Esempio n. 1
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        void buildCommandBuffers()
        {
            dev.WaitIdle();
            cmdPool.Reset();
            for (int i = 0; i < swapChain.ImageCount; ++i)
            {
                PrimaryCommandBuffer cmd = cmds[i];
                FrameBuffer          fb  = frameBuffers[i];

                cmd.Start();

                pipeline.RenderPass.Begin(cmd, fb);

                cmd.SetViewport(fb.Width, fb.Height);
                cmd.SetScissor(fb.Width, fb.Height);
                cmd.BindDescriptorSet(pipeline.Layout, descriptorSet);

                pipeline.Bind(cmd);

                cmd.BindVertexBuffer(vbo, 0);
                cmd.BindIndexBuffer(ibo, VkIndexType.Uint16);
                cmd.DrawIndexed((uint)indices.Length);

                pipeline.RenderPass.End(cmd);

                cmd.End();
            }
        }
Esempio n. 2
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        public void update_shadow_map(CommandPool cmdPool, vke.Buffer instanceBuf, params Model.InstancedCmd[] instances)
        {
            update_light_matrices();

            PrimaryCommandBuffer cmd = cmdPool.AllocateAndStart();

            shadowPass.Begin(cmd, fbShadowMap);

            cmd.SetViewport(SHADOWMAP_SIZE, SHADOWMAP_SIZE);
            cmd.SetScissor(SHADOWMAP_SIZE, SHADOWMAP_SIZE);

            cmd.BindDescriptorSet(shadowPipeline.Layout, dsShadow);

            Vk.vkCmdSetDepthBias(cmd.Handle, depthBiasConstant, 0.0f, depthBiasSlope);

            shadowPipeline.Bind(cmd);

            if (renderer.model != null)
            {
                renderer.model.Bind(cmd);
                renderer.model.Draw(cmd, shadowPipeline.Layout, instanceBuf, true, instances);
            }

            shadowPass.End(cmd);

            renderer.presentQueue.EndSubmitAndWait(cmd);
            updateShadowMap = false;
        }
Esempio n. 3
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        void recordDraw(PrimaryCommandBuffer cmd, FrameBuffer fb)
        {
            pbrPipeline.RenderPass.Begin(cmd, fb);

            cmd.SetViewport(fb.Width, fb.Height);
            cmd.SetScissor(fb.Width, fb.Height);

            pbrPipeline.RecordDraw(cmd);
            pbrPipeline.RenderPass.End(cmd);
        }
Esempio n. 4
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        public void buildCommandBuffers(PrimaryCommandBuffer cmd)
        {
            renderPass.Begin(cmd, frameBuffer);

            cmd.SetViewport(frameBuffer.Width, frameBuffer.Height);
            cmd.SetScissor(frameBuffer.Width, frameBuffer.Height);

            cmd.BindDescriptorSet(gBuffPipeline.Layout, dsMain);

            envCube.RecordDraw(cmd);

            renderPass.BeginSubPass(cmd);

            if (model != null)
            {
                gBuffPipeline.Bind(cmd);
                model.Bind(cmd);
                model.DrawAll(cmd, gBuffPipeline.Layout);
            }

            renderPass.BeginSubPass(cmd);

            //cmd.BindDescriptorSet (composePipeline.Layout, dsMain);
            cmd.BindDescriptorSet(composePipeline.Layout, dsGBuff, 1);

            if (currentDebugView == DebugView.none)
            {
                composePipeline.Bind(cmd);
            }
            else
            {
                debugPipeline.Bind(cmd);
                uint debugValue = (uint)currentDebugView - 1;
                if (currentDebugView == DebugView.shadowMap)
                {
                    debugValue += (uint)((lightNumDebug << 8));
                }
                else
                {
                    debugValue += (uint)((debugFace << 8) + (debugMip << 16));
                }
                cmd.PushConstant(debugPipeline.Layout, VkShaderStageFlags.Fragment, debugValue, (uint)Marshal.SizeOf <Matrix4x4> ());
            }

            cmd.Draw(3, 1, 0, 0);

            //renderPass.BeginSubPass (cmd);
            //toneMappingPipeline.Bind (cmd);
            //cmd.Draw (3, 1, 0, 0);

            renderPass.End(cmd);
        }
Esempio n. 5
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        void recordDraw(PrimaryCommandBuffer cmd, FrameBuffer fb)
        {
            pipeline.RenderPass.Begin(cmd, fb);

            cmd.SetViewport(fb.Width, fb.Height);
            cmd.SetScissor(fb.Width, fb.Height);
            cmd.BindDescriptorSet(pipeline.Layout, descriptorSet);

            pipeline.Bind(cmd);

            cmd.BindVertexBuffer(vbo, 0);
            cmd.Draw(36);

            pipeline.RenderPass.End(cmd);
        }
Esempio n. 6
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        void recordDraw(PrimaryCommandBuffer cmd, FrameBuffer fb)
        {
            pipeline.RenderPass.Begin(cmd, fb);

            cmd.SetViewport(fb.Width, fb.Height);
            cmd.SetScissor(fb.Width, fb.Height);

            cmd.BindPipeline(pipeline, descriptorSet);

            cmd.PushConstant(pipeline, textColor);
            cmd.PushConstant(pipeline, outlineColor, 0, 16);

            cmd.BindVertexBuffer(vbo, 0);
            cmd.BindIndexBuffer(ibo, VkIndexType.Uint16);
            cmd.DrawIndexed((uint)ibo.ElementCount, 1, 0, 0, 0);

            pipeline.RenderPass.End(cmd);
        }
        public void recordDraw(PrimaryCommandBuffer cmd, int imageIndex, vke.Buffer instanceBuf = null, params Model.InstancedCmd[] instances)
        {
            FrameBuffer fb = frameBuffers[imageIndex];

            renderPass.Begin(cmd, fb);

            cmd.SetViewport(fb.Width, fb.Height);
            cmd.SetScissor(fb.Width, fb.Height);

            cmd.BindDescriptorSet(gBuffPipeline.Layout, dsMain);

            envCube.RecordDraw(cmd);
            renderPass.BeginSubPass(cmd);

            if (model != null)
            {
                model.Bind(cmd);

                depthPrepassPipeline.Bind(cmd);
                if (instanceBuf != null)
                {
                    model.Draw(cmd, gBuffPipeline.Layout, instanceBuf, false, instances);
                }

                renderPass.BeginSubPass(cmd);
                gBuffPipeline.Bind(cmd);

                if (instanceBuf != null)
                {
                    model.Draw(cmd, gBuffPipeline.Layout, instanceBuf, false, instances);
                }
            }
            renderPass.BeginSubPass(cmd);

            cmd.BindDescriptorSet(composePipeline.Layout, dsGBuff, 1);

            if (currentDebugView == DebugView.none)
            {
                composePipeline.Bind(cmd);
            }
            else
            {
                debugPipeline.Bind(cmd);
                uint debugValue = (uint)currentDebugView - 1;
                if (currentDebugView == DebugView.shadowMap)
                {
                    debugValue += (uint)((lightNumDebug << 8));
                }
                else
                {
                    debugValue += (uint)((debugFace << 8) + (debugMip << 16));
                }
                cmd.PushConstant(debugPipeline.Layout, VkShaderStageFlags.Fragment, debugValue, (uint)Marshal.SizeOf <Matrix4x4>());
            }

            cmd.Draw(3, 1, 0, 0);

            renderPass.BeginSubPass(cmd);
            toneMappingPipeline.Bind(cmd);
            cmd.Draw(3, 1, 0, 0);

            renderPass.End(cmd);
        }
Esempio n. 8
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        public Image generateCubeMap(Queue staggingQ, CommandPool cmdPool, CBTarget target)
        {
            const float deltaPhi   = (2.0f * (float)Math.PI) / 180.0f;
            const float deltaTheta = (0.5f * (float)Math.PI) / 64.0f;

            VkFormat format = VkFormat.R32g32b32a32Sfloat;
            uint     dim    = 64;

            if (target == CBTarget.PREFILTEREDENV)
            {
                format = VkFormat.R16g16b16a16Sfloat;
                dim    = 512;
            }

            uint numMips = (uint)Math.Floor(Math.Log(dim, 2)) + 1;

            Image imgFbOffscreen = new Image(Dev, format, VkImageUsageFlags.TransferSrc | VkImageUsageFlags.ColorAttachment,
                                             VkMemoryPropertyFlags.DeviceLocal, dim, dim);

            imgFbOffscreen.SetName("offscreenfb");
            imgFbOffscreen.CreateView();

            Image cmap = new Image(Dev, format, VkImageUsageFlags.TransferDst | VkImageUsageFlags.Sampled,
                                   VkMemoryPropertyFlags.DeviceLocal, dim, dim, VkImageType.Image2D, VkSampleCountFlags.SampleCount1, VkImageTiling.Optimal,
                                   numMips, 6, 1, VkImageCreateFlags.CubeCompatible);

            if (target == CBTarget.PREFILTEREDENV)
            {
                cmap.SetName("prefilterenvmap");
            }
            else
            {
                cmap.SetName("irradianceCube");
            }
            cmap.CreateView(VkImageViewType.Cube, VkImageAspectFlags.Color, 6, 0);
            cmap.CreateSampler(VkSamplerAddressMode.ClampToEdge);

            DescriptorPool dsPool = new DescriptorPool(Dev, 2, new VkDescriptorPoolSize(VkDescriptorType.CombinedImageSampler));

            DescriptorSetLayout dsLayout = new DescriptorSetLayout(Dev,
                                                                   new VkDescriptorSetLayoutBinding(0, VkShaderStageFlags.Fragment, VkDescriptorType.CombinedImageSampler));


            GraphicPipelineConfig cfg = GraphicPipelineConfig.CreateDefault(VkPrimitiveTopology.TriangleList, VkSampleCountFlags.SampleCount1, false);

            cfg.Layout = new PipelineLayout(Dev, dsLayout);
            cfg.Layout.AddPushConstants(
                new VkPushConstantRange(VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment, (uint)Marshal.SizeOf <Matrix4x4> () + 8));

            cfg.RenderPass = new RenderPass(Dev);
            cfg.RenderPass.AddAttachment(format, VkImageLayout.ColorAttachmentOptimal);
            cfg.RenderPass.ClearValues.Add(new VkClearValue {
                color = new VkClearColorValue(0, 0, 0)
            });
            cfg.RenderPass.AddSubpass(new SubPass(VkImageLayout.ColorAttachmentOptimal));

            cfg.AddVertexBinding(0, 3 * sizeof(float));
            cfg.AddVertexAttributes(0, VkFormat.R32g32b32Sfloat);

            cfg.AddShaders(new ShaderInfo(Dev, VkShaderStageFlags.Vertex, "#EnvironmentPipeline.filtercube.vert.spv"));
            if (target == CBTarget.PREFILTEREDENV)
            {
                cfg.AddShaders(new ShaderInfo(Dev, VkShaderStageFlags.Fragment, "#EnvironmentPipeline.prefilterenvmap.frag.spv"));
            }
            else
            {
                cfg.AddShaders(new ShaderInfo(Dev, VkShaderStageFlags.Fragment, "#EnvironmentPipeline.irradiancecube.frag.spv"));
            }

            Matrix4x4[] matrices =
            {
                // POSITIVE_X
                Matrix4x4.CreateRotationX(Utils.DegreesToRadians(180)) * Matrix4x4.CreateRotationY(Utils.DegreesToRadians(90)),
                // NEGATIVE_X
                Matrix4x4.CreateRotationX(Utils.DegreesToRadians(180)) * Matrix4x4.CreateRotationY(Utils.DegreesToRadians(-90)),
                // POSITIVE_Y
                Matrix4x4.CreateRotationX(Utils.DegreesToRadians(-90)),
                // NEGATIVE_Y
                Matrix4x4.CreateRotationX(Utils.DegreesToRadians(90)),
                // POSITIVE_Z
                Matrix4x4.CreateRotationX(Utils.DegreesToRadians(180)),
                // NEGATIVE_Z
                Matrix4x4.CreateRotationZ(Utils.DegreesToRadians(180))
            };

            VkImageSubresourceRange subRes = new VkImageSubresourceRange(VkImageAspectFlags.Color, 0, numMips, 0, 6);

            using (GraphicPipeline pl = new GraphicPipeline(cfg)) {
                cfg.Dispose();
                DescriptorSet       dset     = dsPool.Allocate(dsLayout);
                DescriptorSetWrites dsUpdate = new DescriptorSetWrites(dsLayout);
                dsUpdate.Write(Dev, dset, cubemap.Descriptor);
                Dev.WaitIdle();

                using (FrameBuffer fb = new FrameBuffer(pl.RenderPass, dim, dim, imgFbOffscreen)) {
                    PrimaryCommandBuffer cmd = cmdPool.AllocateCommandBuffer();
                    cmd.Start(VkCommandBufferUsageFlags.OneTimeSubmit);

                    cmap.SetLayout(cmd, VkImageLayout.Undefined, VkImageLayout.TransferDstOptimal, subRes);

                    float roughness = 0;

                    cmd.SetScissor(dim, dim);
                    cmd.SetViewport((float)(dim), (float)dim);

                    for (int m = 0; m < numMips; m++)
                    {
                        roughness = (float)m / ((float)numMips - 1f);

                        for (int f = 0; f < 6; f++)
                        {
                            pl.RenderPass.Begin(cmd, fb);

                            pl.Bind(cmd);

                            float viewPortSize = (float)Math.Pow(0.5, m) * dim;
                            cmd.SetViewport(viewPortSize, viewPortSize);
                            cmd.PushConstant(pl.Layout, VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment,
                                             matrices[f] * Matrix4x4.CreatePerspectiveFieldOfView(Utils.DegreesToRadians(90), 1f, 0.1f, 512f));
                            if (target == CBTarget.IRRADIANCE)
                            {
                                cmd.PushConstant(pl.Layout, VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment, deltaPhi, (uint)Marshal.SizeOf <Matrix4x4> ());
                                cmd.PushConstant(pl.Layout, VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment, deltaTheta, (uint)Marshal.SizeOf <Matrix4x4> () + 4);
                            }
                            else
                            {
                                cmd.PushConstant(pl.Layout, VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment, roughness, (uint)Marshal.SizeOf <Matrix4x4> ());
                                cmd.PushConstant(pl.Layout, VkShaderStageFlags.Vertex | VkShaderStageFlags.Fragment, 64u, (uint)Marshal.SizeOf <Matrix4x4> () + 4);
                            }

                            cmd.BindDescriptorSet(pl.Layout, dset);
                            cmd.BindVertexBuffer(vboSkybox);
                            cmd.Draw(36);

                            pl.RenderPass.End(cmd);

                            imgFbOffscreen.SetLayout(cmd, VkImageAspectFlags.Color,
                                                     VkImageLayout.ColorAttachmentOptimal, VkImageLayout.TransferSrcOptimal);

                            VkImageCopy region = new VkImageCopy();
                            region.srcSubresource = new VkImageSubresourceLayers(VkImageAspectFlags.Color, 1);
                            region.dstSubresource = new VkImageSubresourceLayers(VkImageAspectFlags.Color, 1, (uint)m, (uint)f);
                            region.extent         = new VkExtent3D {
                                width = (uint)viewPortSize, height = (uint)viewPortSize, depth = 1
                            };

                            Vk.vkCmdCopyImage(cmd.Handle,
                                              imgFbOffscreen.Handle, VkImageLayout.TransferSrcOptimal,
                                              cmap.Handle, VkImageLayout.TransferDstOptimal,
                                              1, region.Pin());
                            region.Unpin();

                            imgFbOffscreen.SetLayout(cmd, VkImageAspectFlags.Color,
                                                     VkImageLayout.TransferSrcOptimal, VkImageLayout.ColorAttachmentOptimal);
                        }
                    }

                    cmap.SetLayout(cmd, VkImageLayout.TransferDstOptimal, VkImageLayout.ShaderReadOnlyOptimal, subRes);

                    cmd.End();

                    staggingQ.Submit(cmd);
                    staggingQ.WaitIdle();

                    cmd.Free();
                }
            }

            cmap.Descriptor.imageLayout = VkImageLayout.ShaderReadOnlyOptimal;

            dsLayout.Dispose();
            imgFbOffscreen.Dispose();
            dsPool.Dispose();

            return(cmap);
        }