void PrimitiveSettings() { using (ShapesUI.Group) { GUILayout.Label("Primitives", EditorStyles.boldLabel); using (new ShapesUI.AssetEditScope(ShapesAssets.Instance)) { if (showDetailLevels = EditorGUILayout.Foldout(showDetailLevels, new GUIContent("Detail Levels", "Configure the mesh density of each detail level preset, for every type of Shape that can make use of it"))) { using (new EditorGUI.IndentLevelScope(1)) { DrawDetailLevelProperties(sphereDetail, "Sphere", TOOLTIP_DETAIL_SPHERE, min: 1, p => PrimitiveGenerator.TriangleCountIcosphere(p.intValue)); DrawDetailLevelProperties(torusDivsMinorMajor, "Torus", TOOLTIP_DETAIL_TORUS, min: 3, p => PrimitiveGenerator.TriangleCountTorus(p.vector2IntValue)); DrawDetailLevelProperties(coneDivs, "Cone", TOOLTIP_DETAIL_CONE, min: 3, p => PrimitiveGenerator.TriangleCountCone(p.intValue)); DrawDetailLevelProperties(cylinderDivs, "Cylinder", TOOLTIP_DETAIL_CYLINDER, min: 3, p => PrimitiveGenerator.TriangleCountCylinder(p.intValue)); DrawDetailLevelProperties(capsuleDivs, "Capsule", TOOLTIP_DETAIL_CAPSULE, min: 1, p => PrimitiveGenerator.TriangleCountCapsule(p.intValue)); } } if (showBounds = EditorGUILayout.Foldout(showBounds, new GUIContent("Bounds Sizes", ShapesConfig.TOOLTIP_BOUNDS))) { using (new EditorGUI.IndentLevelScope(1)) { EditorGUILayout.PropertyField(boundsSizeSphere, new GUIContent("Sphere")); EditorGUILayout.PropertyField(boundsSizeTorus, new GUIContent("Torus")); EditorGUILayout.PropertyField(boundsSizeCone, new GUIContent("Cone")); EditorGUILayout.PropertyField(boundsSizeCylinder, new GUIContent("Cylinder")); EditorGUILayout.PropertyField(boundsSizeCapsule, new GUIContent("Capsule")); EditorGUILayout.PropertyField(boundsSizeQuad, new GUIContent("Quad")); EditorGUILayout.PropertyField(boundsSizeTriangle, new GUIContent("Triangle")); EditorGUILayout.PropertyField(boundsSizeCuboid, new GUIContent("Cuboid")); } } GUILayout.Space(3); if (ShapesUI.CenteredButton(new GUIContent("Apply & regenerate primitives", "Regenerate all primitive mesh assets using the configuration above"))) { PrimitiveGenerator.Generate3DPrimitiveAssets(); } GUILayout.Space(3); } } }