Esempio n. 1
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 /// <summary>
 /// 非经过我同意禁用本接口  by吴江
 /// </summary>
 /// <param name="_info"></param>
 /// <param name="_callBack"></param>
 /// <returns></returns>
 public bool TryPreviewSingelEntourage(MercenaryInfo _info, System.Action <PreviewEntourage> _callBack)
 {
     if (_info != null)
     {
         PreviewEntourage pp = PreviewEntourage.CreateDummy(_info);
         pp.mutualExclusion = false;
         pp.StartAsyncCreate(_callBack);
         return(true);
     }
     return(false);
 }
Esempio n. 2
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 public bool TryPreviewSingelEntourage(MercenaryInfo _info, UITexture _showLabel)
 {
     curShowLabel = _showLabel;
     CancelAllDownLoad();
     if (_info != null)
     {
         PreviewEntourage pp = PreviewEntourage.CreateDummy(_info);
         pp.StartAsyncCreate(CreateEntourageCallBack);
         return(true);
     }
     return(false);
 }
Esempio n. 3
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    IEnumerator CreateAsync(System.Action <PreviewEntourage> _callback = null)
    {
        if (isDummy_ == false)
        {
            GameSys.LogError("You can only start create other player in dummy: " + actorInfo.ServerInstanceID);
            yield break;
        }
        //
        isDownloading_ = true;                          //判断是否正在下载,防止重复创建

        PreviewEntourage       opc            = null;
        SmartActorRendererCtrl myRendererCtrl = null;
        bool faild = false;

        pendingDownload = Create(actorInfo, delegate(PreviewEntourage _opc, EResult _result)
        {
            if (_result != EResult.Success)
            {
                faild = true;
                return;
            }

            opc             = _opc;
            pendingDownload = null;
            myRendererCtrl  = opc.gameObject.GetComponentInChildrenFast <SmartActorRendererCtrl>();
            myRendererCtrl.Show(false);
        });
        if (mutualExclusion)
        {
            GameCenter.previewManager.PushDownLoadTask(pendingDownload);
        }
        while (opc == null || opc.inited == false)
        {
            if (faild)
            {
                yield break;
            }
            yield return(null);
        }
        if (mutualExclusion)
        {
            GameCenter.previewManager.EndDownLoadTask(pendingDownload);
        }
        pendingDownload = null;
        isDownloading_  = false;


        if (_callback != null)
        {
            _callback(opc);
        }
    }
Esempio n. 4
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    public bool TryPreviewSingelEntourage(int _configID, UITexture _showLabel)
    {
        curShowLabel = _showLabel;
        CancelAllDownLoad();
        NewPetRef     refData = ConfigMng.Instance.GetNewPetRef(_configID);
        MercenaryInfo info    = new MercenaryInfo(refData);

        if (info != null)
        {
            PreviewEntourage pp = PreviewEntourage.CreateDummy(info);
            pp.StartAsyncCreate(CreateEntourageCallBack);
            return(true);
        }
        return(false);
    }
Esempio n. 5
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    /// <summary>
    /// 创建净数据对象
    /// </summary>
    /// <param name="_id"></param>
    /// <returns></returns>
    public static PreviewEntourage CreateDummy(MercenaryInfo _info)
    {
        GameObject newGO = null;

        if (GameCenter.instance.dummyOpcPrefab != null)
        {
            newGO      = Instantiate(GameCenter.instance.dummyOpcPrefab) as GameObject;
            newGO.name = "Dummy OPE [" + _info.ServerInstanceID + "]";
        }
        else
        {
            newGO = new GameObject("Dummy OPE[" + _info.ServerInstanceID + "]");
        }
        newGO.tag = "Entourage";
        newGO.SetMaskLayer(LayerMask.NameToLayer("Preview"));
        PreviewEntourage newOPC = newGO.AddComponent <PreviewEntourage>();

        newOPC.isDummy_  = true;
        newOPC.id        = _info.ServerInstanceID;
        newOPC.actorInfo = _info;
        newOPC.transform.localRotation = new Quaternion(0, _info.RotationY, 0, 0);
        return(newOPC);
    }
Esempio n. 6
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    public void CreateEntourageCallBack(PreviewEntourage _ent)
    {
        // previewCamera.fieldOfView = 60.0f;
        //防止有之前延迟的模型加载,再次清理
        ClearModel();
        previewEntourage = _ent;
        GameObject parent = GetModelTransform(_ent.PreviewPosition, _ent.PreviewRotation);

        if (null != parent)
        {
            _ent.transform.parent           = parent.transform;
            _ent.transform.localPosition    = new Vector3(0, -_ent.Height / 2f, 0);
            _ent.transform.localEulerAngles = new Vector3(0, 180f, 0);
        }
        _ent.FaceToNoLerp(180f);
        UIDragObjectRotate3D _UIDragObjectRotate3D = curShowLabel.gameObject.GetComponent <UIDragObjectRotate3D>();

        if (_UIDragObjectRotate3D == null)
        {
            _UIDragObjectRotate3D = curShowLabel.gameObject.AddComponent <UIDragObjectRotate3D>();
        }
        _UIDragObjectRotate3D.target = _ent;
        BindRenderAndUI(curShowLabel);
    }