protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
 {
     handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
     if (handlerPrimCrossingIntoRegion != null)
     {
         handlerPrimCrossingIntoRegion(primID, position, isPhysical);
     }
 }
 public virtual bool TriggerExpectPrimCrossing(UUID primID, Vector3 position,
                                               bool isPhysical)
 {
     handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
     if (handlerPrimCrossingIntoRegion != null)
     {
         handlerPrimCrossingIntoRegion(primID, position, isPhysical);
         return(true);
     }
     return(false);
 }
 protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
 {
     handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
     if (handlerPrimCrossingIntoRegion != null)
     {
         handlerPrimCrossingIntoRegion(primID, position, isPhysical);
     }
 }
Esempio n. 4
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 public virtual bool TriggerExpectPrimCrossing(UUID primID, Vector3 position,
                                               bool isPhysical)
 {
     handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
     if (handlerPrimCrossingIntoRegion != null)
     {
         handlerPrimCrossingIntoRegion(primID, position, isPhysical);
         return true;
     }
     return false;
 }