public Nakama(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { Path.Combine(ModulePath, "..", "ThirdParty") }); PublicDependencyModuleNames.AddRange( new string[] { "Core", //"Projects" // ... add other public dependencies that you statically link with here ... }); if (UnrealTargetPlatform.Win32 == Target.Platform || UnrealTargetPlatform.Win64 == Target.Platform) { HandleWindows(Target); } else if (UnrealTargetPlatform.Linux == Target.Platform) { HandleLinux(Target); } else if (UnrealTargetPlatform.Mac == Target.Platform) { HandleMac(Target); } else if (UnrealTargetPlatform.IOS == Target.Platform) { HandleIOS(Target); } else if (UnrealTargetPlatform.Android == Target.Platform) { HandleAndroid(Target); } else { throw new NotImplementedException("Nakama Unreal client does not currently support platform: " + Target.Platform.ToString()); } PrivateDefinitions.Add("NAKAMA_SHARED_LIBRARY=1"); }
public SceneProtocol(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDefinitions.Add("__UNREAL__=1"); PrivateDefinitions.Add("ZMQ_STATIC=1"); PublicDependencyModuleNames.AddRange(new string[] { "Engine", "Core", "CoreUObject", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "MainFrame", "AssetRegistry", "RawMesh", "AssetTools", "Settings", "RenderCore", "Projects" }); PrivateDependencyModuleNames.AddRange(new string[] { "Engine", "Core", "CoreUObject", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "MainFrame", "AssetRegistry", "RawMesh", "AssetTools", "Settings", "Projects" }); AddZeroMQ(Target); AddMsgPack(Target); AddBridgeProtocol(Target); }
public UnrealPakViewer(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.Add(Path.Combine(EngineDirectory, "Source/Runtime/Launch/Public")); PrivateIncludePaths.Add(Path.Combine(EngineDirectory, "Source/Runtime/Launch/Private")); // For LaunchEngineLoop.cpp include PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "ApplicationCore", "Slate", "SlateCore", "StandaloneRenderer", "DesktopPlatform", "Projects", "EditorStyle", "PakAnalyzer", "Json", "ImageWrapper", } ); if (Target.Platform == UnrealTargetPlatform.Linux) { PrivateDependencyModuleNames.AddRange( new string[] { "UnixCommonStartup" } ); } DirectoryReference EngineSourceProgramsDirectory = new DirectoryReference(Path.Combine(EngineDirectory, "Source", "Programs")); FileReference CurrentModuleDirectory = new FileReference(ModuleDirectory); if (!CurrentModuleDirectory.IsUnderDirectory(EngineSourceProgramsDirectory)) { string ProjectName = Target.ProjectFile.GetFileNameWithoutExtension(); Log.TraceInformation("UnrealPakViewer is outside engine source directory, parent project is: {0}", ProjectName); PrivateDefinitions.Add(string.Format("ParentProjectName=TEXT(\"{0}\")", ProjectName)); } }
public Qos(ReadOnlyTargetRules Target) : base(Target) { PrivateDefinitions.Add("QOS_PACKAGE=1"); PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePaths.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Json", "Icmp", "OnlineSubsystem", "OnlineSubsystemUtils" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "Analytics", "AnalyticsET" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Analytics" } ); if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { } else if (Target.Platform == UnrealTargetPlatform.Mac) { } }
public MultiUserClientLibrary(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program) { PrivateDefinitions.Add("WITH_CONCERT=1"); PrivateDependencyModuleNames.AddRange( new string[] { "Concert" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "ConcertSyncCore", "ConcertSyncClient", "MultiUserClient", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MultiUserClient", } ); } else { PrivateDefinitions.Add("WITH_CONCERT=0"); } }
public FieldSystemEngine(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add(ModuleDirectory + "/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "Chaos", "ChaosSolverEngine", } ); PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); }
public ChaosCloth(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Chaos/Private"); PublicIncludePaths.Add(ModuleDirectory + "/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ClothingSystemRuntimeCommon", "ClothingSystemRuntimeInterface", "Engine", "Chaos" } ); SetupModulePhysicsSupport(Target); PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); }
public LibLuasocket(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "LuaLibFeature" }); PrivateDependencyModuleNames.AddRange(new string[] { "Lua" }); bEnableShadowVariableWarnings = false; bEnableUndefinedIdentifierWarnings = false; PublicDefinitions.Add("WITH_LIBLUASOCKET=1"); if (Target.Configuration == UnrealTargetConfiguration.Debug || Target.Configuration == UnrealTargetConfiguration.DebugGame) { PrivateDefinitions.Add("LUASOCKET_DEBUG"); } }
public RmlUI(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.CPlusPlus; // Dependencies PrivateDependencyModuleNames.AddRange(new string[] { "Core", "UElibPNG", // depended by freetype "zlib", // depended by freetype "FreeType2", // use free type lib }); // RML ui need RTTI bUseRTTI = true; // Disable IWYU bEnforceIWYU = false; // Disable pch to fix header error PCHUsage = PCHUsageMode.NoPCHs; // Add include path PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Include")); // Add definition PrivateDefinitions.AddRange(new string[] { "RmlCore_EXPORTS", "RmlDebugger_EXPORTS", "_CRT_SECURE_NO_WARNINGS", // Disable scanf warning }); // Disable warning UnsafeTypeCastWarningLevel = WarningLevel.Off; ShadowVariableWarningLevel = WarningLevel.Off; // Disable freetype(font) // PrivateDefinitions.Add("RMLUI_NO_FONT_INTERFACE_DEFAULT"); // Enable lua // PrivateDefinitions.Add("RMLUI_BUILD_LUA"); }
public BuildSettings(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("Core"); bRequiresImplementModule = false; PrivateDefinitions.Add(string.Format("ENGINE_VERSION_MAJOR={0}", Target.Version.MajorVersion)); PrivateDefinitions.Add(string.Format("ENGINE_VERSION_MINOR={0}", Target.Version.MinorVersion)); PrivateDefinitions.Add(string.Format("ENGINE_VERSION_HOTFIX={0}", Target.Version.PatchVersion)); PrivateDefinitions.Add(string.Format("ENGINE_IS_LICENSEE_VERSION={0}", Target.Version.IsLicenseeVersion? "true" : "false")); PrivateDefinitions.Add(string.Format("ENGINE_IS_PROMOTED_BUILD={0}", Target.Version.IsPromotedBuild? "true" : "false")); PrivateDefinitions.Add(string.Format("CURRENT_CHANGELIST={0}", Target.Version.Changelist)); PrivateDefinitions.Add(string.Format("COMPATIBLE_CHANGELIST={0}", Target.Version.EffectiveCompatibleChangelist)); PrivateDefinitions.Add(string.Format("BRANCH_NAME=\"{0}\"", Target.Version.BranchName)); PrivateDefinitions.Add(string.Format("BUILD_VERSION=\"{0}\"", Target.BuildVersion)); }
public WebSockets(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "HTTP" } ); bool bWithWebSockets = false; bool bWithLibWebSockets = false; if (ShouldUseModule) { bWithWebSockets = true; PrivateIncludePaths.AddRange( new string[] { "Runtime/Online/WebSockets/Private", } ); if (PlatformSupportsLibWebsockets) { bWithLibWebSockets = true; if (UsePlatformSSL) { PrivateDefinitions.Add("WITH_SSL=0"); AddEngineThirdPartyPrivateStaticDependencies(Target, "libWebSockets"); } else { AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL", "libWebSockets", "zlib"); PrivateDependencyModuleNames.Add("SSL"); } } } PublicDefinitions.Add("WEBSOCKETS_PACKAGE=1"); PublicDefinitions.Add("WITH_WEBSOCKETS=" + (bWithWebSockets ? "1" : "0")); PublicDefinitions.Add("WITH_LIBWEBSOCKETS=" + (bWithLibWebSockets ? "1" : "0")); }
public PhysicsCore(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/PhysicsCore/Public"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); PublicDependencyModuleNames.AddRange( new string[] { "DeveloperSettings" } ); SetupModulePhysicsSupport(Target); // SetupModulePhysicsSupport adds a dependency on PhysicsCore, but we are PhysicsCore! PublicIncludePathModuleNames.Remove("PhysicsCore"); PublicDependencyModuleNames.Remove("PhysicsCore"); if (Target.bCompileChaos == false && Target.bUseChaos == false) { if (Target.bCompilePhysX) { // Not ideal but as this module publicly exposes PhysX types // to other modules when PhysX is enabled it requires that its // public files have access to PhysX includes PublicDependencyModuleNames.Add("PhysX"); } if (Target.bCompileAPEX) { PublicDependencyModuleNames.Add("APEX"); } } PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); }
public HideAndSeekWithAI(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "AIModule", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "UMG", }); PrivateDependencyModuleNames.AddRange(new string[] { }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true bool bDebugBuild = Target.Configuration == UnrealTargetConfiguration.Debug || Target.Configuration == UnrealTargetConfiguration.DebugGame; bool bShippingBuild = Target.Configuration == UnrealTargetConfiguration.Shipping; bUseRTTI = false; bEnableExceptions = false; bUseAVX = true; ShadowVariableWarningLevel = WarningLevel.Error; bEnableUndefinedIdentifierWarnings = true; bUseUnity = bDebugBuild; OptimizeCode = bDebugBuild ? CodeOptimization.Never : CodeOptimization.Always; if (!bShippingBuild) { PrivateDefinitions.Add("HIDEANDSEEKWITHAI_LOGGING"); } }
public ACLPlugin(ReadOnlyTargetRules Target) : base(Target) { string ACLSDKDir = Path.GetFullPath(Path.Combine(ModuleDirectory, "../../ThirdParty")); PublicIncludePaths.AddRange( new string[] { Path.Combine(ACLSDKDir, "acl/includes"), Path.Combine(ACLSDKDir, "acl/external/sjson-cpp/includes"), } ); PrivateIncludePaths.AddRange( new string[] { "ACLPlugin/Private", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("UnrealEd"); } if (Target.Platform == UnrealTargetPlatform.Linux) { // There appears to be a bug when cross-compiling Linux under Windows where the clang tool-chain used // isn't fully C++11 compliant. The standard specifies that when the 'cinttypes' header is included // the format macros are always defined unlike C which requires the following macro to be defined first. // This fix should be required for UE 4.20 and earlier versions. PrivateDefinitions.Add("__STDC_FORMAT_MACROS"); } }
public Projects(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Json", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/Projects/Private", } ); List <string> EnabledPluginStrings = new List <string>(); foreach (string EnablePlugin in Target.EnablePlugins) { EnabledPluginStrings.Add(String.Format("TEXT(\"{0}\")", EnablePlugin)); } PrivateDefinitions.Add(String.Format("UBT_TARGET_ENABLED_PLUGINS={0}", String.Join(", ", EnabledPluginStrings))); List <string> DisabledPluginStrings = new List <string>(); foreach (string DisablePlugin in Target.DisablePlugins) { DisabledPluginStrings.Add(String.Format("TEXT(\"{0}\")", DisablePlugin)); } PrivateDefinitions.Add(String.Format("UBT_TARGET_DISABLED_PLUGINS={0}", String.Join(", ", DisabledPluginStrings))); if (Target.bIncludePluginsForTargetPlatforms) { PublicDefinitions.Add("LOAD_PLUGINS_FOR_TARGET_PLATFORMS=1"); } else { PublicDefinitions.Add("LOAD_PLUGINS_FOR_TARGET_PLATFORMS=0"); } }
public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Runtime/Experimental/GeometryCollectionEngine/Private"); PublicIncludePaths.Add(ModuleDirectory + "/Public"); SetupModulePhysicsSupport(Target); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "PhysX", "FieldSystemEngine", "ChaosSolverEngine", "NetCore", "IntelISPC" } ); if (Target.bCompileAPEX) { PublicDependencyModuleNames.Add("APEX"); } if (!Target.bBuildRequiresCookedData) { DynamicallyLoadedModuleNames.AddRange(new string[] { "DerivedDataCache" }); } PrivateIncludePathModuleNames.Add("DerivedDataCache"); if (Target.bBuildEditor) { PublicDependencyModuleNames.Add("UnrealEd"); } PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); }
public SQLiteCore(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDefinitions.Add("SQLITE_OMIT_AUTOINIT"); // We call sqlite3_initialize ourselves during module init // Use the math.h version of isnan rather than the SQLite version to avoid a -ffast-math error PrivateDefinitions.Add("SQLITE_HAVE_ISNAN=1"); // Enable SQLite debug checks? //PrivateDefinitions.Add("SQLITE_DEBUG"); // Enable FTS PrivateDefinitions.Add("SQLITE_ENABLE_FTS4"); PrivateDefinitions.Add("SQLITE_ENABLE_FTS5"); // Use ICU with SQLite if it's available if (Target.bCompileICU) { PrivateDefinitions.Add("SQLITE_ENABLE_ICU"); AddEngineThirdPartyPrivateStaticDependencies(Target, "ICU"); } // Should we use the Unreal HAL rather than the SQLite platform implementations? if (Target.bCompileCustomSQLitePlatform) { // Note: The Unreal HAL doesn't provide an implementation of shared memory (as not all platforms implement it), // nor does it provide an implementation of granular file locks. These two things affect the concurrency of an // SQLite database as only one FSQLiteDatabase can have the file open at the same time. PrivateDefinitions.Add("SQLITE_OS_OTHER=1"); // We are a custom OS PrivateDefinitions.Add("SQLITE_ZERO_MALLOC"); // We provide our own malloc implementation PrivateDefinitions.Add("SQLITE_MUTEX_NOOP"); // We provide our own mutex implementation PrivateDefinitions.Add("SQLITE_OMIT_LOAD_EXTENSION"); // We disable extension loading } bEnableUndefinedIdentifierWarnings = false; // The embedded SQLite implementation generates a lot of these warnings bUseUnity = false; // Ensure the embedded SQLite implementation is always compiled in isolation }
public MagicLeapHelperVulkan(ReadOnlyTargetRules Target) : base(Target) { // Include headers to be public to other modules. PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "MLSDK", "RHI", "RenderCore", "HeadMountedDisplay" }); // TODO: Explore linking Unreal modules against a commong header and // having a runtime dll linking against the library according to the platform. if (Target.Platform != UnrealTargetPlatform.Mac && Target.Platform != UnrealTargetPlatform.IOS) { PrivateDependencyModuleNames.Add("VulkanRHI"); PrivateDefinitions.Add("MLSDK_API_USE_VULKAN=1"); string EngineSourceDirectory = "../../../../Source"; if (Target.Platform == UnrealTargetPlatform.Linux) { PrivateIncludePaths.AddRange( new string[] { Path.Combine(EngineSourceDirectory, "ThirdParty/SDL2/SDL-gui-backend/include"), } ); } PrivateIncludePaths.AddRange( new string[] { "MagicLeapHelperVulkan/Private", Path.Combine(EngineSourceDirectory, "Runtime/VulkanRHI/Private"), Path.Combine(EngineSourceDirectory, "Runtime/VulkanRHI/Private", ((Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) ? "Windows" : Target.Platform.ToString())) }); AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan"); } }
public SilvervineUE4Lua(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivatePCHHeaderFile = "SilvervineUE4LuaPCH.h"; bEnableUndefinedIdentifierWarnings = false; // fixed error C4668: '__cplusplus' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' PublicIncludePaths.AddRange(new string[] { }); PrivateIncludePaths.AddRange(new string[] { "SilvervineUE4Lua/Public", "SilvervineUE4Lua/ThirdParty/Lua/5.3.4/src", }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange(new string[] { "InputCore", "SlateCore", "Slate", "UMG", "GameplayTags", // For StaticBinding "MovieScene", // For StaticBinding }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("DirectoryWatcher"); } // 4.20 build error workaround PrivateDefinitions.Add("WIN32_LEAN_AND_MEAN"); PrivateDefinitions.Add("__STDC_WANT_SECURE_LIB__"); }
public ChaosSolverEngine(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Runtime/Experimental/ChaosSolverEngine/Private"); PublicIncludePaths.Add(ModuleDirectory + "/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "DeveloperSettings" } ); SetupModulePhysicsSupport(Target); PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1"); }
public MyBlankProgram(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.Add(Path.Combine(EngineDirectory, "Source/Runtime/Launch/Public")); PrivateIncludePaths.Add(Path.Combine(EngineDirectory, "Source/Runtime/Launch/Private")); // For LaunchEngineLoop.cpp include PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Projects"); DirectoryReference EngineSourceProgramsDirectory = new DirectoryReference(Path.Combine(EngineDirectory, "Source", "Programs")); FileReference CurrentModuleDirectory = new FileReference(ModuleDirectory); if (!CurrentModuleDirectory.IsUnderDirectory(EngineSourceProgramsDirectory)) { string ProjectName = Target.ProjectFile.GetFileNameWithoutExtension(); Log.TraceInformation("MyBlankProgram is outside engine source directory, parent project is: {0}", ProjectName); PrivateDefinitions.Add(string.Format("ParentProjectName=TEXT(\"{0}\")", ProjectName)); } }
public SteamShared(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDefinitions.Add("STEAMSHARED_PACKAGE=1"); // Check if the Steam SDK exists. if (Directory.Exists(Target.UEThirdPartySourceDirectory + "Steamworks/")) { PublicDefinitions.Add("STEAM_SDK_INSTALLED"); } PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Sockets" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "Steamworks"); }
public UXToolsRuntimeSettings(ReadOnlyTargetRules Target) : base(Target) { /** Runtime settings are in a separate module so that both UXTools and input simulation can use settings * without a direct dependency. * The settings module should also be loaded at an early stage which is easier to ensure with a separate module. */ PCHUsage = PCHUsageMode.NoPCHs; PublicIncludePathModuleNames.AddRange( new string[] { "WindowsMixedRealityHandTracking" } ); PublicDependencyModuleNames.AddRange( new string[] { "WindowsMixedRealityHMD" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } ); if (Target.Platform == UnrealTargetPlatform.Win64 && Target.bBuildEditor == true) { PrivateDefinitions.Add("WITH_INPUT_SIMULATION=1"); } else { PrivateDefinitions.Add("WITH_INPUT_SIMULATION=0"); } }
public SilvervineUE4Lua(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivatePCHHeaderFile = "SilvervineUE4LuaPCH.h"; PublicIncludePaths.AddRange(new string[] { }); PrivateIncludePaths.AddRange(new string[] { "SilvervineUE4Lua/Public", "SilvervineUE4Lua/ThirdParty/Lua/5.3.4/src", }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange(new string[] { "InputCore", "SlateCore", "Slate", "UMG", "GameplayTags", // For StaticBinding "MovieScene", // For StaticBinding }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("DirectoryWatcher"); } // 4.20 build error workaround PrivateDefinitions.Add("WIN32_LEAN_AND_MEAN"); PrivateDefinitions.Add("__STDC_WANT_SECURE_LIB__"); }
public RosUnreal(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; CppStandard = CppStandardVersion.Latest; bUseRTTI = true; bEnableExceptions = true; PrivateDefinitions.AddRange(new string[] { "HAVE_EXECINFO_H=1", "HAVE_CXXABI_H=1", "HAVE_GLIBC_BACKTRACE" }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "Boost" }); var ros_folder = new DirectoryInfo(Path.Combine(ModuleDirectory, "ros")); if (ros_folder.Exists) { foreach (var component_folder in ros_folder.GetDirectories()) { PrivateIncludePaths.Add(Path.Combine(component_folder.ToString(), "include")); } } }
public PythonScriptPluginPreload(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); if (Target.bBuildEditor) { PrivateIncludePathModuleNames.AddRange( new string[] { "Python", } ); } else { PrivateDefinitions.Add("WITH_PYTHON=0"); } }
public WindowsMixedRealityHandTracking(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "InputDevice", "LiveLink", "LiveLinkInterface" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "HeadMountedDisplay", "SlateCore", "LiveLink", "LiveLinkInterface", "WindowsMixedRealityHMD" } ); if (Target.Platform == UnrealTargetPlatform.Win64 && Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("WindowsMixedRealityInputSimulation"); PrivateDefinitions.Add("WITH_INPUT_SIMULATION=1"); } else { PrivateDefinitions.Add("WITH_INPUT_SIMULATION=0"); } AddEngineThirdPartyPrivateStaticDependencies(Target, "WindowsMixedRealityInterop"); }
public SlateRemote(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Networking", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Slate", "SlateCore", "Sockets", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", "Settings", }); PrivateIncludePaths.AddRange( new string[] { "SlateRemote/Private", "SlateRemote/Private/Server", "SlateRemote/Private/Shared", }); // Only valid in non-shipping builds if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateDefinitions.Add("WITH_SLATE_REMOTE_SERVER=1"); } else { PrivateDefinitions.Add("WITH_SLATE_REMOTE_SERVER=0"); } }
public MfMediaFactory(ReadOnlyTargetRules Target) : base(Target) { DynamicallyLoadedModuleNames.AddRange( new string[] { "Media", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MediaAssets", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Media", "MfMedia", }); PrivateIncludePaths.AddRange( new string[] { "MfMediaFactory/Private", }); if (Target.Platform == UnrealTargetPlatform.XboxOne) { DynamicallyLoadedModuleNames.Add("MfMedia"); } if (DoAllowHTTPSPlayback()) { PrivateDefinitions.Add("MFMEDIAFACTORY_ALLOW_HTTPS=1"); } else { PrivateDefinitions.Add("MFMEDIAFACTORY_ALLOW_HTTPS=0"); } }
public WfcppRuntime(ReadOnlyTargetRules target) : base(target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); PublicIncludePaths.AddRange(new [] { "WfcppRuntime/Public" }); PrivateIncludePaths.AddRange(new [] { "WfcppRuntime/Private", "../../WFC++", "../../WFC++/Tiled3D" }); PrivateDefinitions.Add("WFC_STATIC=1"); }