IEnumerator Vampire3Preview() { float startDelay = 0.25f; float repeatTime = 5f; PreviewShipMovement targetMove = target.movement as PreviewShipMovement; targetMove.autoMove = true; PreviewShipMovement playerMove = players[(int)sceneOwner].ship.movement as PreviewShipMovement; playerMove.autoMove = false; //print("Masochist3Preview"); PreviewShip player = players[(int)sceneOwner].ship as PreviewShip; yield return(new WaitForSeconds(startDelay)); while (true) { playerMove.autoMove = false; target.shooting.Shoot(); yield return(new WaitForSeconds(1.4f)); target.shooting.DetonateBomb(AttackButtons.A); yield return(new WaitForSeconds(1.65f)); player.UseVampireShield(); yield return(new WaitForSeconds(repeatTime)); } }
IEnumerator TankShip3Preview() { float startDelay = 0.25f; float repeatTime = 5f; PreviewShipMovement targetMove = target.movement as PreviewShipMovement; targetMove.autoMove = true; PreviewShipMovement playerMove = players[(int)sceneOwner].ship.movement as PreviewShipMovement; playerMove.autoMove = false; //print("Generalist3Preview"); Character player = players[(int)sceneOwner]; yield return(new WaitForSeconds(startDelay)); while (true) { target.shooting.Shoot(); yield return(new WaitForSeconds(1f)); target.shooting.DetonateBomb(AttackButtons.B); yield return(new WaitForSeconds(0.15f)); player.ship.shooting.Shoot(); yield return(new WaitForSeconds(1f)); player.ship.shooting.DetonateBomb(AttackButtons.Y); yield return(new WaitForSeconds(repeatTime)); } }
IEnumerator Vampire2Preview() { float startDelay = 0.25f; float detonateDelay = 2.75f; float repeatTime = 6f; PreviewShipMovement targetMove = target.movement as PreviewShipMovement; targetMove.autoMove = true; PreviewShipMovement playerMove = players[(int)sceneOwner].ship.movement as PreviewShipMovement; playerMove.autoMove = false; //print("Masochist2Preview"); Character player = players[(int)sceneOwner]; yield return(new WaitForSeconds(startDelay)); while (true) { player.ship.shooting.Shoot(); yield return(new WaitForSeconds(detonateDelay)); player.ship.shooting.DetonateBomb(AttackButtons.X); yield return(new WaitForSeconds(repeatTime)); } }
IEnumerator GlassCannon3Preview() { float startDelay = 0.25f; float chargeTime = 3f; float repeatTime = 1f; PreviewShipMovement targetMove = target.movement as PreviewShipMovement; targetMove.autoMove = false; PreviewShipMovement playerMove = players[(int)sceneOwner].ship.movement as PreviewShipMovement; playerMove.autoMove = false; //print("GlassCannon3Preview"); PreviewShip player = players[(int)sceneOwner].ship as PreviewShip; yield return(new WaitForSeconds(startDelay)); while (true) { player.FireChargeShot(); yield return(new WaitForSeconds(chargeTime + repeatTime)); } }