public void Update(GameEngine engine) { //Console.WriteLine(DeltaScrollWheel); //DeltaScrollWheel = 0; //we only want the difference for each frame, the total value is irrelevant PreviousKeyboardState.Clear(); PreviousMouseState.Clear(); PreviousMousePosition = MousePosition; MousePosition = Mouse.GetPosition(engine.Window); foreach (KeyValuePair <Keyboard.Key, bool> valuePair in KeyboardState) { PreviousKeyboardState.Add(valuePair.Key, valuePair.Value); } foreach (KeyValuePair <Mouse.Button, bool> valuePair in MouseState) { PreviousMouseState.Add(valuePair.Key, valuePair.Value); } KeyboardState.Clear(); MouseState.Clear(); foreach (Keyboard.Key key in keysEnum) { KeyboardState.Add(key, CheckKey(key)); } foreach (Mouse.Button button in buttonsEnum) { MouseState.Add(button, CheckButton(button)); } }
public static bool IsButtonPreviouslyDown(MouseButton b) { return(PreviousMouseState.GetState(b) == ButtonState.Released); }
public static bool IsButtonPreviouslyUp(MouseButton b) { return(PreviousMouseState.GetState(b) == ButtonState.Pressed); }
public static ButtonState GetPreviousButtonState(MouseButton b) { return(PreviousMouseState.GetState(b)); }