Esempio n. 1
0
    void unpressObject()
    {
        int x = Screen.width / 2;
        int y = Screen.height / 2;

        Ray        ray = Camera.main.ScreenPointToRay(new Vector3(x, y));
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, distance))
        {
            Pressable p = hit.collider.GetComponent <Pressable>();
            if (p != null)
            {
                anim = p.GetComponent <Animation>();
                if (p.pressed)
                {
                    if (!anim.IsPlaying("Pressed"))
                    {
                        anim.Play("Unpressed");
                        new WaitForSeconds(anim["Unpressed"].length);
                        p.pressed = false;
                    }
                }
            }
        }
    }
Esempio n. 2
0
 void press()
 {
     //if within range and pressed key, activate button
     if (Input.GetKeyDown(KeyCode.E))
     {
         RaycastHit hit;
         if (Physics.Raycast(transform.position, transform.forward, out hit, distance))
         {
             Pressable p = hit.collider.GetComponent <Pressable>();
             if (p != null)
             {
                 anim = p.GetComponent <Animation>();
                 if (!p.pressed)
                 {
                     if (!anim.IsPlaying("Unpressed"))
                     {
                         anim.Play("Pressed");
                         new WaitForSeconds(anim["Pressed"].length);
                         p.pressed = true;
                     }
                 }
             }
         }
     }
 }