public void RemovePrison(int generalID) { if (Prisons.Contains(generalID) == false) { return; } Prisons.Remove(generalID); GeneralInfo general = GamePublic.Instance.DataManager.GetGeneralInfo(generalID); general.CityID = 0; }
public void AddPrison(int generalID) { if (Prisons.Contains(generalID)) { return; } Prisons.Add(generalID); GeneralInfo general = GamePublic.Instance.DataManager.GetGeneralInfo(generalID); general.CityID = ID; }