if (evt.type != EventType.Repaint)
                        {
                            SceneView.RepaintAll();
                        }
                    }
                }
            }
        }
        static void DoSizeHandles(ProBuilderShape proBuilderShape, bool updatePrefs)
        {
            int faceCount = s_Faces.Length;

            var evt = Event.current;

            var is2D = proBuilderShape.shape is Plane || proBuilderShape.shape is Sprite;

            for (int i = 0; i < faceCount; i++)
            {
                var face = faces[i];
                if (is2D && !face.IsValid)
                {
                    continue;
                }

                if (Event.current.type == EventType.Repaint)
                {
                    Color color = k_BoundsHandleColor;
                    color.a *= face.IsVisible ? 1f : 0.5f;
                    using (new Handles.DrawingScope(color))
                    {
                        int pointsCount = face.Points.Length;
                        for (int k = 0; k < pointsCount; k++)
                        {
                            Handles.DrawLine(face.Points[k], face.Points[(k + 1) % pointsCount]);
                        }
                    }
                }

                if (DoFaceSizeHandle(face))
                {
                    float modifier = 1f;
                    if (evt.alt)
                    {
                        modifier = 2f;
                    }

                    if (!s_SizeManipulationInit)
                    {
                        s_StartCenter          = proBuilderShape.transform.position + proBuilderShape.transform.TransformVector(proBuilderShape.shapeBox.center);
                        s_StartPosition        = face.CenterPosition;
                        s_StartSize            = proBuilderShape.size;
                        s_SizeManipulationInit = true;

                        s_Scaling = Vector3.Scale(face.Normal, Math.Sign(s_StartSize));
                    }

                    var targetDelta = modifier * (s_TargetSize - s_StartPosition);
                    targetDelta.Scale(s_Scaling);

                    var targetSize = s_StartSize + targetDelta;

                    var snap = Math.IsCardinalAxis(proBuilderShape.transform.up) && EditorSnapSettings.gridSnapEnabled ?
                               EditorSnapping.activeMoveSnapValue :
                               Vector3.zero;
                    targetSize = ProBuilderSnapping.Snap(targetSize, snap);

                    var center = Vector3.zero;
                    if (!evt.alt)
                    {
                        center = Vector3.Scale((targetSize - s_StartSize) / 2f, s_Scaling);
                        center = Vector3.Scale(center, Math.Sign(proBuilderShape.transform.lossyScale));
                        center = proBuilderShape.transform.TransformVector(center);
                    }

                    ApplyProperties(proBuilderShape, s_StartCenter + center, targetSize);

                    if (updatePrefs)
                    {
                        DrawShapeTool.SaveShapeParams(proBuilderShape);
                    }
                }
            }
        }
Esempio n. 22
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        static void DoSizeHandles(ProBuilderShape proBuilderShape, bool updatePrefs)
        {
            int faceCount = s_Faces.Length;

            var evt = Event.current;

            var is2D = proBuilderShape.shape is Plane || proBuilderShape.shape is Sprite;

            for (int i = 0; i < faceCount; i++)
            {
                var face = faces[i];
                if (is2D && !face.IsValid)
                {
                    continue;
                }

                if (Event.current.type == EventType.Repaint)
                {
                    Color color = k_BoundsHandleColor;
                    color.a *= face.IsVisible ? 1f : 0.5f;
                    using (new Handles.DrawingScope(color))
                    {
                        int pointsCount = face.Points.Length;
                        for (int k = 0; k < pointsCount; k++)
                        {
                            Handles.DrawLine(face.Points[k], face.Points[(k + 1) % pointsCount]);
                        }
                    }
                }

                if (DoFaceSizeHandle(face, s_FaceControlIDs[i]))
                {
                    if (!s_SizeManipulationInit)
                    {
                        s_StartCenter          = proBuilderShape.transform.position + proBuilderShape.transform.TransformVector(proBuilderShape.shapeBox.center);
                        s_StartScale           = proBuilderShape.transform.lossyScale;
                        s_StartScaleInverse    = new Vector3(1f / Mathf.Abs(s_StartScale.x), 1f / Mathf.Abs(s_StartScale.y), 1f / Mathf.Abs(s_StartScale.z));
                        s_StartPositionLocal   = face.CenterPosition;
                        s_StartPositionGlobal  = proBuilderShape.transform.TransformPoint(Vector3.Scale(face.CenterPosition, s_StartScale));
                        s_StartSize            = proBuilderShape.size;
                        s_SizeManipulationInit = true;
                        s_Scaling = Vector3.Scale(face.Normal, Math.Sign(s_StartSize));
                    }

                    var targetSize = s_StartSize;
                    if (Math.IsCardinalAxis(proBuilderShape.transform.up) &&
                        EditorSnapSettings.gridSnapEnabled &&
                        !EditorSnapSettings.incrementalSnapActive &&
                        !evt.alt)
                    {
                        var faceDelta    = (s_SizeDelta * s_Faces[i].Normal);
                        var facePosition = s_StartPositionGlobal + faceDelta;
                        facePosition = ProBuilderSnapping.Snap(facePosition, EditorSnapping.activeMoveSnapValue);
                        targetSize  += Vector3.Scale((facePosition - s_StartPositionGlobal), s_Scaling);
                    }
                    else
                    {
                        //Should we expand on the 2 sides?
                        var modifier = evt.alt ? 2f : 1f;
                        var delta    = modifier * (s_SizeDelta * s_Faces[i].Normal);
                        delta.Scale(s_Scaling);
                        delta.Scale(s_StartScaleInverse);

                        targetSize += delta;
                        var snap = EditorSnapSettings.incrementalSnapActive
                            ? Vector3.Scale(EditorSnapping.activeMoveSnapValue, Math.Abs(face.Normal))
                            : Vector3.zero;

                        targetSize = ProBuilderSnapping.Snap(targetSize, snap);
                    }

                    var center = Vector3.zero;
                    if (!evt.alt)
                    {
                        center = Vector3.Scale((targetSize - s_StartSize) / 2f, s_Scaling);
                        center = Vector3.Scale(center, Math.Sign(s_StartScale));
                        center = proBuilderShape.transform.TransformVector(center);
                    }

                    ApplyProperties(proBuilderShape, s_StartCenter + center, targetSize);

                    if (updatePrefs)
                    {
                        DrawShapeTool.SaveShapeParams(proBuilderShape);
                    }
                }
            }
        }
Esempio n. 23
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 public static float MoveSnap(float value)
 {
     return(ProBuilderSnapping.Snap(value, activeMoveSnapValue.x));
 }