Esempio n. 1
0
        public void Setup()
        {
            mesh           = ShapeGenerator.CreateShape(ShapeType.Sprite);
            face           = mesh.faces.First();
            verticalEdge   = face.edgesInternal[0];
            horizontalEdge = face.edgesInternal[1];

            // Verify that UVs are actually rotated
            Assume.That(face.manualUV, Is.EqualTo(false));
        }
Esempio n. 2
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        static float GetEdgeRotation(ProBuilderMesh mesh, ProBuilder.Edge edge)
        {
            var dir   = mesh.texturesInternal[edge.b] - mesh.texturesInternal[edge.a];
            var angle = Vector2.Angle(Vector2.up, dir);

            if (Vector2.Dot(Vector2.right, dir) < 0)
            {
                angle = 360f - angle;
            }
            return(angle);
        }
Esempio n. 3
0
 static float GetEdgeScale(ProBuilderMesh mesh, ProBuilder.Edge edge)
 {
     return(Vector2.Distance(mesh.texturesInternal[edge.b], mesh.texturesInternal[edge.a]));
 }