Esempio n. 1
0
        public void Objects_NewPrim(object sender, PrimEventArgs args)
        {
            Primitive prim = args.Prim;

            if (prim != null)
            {
                if (prim.Textures != null)
                {
                    if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
                    {
                        client.Assets.RequestImage(prim.Textures.DefaultTexture.TextureID, ImageType.Normal, Asset_TextureCallback_Texture);
                    }
                    for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
                    {
                        if (prim.Textures.FaceTextures[i] != null)
                        {
                            if (prim.Textures.FaceTextures[i].TextureID != UUID.Zero)
                            {
                                client.Assets.RequestImage(prim.Textures.FaceTextures[i].TextureID, ImageType.Normal, Asset_TextureCallback_Texture);
                            }
                        }
                    }
                }
                if (prim.Sculpt.SculptTexture != UUID.Zero)
                {
                    client.Assets.RequestImage(prim.Sculpt.SculptTexture, ImageType.Normal, Asset_TextureCallback_Texture);
                }
            }
        }
Esempio n. 2
0
 void Objects_ObjectUpdate(object sender, PrimEventArgs e)
 {
     if (Prims.ContainsKey(e.Prim.LocalID) || Prims.ContainsKey(e.Prim.ParentID))
     {
         UpdatePrimBlocking(e.Prim);
     }
 }
Esempio n. 3
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        private static void onObjectTerseUpdate(object sender, TerseObjectUpdateEventArgs e)
        {
            //Console.WriteLine("TerseObjectUpdate @ " + DateTime.Now);
            PrimEventArgs ex = new PrimEventArgs(e.Simulator, e.Prim, e.TimeDilation, false, false);

            onObjectUpdate(sender, ex);
        }
Esempio n. 4
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    void Objects_OnObjectUpdate(object sender, PrimEventArgs e)
    {
        //leave tree out temporarily. Radegast doesn't implement tree rendering yet.
        if (e.Prim.PrimData.PCode != PCode.Prim)
        {
            Debug.Log("Receive " + e.Prim.PrimData.PCode.ToString());
            return;
        }
        FacetedMesh mesh = null;

        //FIXME : need to update prims?
        if (objects.ContainsKey(e.Prim.LocalID))
        {
            Debug.Log("receive prim with LocalID " + e.Prim.LocalID.ToString() + " again!");
            return;
        }

        if (e.Prim.Sculpt != null)
        {
            //leave sculpt prim out temporarily
        }
        else
        {
            mesh = R.GenerateFacetedMesh(e.Prim, DetailLevel.Highest);
            lock (newPrims)
            {
                newPrims[e.Prim.LocalID] = mesh;
            }
            foreach (Face face in mesh.Faces)
            {
                DownloadTexture(face.TextureFace.TextureID);
            }
        }
    }
Esempio n. 5
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        private void Objects_OnNewPrim(object sender, PrimEventArgs e)
        {
            //if (!this.IsHandleCreated) return;

            if (e.Simulator.Handle != client.Network.CurrentSim.Handle || e.Prim is Avatar)
            {
                return;
            }

            //if (e.Prim.ParentID != 0) return;

            if (!e.Prim.IsAttachment)
            {
                return;
            }

            if (e.Prim.ParentID != av.LocalID)
            {
                return;
            }

            lock (listItems)
            {
                listItems.Clear();
            }

            BeginInvoke(new MethodInvoker(delegate()
            {
                pBar3.Visible = true;
                lbxPrims.Items.Clear();
                lbxPrimGroup.Items.Clear();

                ReLoadItems();
            }));
        }
Esempio n. 6
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 void Objects_ObjectUpdate(object sender, PrimEventArgs e)
 {
     // If we know of this avatar, update its position and rotation, and send an AvatarUpdated callback.
     if (this.nearbyAvatars.ContainsKey(e.Prim.LocalID))
     {
         Avatar avatar;
         lock (this.nearbyAvatars) avatar = this.nearbyAvatars[e.Prim.LocalID];
         avatar.Position = e.Prim.Position;
         avatar.Rotation = e.Prim.Rotation;
     }
 }
Esempio n. 7
0
        public void Objects_NewPrim(object sender, PrimEventArgs args)
        {
            if (!RequestObjectTextures)
            {
                return;
            }

            Primitive prim = args.Prim;

            if (prim != null)
            {
                lock (m_objects)
                    m_objects[prim.ID] = prim;

                if (prim.Textures != null)
                {
                    if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
                    {
                        GetTextureOrMesh(prim.Textures.DefaultTexture.TextureID, true);
                    }

                    for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
                    {
                        Primitive.TextureEntryFace face = prim.Textures.FaceTextures[i];

                        if (face != null)
                        {
                            UUID textureID = prim.Textures.FaceTextures[i].TextureID;

                            if (textureID != UUID.Zero)
                            {
                                GetTextureOrMesh(textureID, true);
                            }
                        }
                    }
                }

                if (prim.Sculpt != null && prim.Sculpt.SculptTexture != UUID.Zero)
                {
                    bool mesh = (prim.Sculpt.Type == SculptType.Mesh);
                    GetTextureOrMesh(prim.Sculpt.SculptTexture, !mesh);
                }
            }
        }
Esempio n. 8
0
    void Objects_OnObjectUpdate(object sender, PrimEventArgs e)
    {
        //leave other regions out temporarily
        if (e.Simulator.Handle != Client.Network.CurrentSim.Handle)
        {
            return;
        }

        //leave tree out temporarily. Radegast doesn't implement tree rendering yet.
        if (e.Prim.PrimData.PCode != PCode.Prim)
        {
            //Debug.Log("Receive " + e.Prim.PrimData.PCode.ToString());
            return;
        }

        //FIXME : need to update prims?
        if (objects.ContainsKey(e.Prim.LocalID))
        {
            //Debug.Log ("receive prim with LocalID " + e.Prim.LocalID.ToString() + " again!");
            return;
        }

        if (e.Prim.Sculpt != null)
        {
            //leave sculpt prim out temporarily
        }
        else
        {
            FacetedMesh mesh = Utility.R.GenerateFacetedMesh(e.Prim, DetailLevel.Highest);
            lock (newPrims)
            {
                newPrims[e.Prim.LocalID] = mesh;
            }
            if (Application.platform == RuntimePlatform.WindowsPlayer ||
                Application.platform == RuntimePlatform.WindowsEditor)
            {
                foreach (Face face in mesh.Faces)
                {
                    m_textures.DownloadTexture(face.TextureFace.TextureID);
                }
            }
        }
    }
Esempio n. 9
0
        public void Objects_NewPrim(object sender, PrimEventArgs args)
        {
//            if (Name.EndsWith("4"))
//                throw new Exception("Aaargh");

            Primitive prim = args.Prim;

            if (prim != null)
            {
                lock (m_objects)
                    m_objects[prim.ID] = prim;

                if (prim.Textures != null)
                {
                    if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
                    {
                        GetTexture(prim.Textures.DefaultTexture.TextureID);
                    }

                    for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
                    {
                        Primitive.TextureEntryFace face = prim.Textures.FaceTextures[i];

                        if (face != null)
                        {
                            UUID textureID = prim.Textures.FaceTextures[i].TextureID;

                            if (textureID != UUID.Zero)
                            {
                                GetTexture(textureID);
                            }
                        }
                    }
                }

                if (prim.Sculpt != null && prim.Sculpt.SculptTexture != UUID.Zero)
                {
                    GetTexture(prim.Sculpt.SculptTexture);
                }
            }
        }
Esempio n. 10
0
        void Objects_OnNewPrim(object sender, PrimEventArgs e)
        {
            Primitive prim = e.Prim;

            if (enabled)
            {
                // Search this prim for textures
                for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
                {
                    Primitive.TextureEntryFace face = prim.Textures.FaceTextures[i];

                    if (face != null)
                    {
                        if (!alreadyRequested.ContainsKey(face.TextureID))
                        {
                            alreadyRequested[face.TextureID] = face.TextureID;
                            Client.Assets.RequestImage(face.TextureID, ImageType.Normal, Assets_OnImageReceived);
                        }
                    }
                }
            }
        }
Esempio n. 11
0
        void Objects_OnNewPrim(object sender, PrimEventArgs e)
        {
            Primitive prim = e.Prim;

            if ((prim.Flags & PrimFlags.CreateSelected) == 0)
            {
                return; // We received an update for an object we didn't create
            }
            if (String.IsNullOrEmpty(ObjectName))
            {
                ObjectName = "SimpleBuilder " + DateTime.Now.ToString("hmmss");
            }

            client.Objects.SetName(client.Network.CurrentSim, prim.LocalID, ObjectName);

            client.Objects.ObjectUpdate -= Objects_OnNewPrim;

            primDone.Set();

            instance.MainForm.TabConsole.DisplayNotificationInChat(pluginName + ": Object '" + txt_ObjectName.Text + "' has been successfully built and rezzed", ChatBufferTextStyle.Normal);

            MessageBox.Show("Object '" + txt_ObjectName.Text + "' has been built and rezzed", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
        }
Esempio n. 12
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        static void Objects_OnNewPrim(object sender, PrimEventArgs e)
        {
            Primitive prim = e.Prim;

            if (CurrentSculpt != null && (prim.Flags & PrimFlags.CreateSelected) != 0 &&
                !RezzedPrims.Contains(prim.LocalID))
            {
                lock (RezzedPrims) RezzedPrims.Add(prim.LocalID);

                Console.WriteLine("Rezzed prim " + CurrentSculpt.Name + ", setting properties");

                // Deselect the prim
                Client.Objects.DeselectObject(Client.Network.CurrentSim, prim.LocalID);

                // Set the prim position
                Client.Objects.SetPosition(Client.Network.CurrentSim, prim.LocalID,
                                           RootPosition + CurrentSculpt.Offset);

                // Set the texture
                Primitive.TextureEntry textures = new Primitive.TextureEntry(CurrentSculpt.TextureID);
                Client.Objects.SetTextures(Client.Network.CurrentSim, prim.LocalID, textures);

                // Turn it in to a sculpted prim
                Primitive.SculptData sculpt = new Primitive.SculptData();
                sculpt.SculptTexture = CurrentSculpt.SculptID;
                sculpt.Type          = SculptType.Sphere;
                Client.Objects.SetSculpt(Client.Network.CurrentSim, prim.LocalID, sculpt);

                // Set the prim name
                if (!String.IsNullOrEmpty(CurrentSculpt.Name))
                {
                    Client.Objects.SetName(Client.Network.CurrentSim, prim.LocalID, CurrentSculpt.Name);
                }

                RezzedEvent.Set();
            }
        }
        void Objects_AttachmentUpdate(object sender, PrimEventArgs e)
        {
            Primitive prim = e.Prim;

            if (client.Self.LocalID == 0 ||
                prim.ParentID != client.Self.LocalID ||
                prim.NameValues == null)
            {
                return;
            }

            for (int i = 0; i < prim.NameValues.Length; i++)
            {
                if (prim.NameValues[i].Name == "AttachItemID")
                {
                    AttachmentInfo attachment = new AttachmentInfo();
                    attachment.Prim        = prim;
                    attachment.InventoryID = new UUID(prim.NameValues[i].Value.ToString());
                    attachment.PrimID      = prim.ID;

                    lock (attachments)
                    {
                        // Add new attachment info
                        if (!attachments.ContainsKey(attachment.InventoryID))
                        {
                            attachments.Add(attachment.InventoryID, attachment);
                        }
                        else
                        {
                            attachment = attachments[attachment.InventoryID];
                            if (attachment.Prim == null)
                            {
                                attachment.Prim = prim;
                            }
                        }

                        // Don't update the tree yet if we're still updating invetory tree from server
                        //if (!TreeUpdateInProgress)
                        {
                            if (Inventory.Contains(attachment.InventoryID))
                            {
                                if (attachment.Item == null)
                                {
                                    InventoryItem item = (InventoryItem)Inventory[attachment.InventoryID];
                                    attachment.Item = item;
                                }
                                if (!attachment.MarkedAttached)
                                {
                                    attachment.MarkedAttached = true;
                                }
                            }
                            else
                            {
                                client.Inventory.RequestFetchInventory(attachment.InventoryID, client.Self.AgentID);
                            }
                        }
                    }
                    break;
                }
            }
        }
Esempio n. 14
0
        void Objects_OnNewPrim(object sender, PrimEventArgs e)
        {
            Primitive prim = e.Prim;

            if ((prim.Flags & PrimFlags.CreateSelected) == 0)
            {
                return;                 // We received an update for an object we didn't create
            }
            switch (state)
            {
            case ImporterState.RezzingParent:
                rootLocalID = prim.LocalID;
                goto case ImporterState.RezzingChildren;

            case ImporterState.RezzingChildren:
                if (!primsCreated.Contains(prim))
                {
                    // Need to set the textures first, and we have the old UUID's, which will work fine
                    // for anyone who has the cached UUID for the texture in question.

                    // TODO: Is there a way to set all of this at once, and update more ObjectProperties stuff?
                    Client.Objects.SetPosition(e.Simulator, prim.LocalID, currentPosition);
                    if (TextureUse == TextureSet.NewUUID)
                    {
                        if (Textures[currentPrim.Textures.DefaultTexture.TextureID] == UUID.Zero)
                        {
                            currentPrim.Textures.DefaultTexture.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
                        }
                        else
                        {
                            currentPrim.Textures.DefaultTexture.TextureID = Textures[currentPrim.Textures.DefaultTexture.TextureID];
                        }

                        for (int j = 0; j < currentPrim.Textures.FaceTextures.Length; j++)
                        {
                            if (currentPrim.Textures.FaceTextures[j] != null &&
                                currentPrim.Textures.FaceTextures[j].TextureID != Primitive.TextureEntry.WHITE_TEXTURE)
                            {
                                if (Textures[currentPrim.Textures.FaceTextures[j].TextureID] == UUID.Zero)
                                {
                                    currentPrim.Textures.FaceTextures[j] = null;
                                }
                                else
                                {
                                    currentPrim.Textures.FaceTextures[j].TextureID = Textures[currentPrim.Textures.FaceTextures[j].TextureID];
                                }
                            }
                        }
                    }
                    else if (TextureUse == TextureSet.WhiteUUID || TextureUse == TextureSet.SculptUUID)
                    {
                        currentPrim.Textures.DefaultTexture.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
                        for (int j = 0; j < currentPrim.Textures.FaceTextures.Length; j++)
                        {
                            currentPrim.Textures.FaceTextures[j] = null;
                        }
                    }
                    Client.Objects.SetTextures(e.Simulator, prim.LocalID, currentPrim.Textures);

                    if (currentPrim.Light != null && currentPrim.Light.Intensity > 0)
                    {
                        Client.Objects.SetLight(e.Simulator, prim.LocalID, currentPrim.Light);
                    }

                    if (currentPrim.Flexible != null)
                    {
                        Client.Objects.SetFlexible(e.Simulator, prim.LocalID, currentPrim.Flexible);
                    }

                    if (currentPrim.Sculpt != null && currentPrim.Sculpt.SculptTexture != UUID.Zero)
                    {
                        if (TextureUse == TextureSet.NewUUID || TextureUse == TextureSet.SculptUUID)
                        {
                            if (Textures[currentPrim.Sculpt.SculptTexture] == UUID.Zero)
                            {
                                currentPrim.Sculpt.SculptTexture = Primitive.TextureEntry.WHITE_TEXTURE;
                            }
                            else
                            {
                                currentPrim.Sculpt.SculptTexture = Textures[currentPrim.Sculpt.SculptTexture];
                            }
                        }
                        else if (TextureUse == TextureSet.WhiteUUID)
                        {
                            currentPrim.Sculpt.SculptTexture = Primitive.TextureEntry.WHITE_TEXTURE;
                        }

                        Client.Objects.SetSculpt(e.Simulator, prim.LocalID, currentPrim.Sculpt);
                    }

                    if (currentPrim.Properties != null && !String.IsNullOrEmpty(currentPrim.Properties.Name))
                    {
                        Client.Objects.SetName(e.Simulator, prim.LocalID, currentPrim.Properties.Name);
                    }

                    if (currentPrim.Properties != null && !String.IsNullOrEmpty(currentPrim.Properties.Description))
                    {
                        Client.Objects.SetDescription(e.Simulator, prim.LocalID, currentPrim.Properties.Description);
                    }

                    primsCreated.Add(prim);
                    primDone.Set();
                }
                break;

            case ImporterState.Linking:
                lock (linkQueue)
                {
                    int indx = linkQueue.IndexOf(prim.LocalID);
                    if (indx != -1)
                    {
                        linkQueue.RemoveAt(indx);
                        if (linkQueue.Count == 0)
                        {
                            primDone.Set();
                        }
                    }
                }
                break;
            }
        }
 /// <summary>
 /// Handle object updates, looking for sound events
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void Objects_ObjectUpdate(object sender, PrimEventArgs e)
 {
     HandleObjectSound(e.Prim, e.Simulator);
 }
Esempio n. 16
0
        void Objects_ObjectUpdate(object sender, PrimEventArgs e)
        {
            if ((e.Prim.Flags & PrimFlags.CreateSelected) == 0)
            {
                return; // We received an update for an object we didn't create
            }
            switch (state)
            {
            case ImporterState.RezzingParent:
                rootLocalID = e.Prim.LocalID;
                goto case ImporterState.RezzingChildren;

            case ImporterState.RezzingChildren:
                if (!primsCreated.Contains(e.Prim))
                {
                    Console.WriteLine("Setting properties for " + e.Prim.LocalID);
                    // TODO: Is there a way to set all of this at once, and update more ObjectProperties stuff?
                    Client.Objects.SetPosition(e.Simulator, e.Prim.LocalID, currentPosition);
                    Client.Objects.SetTextures(e.Simulator, e.Prim.LocalID, currentPrim.Textures);

                    if (currentPrim.Light != null && currentPrim.Light.Intensity > 0)
                    {
                        Client.Objects.SetLight(e.Simulator, e.Prim.LocalID, currentPrim.Light);
                    }

                    if (currentPrim.Flexible != null)
                    {
                        Client.Objects.SetFlexible(e.Simulator, e.Prim.LocalID, currentPrim.Flexible);
                    }

                    if (currentPrim.Sculpt != null && currentPrim.Sculpt.SculptTexture != UUID.Zero)
                    {
                        Client.Objects.SetSculpt(e.Simulator, e.Prim.LocalID, currentPrim.Sculpt);
                    }

                    if (currentPrim.Properties != null && !String.IsNullOrEmpty(currentPrim.Properties.Name))
                    {
                        Client.Objects.SetName(e.Simulator, e.Prim.LocalID, currentPrim.Properties.Name);
                    }

                    if (currentPrim.Properties != null && !String.IsNullOrEmpty(currentPrim.Properties.Description))
                    {
                        Client.Objects.SetDescription(e.Simulator, e.Prim.LocalID, currentPrim.Properties.Description);
                    }

                    primsCreated.Add(e.Prim);
                    primDone.Set();
                }
                break;

            case ImporterState.Linking:
                lock (linkQueue)
                {
                    int index = linkQueue.IndexOf(e.Prim.LocalID);
                    if (index != -1)
                    {
                        linkQueue.RemoveAt(index);
                        if (linkQueue.Count == 0)
                        {
                            primDone.Set();
                        }
                    }
                }
                break;
            }
        }
Esempio n. 17
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        private static void onObjectUpdate(object sender, PrimEventArgs e)
        {
            //Console.WriteLine("ObjectUpdate @ " + DateTime.Now);

            /*
             * Disabled until Libremetaverse is fully tested
             *
             * while (Monitor.IsEntered(_CacheLock)) { }
             * lock (_CacheLock)
             * {
             *
             *  if (MasterObjectCaches == null)
             *  {
             *      MasterObjectCaches = ObjectCaches.Instance;
             *      Console.WriteLine("\n=> Recv: ObjectUpdate; Set: new MasterObjectCache(" + e.Simulator.Name + ")");
             *  }
             *  if (MasterObjectCaches.RegionPrims == null) MasterObjectCaches.RegionPrims = new Dictionary<string, Dictionary<UUID, Primitive2>>();
             *  Dictionary<UUID, Primitive2> NewDictionary = new Dictionary<UUID, Primitive2>();
             *  if (!MasterObjectCaches.RegionPrims.ContainsKey(e.Simulator.Name))
             *  {
             *      NewDictionary = new Dictionary<UUID, Primitive2>();
             *      try
             *      {
             *
             *          MasterObjectCaches.RegionPrims.Add(e.Simulator.Name, NewDictionary);
             *          MasterObjectCaches.MarkDirty();
             *      }
             *      catch (Exception E)
             *      {
             *          Console.WriteLine("FAILED TO INITIALIZE MASTER OBJECT CACHE FOR REGION");
             *          Console.WriteLine(E.StackTrace);
             *      }
             *  }
             *  else
             *  {
             *      NewDictionary = MasterObjectCaches.RegionPrims[e.Simulator.Name];
             *  }
             *  Primitive p = e.Prim;
             *  if (!NewDictionary.ContainsKey(e.Prim.ID))
             *  {
             *      NewDictionary.Add(p.ID, new Primitive2(p));
             *      MasterObjectCaches.RegionPrims[e.Simulator.Name] = NewDictionary;
             *      MasterObjectCaches.MarkDirty();
             *      // Check properties val
             *      if (p.Properties == null)
             *      {
             *          client.Objects.SelectObject(client.Network.CurrentSim, p.LocalID);
             *          client.Objects.DeselectObject(client.Network.CurrentSim, p.LocalID);
             *      }
             *
             *      if (p.OwnerID == client.Self.AgentID)
             *      {
             *          Console.WriteLine("[!] Discovered a prim that i created\n\n");
             *      }
             *  }
             *  else
             *  {
             *      // Prim is already in list.
             *      // Verify that the properties are still the same
             *      if (p.Properties == null)
             *      {
             *          client.Objects.SelectObject(client.Network.CurrentSim, p.LocalID);
             *          client.Objects.DeselectObject(client.Network.CurrentSim, p.LocalID);
             *      }
             *
             *  }
             * }
             */
        }
Esempio n. 18
0
 public void OnObjectUpdate(object sender, PrimEventArgs e)
 {
     // Console.WriteLine("OnObjectUpdated" + e.Prim);
 }