public Circle() { this.currentState = PrevState.GetInstance(); this.component = new List <IDrawingObject>(); this.pen = new Pen(Color.Black); this.color = Color.White; }
/// <summary> /// /// </summary> /// <returns></returns> public override int GetHashCode() { int hash = 17; hash = hash * 23 + Id.GetHashCode(); hash = hash * 23 + PrevState.GetHashCode(); hash = hash * 23 + CurrentState.GetHashCode(); hash = hash * 23 + Data.GetHashCode(); return(hash); }
public override void Tick(CanvasDrawEventArgs args, long delta) { PrevState.Tick(args, 0); Rect bounds = ApplicationView.GetForCurrentView().VisibleBounds; // Display PAUSE TEXT args.DrawingSession.FillRectangle((float)bounds.Width / 2 - 300, (float)bounds.Height / 2 - 75, 600, 150, Color.FromArgb(255, 255, 0, 0)); CanvasTextFormat format = new CanvasTextFormat() { FontSize = 92 }; args.DrawingSession.DrawText("PAUSE", (float)bounds.Width / 2 - 125, (float)bounds.Height / 2 - 65, Color.FromArgb(255, 0, 0, 0), format); }
/// <summary> /// Palauttaa annetun näppäimen tilan (ks. <c>ButtonState</c>). /// </summary> /// <param name="key">Näppäin.</param> /// <returns>Näppäimen tila</returns> public ButtonState GetKeyState(Key key) { bool down = CurrentState.IsKeyDown(key); bool lastdown = PrevState.IsKeyDown(key); if (lastdown && down) { return(ButtonState.Down); } if (!lastdown && down) { return(ButtonState.Pressed); } if (lastdown && !down) { return(ButtonState.Released); } return(ButtonState.Up); }
/// <summary> /// /// </summary> /// <param name="obj"></param> /// <returns></returns> public override bool Equals(object obj) { if (null == obj) { return(false); } if (ReferenceEquals(this, obj)) { return(true); } var a = obj as AlertInfo; if (null == a) { return(false); } if (!Id.Equals(a.Id)) { return(false); } if (!PrevState.Equals(a.PrevState)) { return(false); } if (!CurrentState.Equals(a.CurrentState)) { return(false); } if (Data != a.Data) { return(false); } return(true); }
//methods public bool IsPressed(GraphicObject buttonpressed) { if (Key != Keys.None) { if (!IsSlow) { return(CurrState.IsKeyDown(Key));// && PrevState.IsKeyUp(Key); } else { return(CurrState.IsKeyDown(Key) && !PrevState.IsKeyDown(Key)); } } else if (Name != "") { if (buttonpressed == null) { return(false); } return(buttonpressed.IsCalled(Name)); } return(false); }
private void ProcessKeyboardInput(GameTime gameTime, Bot bot) { KeyboardState state = Keyboard.GetState(); if (state.IsKeyDown(Keys.Right) & !PrevState.IsKeyDown(Keys.Right)) { FocusID += 1; UpgradeFocus = false; } if (state.IsKeyDown(Keys.Left) & !PrevState.IsKeyDown(Keys.Left)) { FocusID -= 1; UpgradeFocus = false; } if (state.IsKeyDown(Keys.Down) & !PrevState.IsKeyDown(Keys.Down)) { UpgradeFocus = !UpgradeFocus; } if (state.IsKeyDown(Keys.Up) & !PrevState.IsKeyDown(Keys.Up)) { UpgradeFocus = !UpgradeFocus; } if (FocusID < 0) { FocusID = NumberOfButtons - 1; } else if (FocusID >= NumberOfButtons) { FocusID = 0; } if (state.IsKeyDown(Keys.Enter) & !PrevState.IsKeyDown(Keys.Enter)) { bot.IsStarted = true; if (!UpgradeFocus) { switch ((ButtonID)FocusID) { case ButtonID.explosiveForceButton: { Player1.AddForces(new ExplosiveForce(gameTime), Player2, gameTime); break; } case ButtonID.rifleForceButton: { Player1.AddForces(new RifleForce(gameTime), Player2, gameTime); break; } case ButtonID.rocketForceButton: { Player1.AddForces(new RocketForce(gameTime), Player2, gameTime); break; } case ButtonID.droneCarrierForceButton: { Player1.AddForces(new DroneCarrierForce(gameTime), Player2, gameTime); break; } case ButtonID.cannonForceButton: { Player1.AddForces(new CannonForce(gameTime), Player2, gameTime); break; } default: break; } } else { LearnInputOutput learning = new LearnInputOutput(Player2.ListOfForces, Player1.ListOfForces, Player1.Upgrades, Player1.Cash, (int)((int)((ForcesType)FocusID) + 6)); Data.WriteToFile(learning); Player1.DidSomething(gameTime); Player1.Upgrade((ForcesType)FocusID); } } //TEMP ADDING ENEMY /* * if (state.IsKeyDown(Keys.NumPad1) & !PrevState.IsKeyDown(Keys.NumPad1)) * { * Player2.AddForces(new ExplosiveForce(gameTime), Player1, gameTime); * } * if (state.IsKeyDown(Keys.NumPad2) & !PrevState.IsKeyDown(Keys.NumPad2)) * { * Player2.AddForces(new RifleForce(gameTime), Player1, gameTime); * } * if (state.IsKeyDown(Keys.NumPad3) & !PrevState.IsKeyDown(Keys.NumPad3)) * { * Player2.AddForces(new RocketForce(gameTime), Player1, gameTime); * } * if (state.IsKeyDown(Keys.NumPad4) & !PrevState.IsKeyDown(Keys.NumPad4)) * { * Player2.AddForces(new DroneCarrierForce(gameTime), Player1, gameTime); * } * if (state.IsKeyDown(Keys.NumPad5) & !PrevState.IsKeyDown(Keys.NumPad5)) * { * * Player2.AddForces(new CannonForce(gameTime), Player1, gameTime); * } * //TEMP UPGRADING ENEMY * if (state.IsKeyDown(Keys.NumPad0) & !PrevState.IsKeyDown(Keys.NumPad0)) * { * Player2.Upgrade((ForcesType)0); * } * if (state.IsKeyDown(Keys.NumPad6) & !PrevState.IsKeyDown(Keys.NumPad6)) * { * Player2.Upgrade((ForcesType)1); * } * if (state.IsKeyDown(Keys.NumPad7) & !PrevState.IsKeyDown(Keys.NumPad7)) * { * Player2.Upgrade((ForcesType)2); * } * if (state.IsKeyDown(Keys.NumPad8) & !PrevState.IsKeyDown(Keys.NumPad8)) * { * Player2.Upgrade((ForcesType)3); * } * if (state.IsKeyDown(Keys.NumPad9) & !PrevState.IsKeyDown(Keys.NumPad9)) * { * Player2.Upgrade((ForcesType)4); * } * //testing engine * if (state.IsKeyDown(Keys.Space) & !PrevState.IsKeyDown(Keys.Space)) * { * //GameEventEngine.Add(new GameEventDelayed(() => { tmpColor = Color.Red; },1.0f)); * //GameEventEngine.Add(new GameEventDelayed(() => { tmpColor = Color.Green; }, 2.0f)); * //GameEventEngine.Add(new GameEventDelayed(() => { tmpColor = Color.Black; }, 3.0f)); * //GameEventEngine.Add(new GameEventCyclic(() => { tmpColor = Color.Red; }, 2, 5)); * } */ PrevState = state; }