/** * \brief Function to generate the maze * * Uses the appropriate algorithm according to * the selected option in the UI and applies it to the 2d * array. Disposes the old maze. * * \return null */ public void GenerateNewMaze(int sizeR, int sizeC) { //Better mazes are produced if number of rows and columns are odd if (sizeR % 2 == 0) { sizeR += 1; } if (sizeC % 2 == 0) { sizeC += 1; } //Destroy the old maze DisposeOldMaze(); if (dropdown.value == 0) { backtracker = new RecursiveBacktracker(); data = backtracker.GenerateMaze(sizeR, sizeC); } else if (dropdown.value == 1) { prims = new Prims(); data = prims.Mazer(sizeR, sizeC); } else if (dropdown.value == 2) { krusk = new Kruskalls(); data = krusk.Mazer(sizeR, sizeC); } DisplayMaze(); }