Esempio n. 1
0
        // 5d08d21286f774736e7c94c3 //

        private void isOnUpdate()
        {
            if (LocalPlayer.Base == null)
            {
                return;
            }

            inumDoorList = LocationScene.GetAllObjects <WorldInteractiveObject>(false);
            try
            {
                TempList    = Prioritize.SortData(inumDoorList.Cast <WorldInteractiveObject>().ToList());
                tmpDoorList = new List <WorldInteractiveObject>();
                for (int i = 0; i < TempList.Count; i++)
                {
                    if (TempList[i] is Door || TempList[i] is LootableContainer)
                    {
                        if (TempList[i].KeyId == "")
                        {
                            continue;
                        }
                        //if (excludedList.IndexOf(TempList[i].KeyId) == -1) continue;
                        if (Settings.CDoor.Distance < (int)Vector3.Distance(Camera.main.transform.position, TempList[i].transform.position))
                        {
                            continue;
                        }
                        //if (TempList[i].Id.IndexOf("autoId") == -1) continue;
                        tmpDoorList.Add(TempList[i]);
                    }
                }
                DoorList = tmpDoorList;
                autoSelectedCloseDoor       = DoorList.FirstOrDefault();
                Settings.CDoor.SelectedDoor = autoSelectedCloseDoor.Id.Replace("autoId_", "").Replace("0", "");
            }
            catch { errorCount1++; }

            if (Input.GetKeyDown(KeyCode.F6) && KeyRestored)
            {
                LocalPlayerKey = LocalPlayer.Features.GetLocalPlayerKeys();
                if (LocalPlayerKey != default(Item) && autoSelectedCloseDoor.KeyId != "")
                {
                    SelectedKeyID = LocalPlayerKey.Template._id;
                    KeyRestored   = false;
                    LocalPlayerKey.Template._id = autoSelectedCloseDoor.KeyId;
                    StartCoroutine(RevokeMechanicalKey(5f));
                }
            }
        }
Esempio n. 2
0
 private void isOnUpdate()
 {
     if (LocalPlayer.Base == null)
     {
         return;
     }
     try
     {
         // creater list of players only on screen less ressource hungry
         // it can also be done using FOV * 2 to add to list
         vars.tPlayers = new List <Player>();
         vars.list_tmp = CGameWorld.Base.RegisteredPlayers.GetEnumerator();
         vars.countObj = 0;
         while (vars.list_tmp.MoveNext())
         {
             vars.tmpItem = vars.list_tmp.Current;
             if (vars.tmpItem == null)
             {
                 continue;
             }
             vars.tmpHeadPos = vars.tmpItem.PlayerBones.Head.position;
             if (MaociScreen.onScreenStrict(Camera.main.WorldToScreenPoint(vars.tmpHeadPos)))
             {         // if players head is on screen then .Add
                 if (Settings.CAimH.Distance > Vector3.Distance(Camera.main.transform.position, vars.tmpHeadPos))
                 {     // if players distance is in range
                     if (!CPlayer.Function.inGroup(vars.tmpItem))
                     { // exclude players in group
                         vars.tPlayers.Add(vars.tmpItem);
                         vars.countObj++;
                     }
                 }
             }
         }
         vars.tPlayers = Prioritize.SortData(vars.tPlayers);
         vars.l_Player = vars.tPlayers;
     }
     catch { }
     if (vars.countObj == 0)
     {
         return;
     }
     vars.PlayerAimedAt = func.ChooseTarget(Settings.CAimH.ForceAim);
 }
Esempio n. 3
0
        public void Update()
        {
            if (!Settings.CContainer.Enable) // if not activated
            {
                return;
            }
            if (LocalPlayer.Base == null) // if gameworld is not initiated already
            {
                return;
            }
            try
            {
                lootlist         = CGameWorld.Base.LootItems.GetValuesEnumerator().GetEnumerator();
                WorldList        = LocationScene.GetAllObjects <WorldInteractiveObject>(false);
                tmpContainerList = Prioritize.SortData(WorldList.Cast <WorldInteractiveObject>().ToList());
                ContainerList    = new List <LootableContainer>();
                for (int i = 0; i < tmpContainerList.Count; i++)
                {
                    if (tmpContainerList[i] is LootableContainer)
                    {
                        var tempDistanceToObject = Vector3.Distance(Camera.main.transform.position, tmpContainerList[i].transform.position);
                        if (tempDistanceToObject < Settings.CContainer.Distance)
                        {
                            var tempLootContainer      = tmpContainerList[i] as LootableContainer;
                            IEnumerable <Item> tmpList = tempLootContainer.ItemOwner.RootItem.GetAllItems(false);

                            if (Settings.CContainer.SearchFor == "" || !Settings.switches.sb_searchForContainers)
                            {
                                var enumerator = tmpList.GetEnumerator();
                                int count      = 0;
                                while (enumerator.MoveNext())
                                {
                                    if (count == 0)
                                    {
                                        count++; continue;
                                    }
                                    var item = enumerator.Current;
                                    #region ~~Super rare search + name search
                                    if (Settings.CItem.DisplayLootSrare)     // selected super rare
                                    {
                                        if (item.Template.Rarity == JsonType.ELootRarity.Superrare)
                                        {
                                            if (Settings.CItem.SearchFor == "")
                                            {
                                                ContainerList.Add(tempLootContainer);
                                                continue;
                                            }
                                            else
                                            {
                                                if ((item.ShortName.Localized() + item.Name.Localized()).ToLower().IndexOf(Settings.CItem.SearchFor) >= 0)
                                                {
                                                    ContainerList.Add(tempLootContainer);
                                                    continue;
                                                }
                                            }
                                        }
                                    }
                                    #endregion
                                    #region ~~Everything disabled and/or search for item
                                    if (!Settings.CItem.DisplayLootSrare && !Settings.CItem.DisplayLootCustom1 && !Settings.CItem.DisplayLootCustom2 && !Settings.CItem.DisplayLootCustom3)
                                    {
                                        if (Settings.CItem.SearchFor == "" || !Settings.switches.sb_searchForItems)
                                        {
                                            ContainerList.Add(tempLootContainer);
                                            continue;
                                        }
                                        else if ((item.ShortName.Localized() + item.Name.Localized()).ToLower().IndexOf(Settings.CItem.SearchFor) >= 0)
                                        {
                                            ContainerList.Add(tempLootContainer);
                                            continue;
                                        }
                                    }
                                    #endregion
                                    #region ~~Custom1 file search + name search
                                    if (Settings.CItem.DisplayLootCustom1)                         // custom search from file
                                    {
                                        if (Settings.CItem.CustomDistance1 > tempDistanceToObject) // limit number of items on screen also checking distance
                                        {
                                            if (Array.IndexOf(CItems.IDTable1, item.TemplateId) != -1 || Array.IndexOf(CItems.IDTable1, item.Template._parent) != -1)
                                            {
                                                if (Settings.CItem.SearchFor == "" || !Settings.switches.sb_searchForItems)
                                                {
                                                    ContainerList.Add(tempLootContainer);
                                                }
                                                else
                                                {
                                                    if ((item.ShortName.Localized() + item.Name.Localized()).ToLower().IndexOf(Settings.CItem.SearchFor) >= 0)
                                                    {
                                                        ContainerList.Add(tempLootContainer);
                                                    }
                                                }
                                            }
                                        }
                                    }
                                    #endregion
                                    #region ~~Custom2 file search + name search
                                    if (Settings.CItem.DisplayLootCustom2)                         // custom search from file
                                    {
                                        if (Settings.CItem.CustomDistance2 > tempDistanceToObject) // limit number of items on screen also checking distance
                                        {
                                            if (Array.IndexOf(CItems.IDTable2, item.TemplateId) != -1 || Array.IndexOf(CItems.IDTable2, item.Template._parent) != -1)
                                            {
                                                if (Settings.CItem.SearchFor == "" || !Settings.switches.sb_searchForItems)
                                                {
                                                    ContainerList.Add(tempLootContainer);
                                                    continue;
                                                }
                                                else
                                                {
                                                    if ((item.ShortName.Localized() + item.Name.Localized()).ToLower().IndexOf(Settings.CItem.SearchFor) >= 0)
                                                    {
                                                        ContainerList.Add(tempLootContainer);
                                                        continue;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                    #endregion
                                    #region ~~Custom3 file search + name search
                                    if (Settings.CItem.DisplayLootCustom3)                         // custom search from file
                                    {
                                        if (Settings.CItem.CustomDistance3 > tempDistanceToObject) // limit number of items on screen also checking distance
                                        {
                                            if (Array.IndexOf(CItems.IDTable3, item.TemplateId) != -1 || Array.IndexOf(CItems.IDTable3, item.Template._parent) != -1)
                                            {
                                                if (Settings.CItem.SearchFor == "" || !Settings.switches.sb_searchForItems)
                                                {
                                                    ContainerList.Add(tempLootContainer);
                                                    continue;
                                                }
                                                else
                                                {
                                                    if ((item.ShortName.Localized() + item.Name.Localized()).ToLower().IndexOf(Settings.CItem.SearchFor) >= 0)
                                                    {
                                                        ContainerList.Add(tempLootContainer);
                                                        continue;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                    #endregion
                                }
                            }
                            else
                            {
                                if (tempLootContainer.ItemOwner.Name.Localized().IndexOf(Settings.CContainer.SearchFor) != -1)
                                {
                                    ContainerList.Add(tempLootContainer);
                                    continue;
                                }
                            }
                        }
                    }
                }
                DrawingList = ContainerList;
            }
            catch { }
        }