Esempio n. 1
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        public override bool OnMouse(Vector2 pos, MouseButton button, PressType type)
        {
            if (button == MouseButton.Left && this.FruitTimer <= TimeSpan.Zero)
            {
                var game        = GameImpl.Instance;
                var closeEnough = Vector2.DistanceSquared(game.Player.Position, this.Position) <= 1;
                if (closeEnough && type == PressType.Pressed)
                {
                    foreach (var off in FruitOffsets)
                    {
                        var offset = this.Position + this.RenderBounds.Position + off + new Vector2(0.5F, 0.5F);
                        var obj    = new ItemObject(this.Type.Drop.Instance(), this.Map, offset);
                        obj.DestinationY = this.Position.Y + off.Y;
                        obj.Velocity.X   = this.Map.Random.NextDouble() < 0.5 ? -0.01F : 0.01F;
                        this.Map.AddObject(obj);
                    }

                    this.FruitTimer = this.Type.Time;
                    return(true);
                }
                else
                {
                    InterfaceManager.SetCursorType(CursorType.Pick, closeEnough ? 1F : 0.5F);
                }
            }
            return(false);
        }
Esempio n. 2
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 public override bool OnMouse(MouseButton button, PressType type)
 {
     if (this.CursorItem != null && type == PressType.Pressed)
     {
         if (button == MouseButton.Right)
         {
             this.OnClose();
             return(true);
         }
         else if (button == MouseButton.Left)
         {
             var furniture = this.CursorItem as ItemFurniture;
             if (furniture != null)
             {
                 var pos = GameImpl.Instance.Camera.ToWorldPos(Mouse.GetState().Position.ToVector2()).Floor() + Vector2.One * 0.5F;
                 if (!MapObject.IsCollidingPos(this.Player.Map, pos, furniture.Type.PlacementBounds[this.PlacementDirection]))
                 {
                     var obj = new Furniture(furniture.Type, this.Player.Map, pos, this.PlacementDirection);
                     this.Player.Map.AddObject(obj);
                     this.CursorItem         = null;
                     this.PlacementDirection = Direction.Down;
                     return(true);
                 }
             }
         }
     }
     return(base.OnMouse(button, type));
 }
Esempio n. 3
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 public KeybindModel(string name, HotKey hotKey, PressType pressType, Action action)
 {
     Name      = name;
     HotKey    = hotKey;
     PressType = pressType;
     Action    = action;
 }
Esempio n. 4
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 private static void ProcessMouse(MouseEventArgs mouseEventArgs, PressType pressType)
 {
     foreach (var keybindModel in KeybindModels)
     {
         keybindModel.InvokeIfMatched(mouseEventArgs.Button, pressType);
     }
 }
Esempio n. 5
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 public override bool OnMouse(Vector2 pos, MouseButton button, PressType type)
 {
     if (button == MouseButton.Right && this.CanPickUp())
     {
         if (type == PressType.Pressed)
         {
             InterfaceManager.Overlay.CursorItem         = this.Type.Instance();
             InterfaceManager.Overlay.PlacementDirection = this.Direction;
             this.Map.Objects.Remove(this);
             return(true);
         }
         else
         {
             InterfaceManager.SetCursorType(CursorType.Pick, 1F);
         }
     }
     else if (button == MouseButton.Left && this.Storage != null)
     {
         var player      = GameImpl.Instance.Player;
         var closeEnough = Vector2.DistanceSquared(player.Position,
                                                   this.Position + this.CollisionBounds.Position + (Vector2)this.CollisionBounds.Size / 2F) <= 1;
         if (closeEnough && type == PressType.Pressed)
         {
             InterfaceManager.SetInterface(new Storage(player, this));
             return(true);
         }
         else
         {
             InterfaceManager.SetCursorType(CursorType.Chest, closeEnough ? 1 : 0.5F);
         }
     }
     return(false);
 }
Esempio n. 6
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 private void Add(Input input)
 {
     if (input == Input.Any && !_inputReader.Flags.HasFlag(InputReaderFlags.AllowKeywordAny))
     {
         throw CreateException($"Input '{input.ToTokenString()}' not allowed at this location.");
     }
     if (_pressType != PressType.None)
     {
         Helper.RequireTrue(!_createChord && _multiplier == 1 && _modifiers == Modifiers.None);
         _inputReader._injectorStream.Add(input, _pressType == PressType.Hold);
         _pressType = PressType.None;
     }
     else
     {
         if (_createChord)
         {
             Helper.RequireTrue(_multiplier == 1);
             _inputReader._combos.Add(new Combo(input, _modifiers));
         }
         else
         {
             _inputReader._injectorStream.Add(input, _modifiers, _multiplier);
             _multiplier = 1;
         }
         _modifiers = Modifiers.None;
     }
 }
Esempio n. 7
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 /// <summary>
 /// Starts the button pressed animation.
 /// </summary>
 /// <param name="isPressed">If true, transitions into presesd; if false, transitions out of it.</param>
 private void doStartPressAnim(PressType pressType)
 {
     lock (animLO)
     {
         // If invoked but we're fully unpressed: nothing to do.
         if (pressType == PressType.NotPressed && pressAnimVal == 0)
         {
             return;
         }
         // If "not pressed" but we're just transitioning into pressed: make it a return trip.
         // Also make it a return trip if we're fully unpressed and just need to flash.
         if (pressType == PressType.NotPressed && pressAnimState == 1)
         {
             pressAnimState = 2;
         }
         else if (pressType == PressType.Flash)
         {
             pressAnimState = 2;
         }
         else
         {
             pressAnimState = pressType == PressType.Pressed ? 1 : -1;
         }
     }
     SubscribeToTimer();
     MakeMePaint(false, RenderMode.Invalidate);
 }
Esempio n. 8
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 public KeybindModel(string name, MouseButtons mouseButtons, PressType pressType, Action action)
 {
     Name         = name;
     MouseButtons = mouseButtons;
     PressType    = pressType;
     Action       = action;
 }
Esempio n. 9
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        private void HookEx_Events(object sender, WindowsHookExEventArgs e)
        {
            if (KeyChange == null)
            {
                return;
            }
            KeyboardLLHookStruct @struct   = (KeyboardLLHookStruct)Marshal.PtrToStructure((IntPtr)e.lParam, typeof(KeyboardLLHookStruct));
            PressType            pressType = PressType.None;
            VirtualKeys          vk        = (VirtualKeys)@struct.VirtualKeyCode;
            KeyboardState        state     = KeyboardState.FromCurrentState();
            char?inputChar = null;

            if (e.wParam.ToInt64() == WM.KEYDOWN || e.wParam.ToInt64() == WM.SYSKEYDOWN)
            {
                pressType = PressType.KeyDown;
            }
            else if (e.wParam.ToInt64() == WM.KEYUP || e.wParam.ToInt64() == WM.SYSKEYUP)
            {
                pressType = PressType.KeyUp;
            }
            // Get Press Char
            char?PressKey = null;

            byte[] inBuffer = new byte[2];
            if (User32.ToAscii(@struct.VirtualKeyCode,
                               @struct.ScanCode,
                               state.Bytes,
                               inBuffer,
                               @struct.Flags) == 1)
            {
                char ch = (char)inBuffer[0];
                if (!char.IsControl(ch))
                {
                    PressKey = ch;
                    if ((state.CapsLockToggled ^ state.ShiftPressed) && char.IsLetter(ch))
                    {
                        PressKey = char.ToUpper(ch);
                    }
                    inputChar = PressKey;
                }
            }
            var args = new KeyChangeEventArgs()
            {
                Handled       = false,
                PressType     = pressType,
                Key           = vk,
                KeyboardState = state,
                InputChar     = inputChar,
            };

            foreach (var action in KeyChange.GetInvocationList().Reverse())
            {
                action.DynamicInvoke(this, args);
                if (args.Handled)
                {
                    e.Handled = true;
                    return;
                }
            }
        }
Esempio n. 10
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 public override bool OnMouse(Vector2 pos, MouseButton button, PressType type)
 {
     if (button == MouseButton.Right && this.DestinationY == 0)
     {
         var game        = GameImpl.Instance;
         var closeEnough = Vector2.DistanceSquared(game.Player.Position, this.Position) <= 1;
         if (closeEnough && type == PressType.Pressed)
         {
             var inv = GameImpl.Instance.Player.Inventory;
             for (var i = 0; i < inv.Length; i++)
             {
                 if (inv[i] == null)
                 {
                     inv[i] = this.Item;
                     this.Map.Objects.Remove(this);
                     return(true);
                 }
             }
         }
         else
         {
             InterfaceManager.SetCursorType(CursorType.Pick, closeEnough ? 1F : 0.5F);
         }
     }
     return(false);
 }
Esempio n. 11
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 public KeySet(InputAction Action, KeyCode Key, PressType Press, Action Function)
 {
     this.Action = Action;
     this.Key = Key;
     this.Press = Press;
     this.Function = Function;
 }
Esempio n. 12
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 public static bool HandleMouse(MouseButton button, PressType type)
 {
     if (Overlay.OnMouse(button, type))
     {
         return(true);
     }
     return(CurrentInterface != null && CurrentInterface.OnMouse(button, type));
 }
Esempio n. 13
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 void Respond(PointerEventData.InputButton button, PressType interaction)
 {
     foreach (var binding in bindings)
     {
         if (binding.interaction == interaction && binding.button == button)
         {
             binding.Response.Invoke();
         }
     }
 }
Esempio n. 14
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 private void Update()
 {
     if (_pressType == PressType.PressDown)
     {
         if (Time.realtimeSinceStartup - _pressDownRealStartTime >= 0.2)
         {
             _pressType = PressType.LongPress;
             _longPressDown.Invoke();
         }
     }
 }
Esempio n. 15
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 public virtual bool OnKeyboard(string bind, PressType type)
 {
     for (var i = 0; i < this.Components.Count; i++)
     {
         if (this.Components[i].OnKeyboard(bind, type))
         {
             return(true);
         }
     }
     return(false);
 }
Esempio n. 16
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 public static void HandleKeyboard(string bind, PressType type)
 {
     if (Overlay.OnKeyboard(bind, type))
     {
         return;
     }
     if (CurrentInterface != null)
     {
         CurrentInterface.OnKeyboard(bind, type);
     }
 }
Esempio n. 17
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 public virtual bool OnMouse(MouseButton button, PressType type)
 {
     for (var i = 0; i < this.Components.Count; i++)
     {
         if (this.Components[i].OnMouse(button, type))
         {
             return(true);
         }
     }
     return(false);
 }
Esempio n. 18
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        public void InvokeIfMatched(MouseButtons mouseButtons, PressType pressType)
        {
            if (PressType != pressType)
            {
                return;
            }

            if (mouseButtons.Equals(MouseButtons))
            {
                Action?.Invoke();
            }
        }
Esempio n. 19
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        public override void OnPointerDown(PointerEventData eventData)
        {
            if (!interactable)
            {
                return;
            }

            base.OnPointerDown(eventData);

            _pressDownRealStartTime = Time.realtimeSinceStartup;
            _pressType = PressType.PressDown;
        }
Esempio n. 20
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        public void InvokeIfMatched(HotKey hotKey, PressType pressType)
        {
            if (HotKey == null || hotKey == null || PressType != pressType)
            {
                return;
            }

            if (hotKey.Equals(HotKey))
            {
                Action?.Invoke();
            }
        }
Esempio n. 21
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        /// <summary>
        ///     Sets a keybind to call the provided function
        /// </summary>
        /// <param name="name">Name of the keybind</param>
        /// <param name="hotKey">Hotkey in string format, per example: ALT+CTRL+SHIFT+D</param>
        /// <param name="pressType">The key type, either key up or key down</param>
        /// <param name="function">LUA function to call</param>
        /// <param name="args">Optional arguments for the passed function</param>
        public void SetKeybind(string name, string hotKey, PressType pressType, DynValue function, params DynValue[] args)
        {
            if (pressType != PressType.Down && pressType != PressType.Up)
            {
                throw new ScriptRuntimeException("Key type must either be Down or Up.");
            }

            var modifierKeys = ModifierKeys.None;
            var key          = Key.System;
            var hotKeyParts  = hotKey.Split('+').Select(p => p.Trim());

            foreach (var hotKeyPart in hotKeyParts)
            {
                if (hotKeyPart == "ALT")
                {
                    modifierKeys |= ModifierKeys.Alt;
                }
                else if (hotKeyPart == "CTRL")
                {
                    modifierKeys |= ModifierKeys.Control;
                }
                else if (hotKeyPart == "SHIFT")
                {
                    modifierKeys |= ModifierKeys.Shift;
                }
                else
                {
                    Enum.TryParse(hotKeyPart, true, out key);
                }
            }

            if (key == Key.System)
            {
                throw new ScriptRuntimeException($"Hotkey '{hotKey}' couldn't be parsed.");
            }

            var hk    = new HotKey(key, modifierKeys);
            var model = args != null
                ? new KeybindModel("LUA-" + name, hk, pressType, () => LuaManager.Call(function, args))
                : new KeybindModel("LUA-" + name, hk, pressType, () => LuaManager.Call(function));

            KeybindManager.AddOrUpdate(model);

            var existing = _keybindModels.FirstOrDefault(k => k.Name == model.Name);

            if (existing != null)
            {
                _keybindModels.Remove(existing);
            }

            _keybindModels.Add(model);
        }
Esempio n. 22
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 private void HandleHoldRelease(PressType pressType)
 {
     if (!_inputReader.Flags.HasFlag(InputReaderFlags.AllowHoldRelease))
     {
         throw CreateException("Cannot use a hold/release token at this location.");
     }
     if (_pressType != PressType.None)
     {
         throw CreateException("Unexpected token.");
     }
     _pressType = pressType;
     CheckConflict();
 }
Esempio n. 23
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        public ButtonAlias(Keys k, double holdable, double holdableRepeat, String a)
        {
            _association = a;
            _key = k;
            _holdable = holdable;

            // If they specified a repeated holdable, make sure we specify the initial to that
            // repeat by default
            if (_holdable == -1 && holdableRepeat >= 0)
            {
                _holdable = holdableRepeat;
            }
            _holdableRepeat = holdableRepeat;
            Pressed = PressType.None;
        }
Esempio n. 24
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        public ButtonAlias(Keys k, double holdable, double holdableRepeat, String a)
        {
            _association = a;
            _key         = k;
            _holdable    = holdable;

            // If they specified a repeated holdable, make sure we specify the initial to that
            // repeat by default
            if (_holdable == -1 && holdableRepeat >= 0)
            {
                _holdable = holdableRepeat;
            }
            _holdableRepeat = holdableRepeat;
            Pressed         = PressType.None;
        }
Esempio n. 25
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        public void Send(JavaMouseButton mouseType, PressType press)
        {
            if (m_isInPause)
            {
                return;
            }
            string instruction = "ms:";

            if (press == PressType.Press)
            {
                instruction = "mp:";
            }
            if (press == PressType.Release)
            {
                instruction = "mr:";
            }
            m_toSend.Enqueue(instruction + (int)mouseType);
        }
Esempio n. 26
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        public void Send(JavaKeyEvent keyToType, PressType press)
        {
            if (m_isInPause)
            {
                return;
            }
            string instruction = "ks:";

            if (press == PressType.Press)
            {
                instruction = "kp:";
            }
            if (press == PressType.Release)
            {
                instruction = "kr:";
            }
            m_toSend.Enqueue(instruction + keyToType.ToString());
        }
Esempio n. 27
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 public override bool OnMouse(MouseButton button, PressType type)
 {
     if (button == MouseButton.Left && type == PressType.Pressed)
     {
         if (!this.IsMousedComponent())
         {
             return(false);
         }
         var temp = this.Interface.CursorItem;
         if (temp != null && this.fits != null && !this.fits(temp))
         {
             return(false);
         }
         this.Interface.CursorItem = this.Items[this.Index];
         this.Items[this.Index]    = temp;
         return(true);
     }
     return(false);
 }
Esempio n. 28
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        private static void ProcessKey(KeyEventArgs keyEventArgs, PressType pressType)
        {
            // Don't trigger if the key itself is a modifier
            if (keyEventArgs.KeyCode == Keys.LShiftKey || keyEventArgs.KeyCode == Keys.RShiftKey ||
                keyEventArgs.KeyCode == Keys.LControlKey || keyEventArgs.KeyCode == Keys.RControlKey ||
                keyEventArgs.KeyCode == Keys.LMenu || keyEventArgs.KeyCode == Keys.RMenu)
            {
                return;
            }

            // Create a WPF ModifierKeys enum
            var modifiers = ModifierKeysFromBooleans(keyEventArgs.Alt, keyEventArgs.Control, keyEventArgs.Shift);

            // Create a HotKey object for comparison
            var hotKey = new HotKey(KeyInterop.KeyFromVirtualKey(keyEventArgs.KeyValue), modifiers);

            foreach (var keybindModel in KeybindModels)
            {
                keybindModel.InvokeIfMatched(hotKey, pressType);
            }
        }
Esempio n. 29
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        public override void OnPointerUp(PointerEventData eventData)
        {
            if (!interactable)
            {
                return;
            }

            base.OnPointerUp(eventData);

            switch (_pressType)
            {
            case PressType.LongPress:
                _longPressUp.Invoke();
                break;

            case PressType.PressDown:
                _pressClick.Invoke();
                break;
            }

            _pressType = PressType.Unknow;
        }
Esempio n. 30
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 public override bool OnMouse(MouseButton button, PressType type)
 {
     if (type == PressType.Pressed)
     {
         var moused = this.GetMousedComponent();
         if (this.ContextMenu != null && moused != this.ContextMenu)
         {
             this.ContextMenu.Close();
         }
         if (button == MouseButton.Right)
         {
             var slot = moused as ItemSlot;
             if (slot?.Items[slot.Index] != null)
             {
                 this.ContextMenu = new InvContextMenu(this, slot, MousePos);
                 this.AddComponent(this.ContextMenu);
                 return(true);
             }
         }
     }
     return(base.OnMouse(button, type));
 }
Esempio n. 31
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 public override bool OnMouse(Vector2 pos, MouseButton button, PressType type)
 {
     if (button == MouseButton.Left)
     {
         var game        = GameImpl.Instance;
         var closeEnough = Vector2.DistanceSquared(game.Player.Position, this.Position + new Vector2(2.5F, 0)) <= 2 * 2;
         if (closeEnough && type == PressType.Pressed)
         {
             CutsceneManager.Fade(0.03F, () => {
                 var map = game.Maps[this.destination];
                 game.Player.Teleport(map, map.EntryPoint);
                 game.Player.StopAndFace(Direction.Up);
                 CutsceneManager.Fade(-0.03F);
             });
             return(true);
         }
         else
         {
             InterfaceManager.SetCursorType(CursorType.Door, closeEnough ? 1F : 0.5F);
         }
     }
     return(false);
 }
Esempio n. 32
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 internal StreamType()
 {
     this.ContentList = new List<ContentType>();
     this.Press = new PressType();
 }
        public void DoPress(PressType press)
        {
            /*
            if (_isCalledInThisFrame)
            {
                _isCalledInThisFrame = false;
                return;
            }
            */

            if (_goalId < 0) return;

            //Debug.Log("Pressed: " + press);
            if (NextGoalPress() == press)
            {
                _currentPresses.Add(press);

                if(_currentPresses.Count == 1)
                {

                    //AudioMngr.success.pitch = 1f;
                    AudioMngr.ChangeSuccessPitch(1f);
                    AudioMngr.SuccessPlay();

                    if(OneImg.sprite == ShortSprite)
                    {
                        OneImg.sprite = SuccessShortSprite;
                    }
                    else
                    {
                        OneImg.sprite = SuccessLongSprite;
                    }
                }
                else if(_currentPresses.Count == 2)
                {
                    //AudioMngr.success.pitch = 1.2f;
                    AudioMngr.ChangeSuccessPitch(1.15f);
                    AudioMngr.SuccessPlay();
                    if(TwoImg.sprite == ShortSprite)
                    {
                        TwoImg.sprite = SuccessShortSprite;
                    }
                    else
                    {
                        TwoImg.sprite = SuccessLongSprite;
                    }
                }
                else if(_currentPresses.Count == 3)
                {
                    //AudioMngr.success.pitch = 1.4f;
                    AudioMngr.ChangeSuccessPitch(1.4f);
                    AudioMngr.SuccessPlay();
                    if(ThreeImg.sprite == ShortSprite)
                    {
                        ThreeImg.sprite = SuccessShortSprite;
                    }
                    else
                    {
                        ThreeImg.sprite = SuccessLongSprite;
                    }
                }

                if (_currentPresses.Count != _currentGoal.Count) return;
                PoseSucceeded();
            }
            else
            {
                PoseFailed();
                ScoreSystem.comboCount = 0;
                ScoreSystem.comboTimeReset();
            }
        }
Esempio n. 34
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 public void MouseClick(JavaMouseButton button, PressType press = PressType.Stroke)
 {
     m_linkedProcessUse.Send(button, press);
 }
Esempio n. 35
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 /// <summary>
 /// Starts the button pressed animation.
 /// </summary>
 /// <param name="isPressed">If true, transitions into presesd; if false, transitions out of it.</param>
 private void doStartPressAnim(PressType pressType)
 {
     lock (animLO)
     {
         // If invoked but we're fully unpressed: nothing to do.
         if (pressType == PressType.NotPressed && pressAnimVal == 0) return;
         // If "not pressed" but we're just transitioning into pressed: make it a return trip.
         // Also make it a return trip if we're fully unpressed and just need to flash.
         if (pressType == PressType.NotPressed && pressAnimState == 1)
             pressAnimState = 2;
         else if (pressType == PressType.Flash)
             pressAnimState = 2;
         else
             pressAnimState = pressType == PressType.Pressed ? 1 : -1;
     }
     SubscribeToTimer();
     MakeMePaint(false, RenderMode.Invalidate);
 }
Esempio n. 36
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            internal StreamType(XmlNode node)
                : this()
            {
                foreach (var childObj in node.ChildNodes)
                {
                    var child = (XmlNode)childObj;
                    var text = child.InnerText;

                    switch (child.Name)
                    {
                        case "id":
                            this.Id = int.Parse(text.Substring(2));
                            break;
                        case "title":
                            this.Title = text;
                            break;
                        case "description":
                            this.Description = text;
                            break;
                        case "comment_count":
                            this.CommentCount = StrUtil.ToInt(text, 0);
                            break;
                        case "watch_count":
                            this.WatchCount = StrUtil.ToInt(text, 0);
                            break;
                        case "danjo_comment_mode":
                            this.DanjoCommentMode = StrUtil.ToBool(text, false);
                            break;
                        case "nicoden":
                            this.IsNicoDen = StrUtil.ToBool(text, false);
                            break;
                        case "allow_netduetto":
                            this.AllowNetduetto = StrUtil.ToBool(text, false);
                            break;
                        case "relay_comment":
                            this.RelayComment = text;
                            break;
                        case "park":
                            this.IsPark = StrUtil.ToBool(text, false);
                            break;
                        case "nd_token":
                            this.NdToken = text;
                            break;
                        case "bourbon_url":
                            this.BourbonUrl = text;
                            break;
                        case "full_video":
                            this.FullVideo = text;
                            break;
                        case "after_video":
                            this.AfterVideo = text;
                            break;
                        case "before_video":
                            this.BeforeVideo = text;
                            break;
                        case "kickout_video":
                            this.KickoutVideo = text;
                            break;
                        case "header_comment":
                            this.HeaderComment = text;
                            break;
                        case "footer_comment":
                            this.FooterComment = text;
                            break;
                        case "plugin_delay":
                            this.PluginDelay = text;
                            break;
                        case "plugin_url":
                            this.PluginUrl = text;
                            break;
                        case "provider_type":
                            this.ProviderType = StrUtil.ToProvider(text);
                            break;
                        case "default_community":
                            this.DefaultCommunity = text;
                            break;
                        case "archive":
                            this.IsArchive = StrUtil.ToBool(text, false);
                            break;
                        case "is_dj_stream":
                            this.IsDjStream = StrUtil.ToBool(text, false);
                            break;
                        case "twitter_tag":
                            this.TwitterTag = text;
                            break;
                        case "is_owner":
                            this.IsOwner = StrUtil.ToBool(text, false);
                            break;
                        case "owner_id":
                            this.OwnerId = StrUtil.ToInt(text, -1);
                            break;
                        case "owner_name":
                            this.OwnerName = text;
                            break;
                        case "is_reserved":
                            this.IsReserved = StrUtil.ToBool(text, false);
                            break;
                        case "base_time":
                            this.BaseTime = StrUtil.ToDateTime(text);
                            break;
                        case "open_time":
                            this.OpenTime = StrUtil.ToDateTime(text);
                            break;
                        case "start_time":
                            this.StartTime = StrUtil.ToDateTime(text);
                            break;
                        case "end_time":
                            this.EndTime = StrUtil.ToDateTime(text);
                            break;
                        case "ichiba_notice_enable":
                            this.IsIchibaNoticeEnable = StrUtil.ToBool(text, false);
                            break;
                        case "comment_lock":
                            this.IsCommentLock = StrUtil.ToBool(text, false);
                            break;
                        case "background_comment":
                            this.IsBackgroundComment = StrUtil.ToBool(text, false);
                            break;
                        case "contents_list":
                            foreach (var childObj2 in child.ChildNodes)
                            {
                                var child2 = (XmlNode)childObj2;

                                if (child2.Name == "contents")
                                {
                                    var content = new ContentType(child2);
                                    this.ContentList.Add(content);
                                }
                            }
                            break;
                        case "press":
                            this.Press = new PressType(child);
                            break;
                    }
                }
            }