Esempio n. 1
0
    void OnGUI()
    {
        if (window == null)
        {
            this.Close();
            return;
        }

        if (setToPublishMenu)
        {
            presetOrPublish  = 1;
            setToPublishMenu = false;
        }
        EditorGUILayout.BeginVertical();
        scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, false);
        EditorGUILayout.Separator();
        EditorGUILayout.LabelField(playgroundLanguage.playgroundPresetWizard, EditorStyles.largeLabel, GUILayout.Height(20));
        EditorGUILayout.Separator();

        GUILayout.BeginVertical("box");
        int tmpPresetOrPublish = presetOrPublish;

        presetOrPublish = GUILayout.Toolbar(presetOrPublish, new string[] { playgroundLanguage.preset, playgroundLanguage.publish }, EditorStyles.toolbarButton);
        if (presetOrPublish == 0)
        {
            EditorGUILayout.HelpBox(playgroundLanguage.presetText, MessageType.Info);
        }
        else
        {
            EditorGUILayout.HelpBox(playgroundLanguage.publishPresetText, MessageType.Info);
        }
        if (tmpPresetOrPublish != presetOrPublish && presetOrPublish == 1)
        {
            RefreshFromPresetList();
        }
        if (presetOrPublish == 1)
        {
            GUILayout.BeginHorizontal();
            EditorGUILayout.Space();
            if (GUILayout.Button(playgroundLanguage.publishingGuide, EditorStyles.miniButton, GUILayout.ExpandWidth(false)))
            {
                Application.OpenURL("http://polyfied.com/products/particle-playground/playground-resources/publishing-guide/");
            }
            GUILayout.EndHorizontal();
            EditorGUILayout.Separator();
        }
        EditorGUILayout.Separator();

        GUILayout.BeginHorizontal();

        if (presetOrPublish == 0)
        {
            EditorGUILayout.PrefixLabel(playgroundLanguage.particleSystem);

            // Particle System to become a preset
            GameObject selectedObj = particleSystemObject;
            particleSystemObject = EditorGUILayout.ObjectField(particleSystemObject, typeof(GameObject), true) as GameObject;
            if (particleSystemObject != selectedObj)
            {
                // Check if this is a Particle Playground System
                if (particleSystemObject != null)
                {
                    // Set new name if user hasn't specified one
                    if (particleSystemName == "")
                    {
                        particleSystemName = particleSystemObject.name;
                    }

                    showError1 = false;
                }
                else
                {
                    showError1 = true;
                }
            }

            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal();
            EditorGUILayout.PrefixLabel(playgroundLanguage.icon);
            particleSystemIcon = EditorGUILayout.ObjectField(particleSystemIcon, typeof(Texture2D), false) as Texture2D;
            GUILayout.EndHorizontal();
            particleSystemName = EditorGUILayout.TextField(playgroundLanguage.nameText, particleSystemName);
            selectedCategory   = EditorGUILayout.IntPopup(playgroundLanguage.category, selectedCategory, categories, categoryValues);
            childConnected     = EditorGUILayout.Toggle(playgroundLanguage.childConnected, childConnected);
        }
        else
        {
            GUILayout.EndHorizontal();
            EditorGUILayout.PrefixLabel(playgroundLanguage.presets);

            // Selection of presets to export
            totalSelected = 0;
            presetScroll  = EditorGUILayout.BeginScrollView(presetScroll);
            for (int c = 0; c < PlaygroundParticleWindowC.presetCategories.Count; c++)
            {
                for (int i = 0; i < PlaygroundParticleWindowC.presetCategories[c].presetObjects.Count; i++)
                {
                    GUILayout.BeginHorizontal();
                    PresetObjectC thisPreset = PlaygroundParticleWindowC.presetCategories[c].presetObjects[i];
                    thisPreset.selected = GUILayout.Toggle(thisPreset.selected, "", GUILayout.MaxWidth(24f));
                    if (GUILayout.Button(thisPreset.presetImage, EditorStyles.label, new GUILayoutOption[] { GUILayout.Width(24), GUILayout.Height(24) }))
                    {
                        thisPreset.selected = !thisPreset.selected;
                    }
                    if (GUILayout.Button(thisPreset.presetObject.name, EditorStyles.label))
                    {
                        thisPreset.selected = !thisPreset.selected;
                    }
                    if (thisPreset.selected)
                    {
                        totalSelected++;
                    }
                    GUILayout.EndHorizontal();
                }
            }
            EditorGUILayout.EndScrollView();
        }
        EditorGUILayout.Separator();

        GUI.enabled = presetOrPublish == 0 || presetOrPublish == 1 && totalSelected > 0;
        GUILayout.BeginHorizontal();
        if (GUILayout.Button(playgroundLanguage.create, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
        {
            if (particleSystemName != null && particleSystemName != "")
            {
                particleSystemName = particleSystemName.Trim();
            }
            if (presetOrPublish == 0 && particleSystemObject != null && particleSystemName != "")
            {
                string tmpName = particleSystemObject.name;
                particleSystemObject.name = particleSystemName;
                CreatePreset();
                particleSystemObject.name = tmpName;
            }
            else
            if (presetOrPublish == 1)
            {
                CreatePublicPreset();
            }
        }
        EditorGUILayout.Separator();
        if (presetOrPublish == 1)
        {
            EditorGUILayout.LabelField(playgroundLanguage.selected + ": " + totalSelected + "/" + PlaygroundParticleWindowC.presetNames.Count, EditorStyles.miniLabel, new GUILayoutOption[] { GUILayout.ExpandWidth(false), GUILayout.MaxWidth((playgroundLanguage.selected.Length * 6f) + 30f) });
        }
        GUILayout.EndHorizontal();
        GUI.enabled = true;
        GUILayout.EndVertical();

        // Space for error messages
        if (showError1 && particleSystemObject != null)
        {
            EditorGUILayout.HelpBox(playgroundLanguage.gameObjectIsNotPlayground, MessageType.Error);
        }

        GUILayout.EndScrollView();
        GUILayout.EndVertical();
    }
    void OnGUI()
    {
        if (window == null)
        {
            this.Close();
            return;
        }

        EditorGUILayout.BeginVertical();

        scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, false);
        EditorGUILayout.Separator();
        EditorGUILayout.LabelField(playgroundLanguage.presetManager, EditorStyles.largeLabel, GUILayout.Height(20));
        EditorGUILayout.Separator();

        GUILayout.BeginVertical("box");
        EditorGUILayout.HelpBox(playgroundLanguage.categoriesInfo, MessageType.Info);
        EditorGUILayout.Separator();

        for (int i = 0; i < PlaygroundParticleWindowC.presetCategories.Count; i++)
        {
            GUILayout.BeginVertical("box");

            GUILayout.BeginHorizontal();

            PresetCategory thisCategory = PlaygroundParticleWindowC.presetCategories[i];

            bool isProtectedFolder = thisCategory.categoryName == "Uncategorized" || thisCategory.categoryName == "Resources";

            // Category unfold
            thisCategory.foldout = GUILayout.Toggle(thisCategory.foldout, "", EditorStyles.foldout, GUILayout.MaxWidth(16f));

            // Category name
            GUI.enabled = !isProtectedFolder;
            GUI.SetNextControlName(thisCategory.categoryName);
            thisCategory.tmpNewName = EditorGUILayout.TextField(thisCategory.tmpNewName, EditorStyles.toolbarTextField);
            GUI.enabled             = true;
            if (!isProtectedFolder && thisCategory.tmpNewName != thisCategory.categoryName)
            {
                if (GUILayout.Button(playgroundLanguage.rename, GUILayout.ExpandWidth(false)))
                {
                    bool isValidFolderName = IsValidFolderName(thisCategory.tmpNewName);
                    if (isValidFolderName)
                    {
                        if (AssetDatabase.RenameAsset("Assets/" + thisCategory.categoryLocation, thisCategory.tmpNewName).Length == 0)
                        {
                            AssetDatabase.Refresh();

                            // Succesfully renamed
                            thisCategory.categoryName = thisCategory.tmpNewName;
                            requestFocusControl       = true;
                            focusControlName          = thisCategory.categoryName;
                            return;
                        }
                        else
                        {
                            thisCategory.tmpNewName = thisCategory.categoryName;
                        }
                    }
                    else
                    {
                        thisCategory.tmpNewName = thisCategory.categoryName;
                    }
                }
            }

            // Show amount of selected presets
            int selectedPresetsInCategory = 0;
            for (int x = 0; x < thisCategory.presetObjects.Count; x++)
            {
                if (thisCategory.presetObjects[x].selected)
                {
                    selectedPresetsInCategory++;
                }
            }
            GUI.enabled = selectedPresetsInCategory > 0;
            GUILayout.Label("(" + selectedPresetsInCategory.ToString() + "/" + thisCategory.presetObjects.Count.ToString() + ")");
            GUI.enabled = true;

            EditorGUILayout.Separator();

            // Remove category
            GUI.enabled = !isProtectedFolder;
            if (GUILayout.Button("-", EditorStyles.toolbarButton, new GUILayoutOption[] { GUILayout.Width(18), GUILayout.Height(16) }) && !isProtectedFolder)
            {
                if (EditorUtility.DisplayDialog(playgroundLanguage.removeCategory,
                                                thisCategory.categoryName + " " + playgroundLanguage.removeCategoryText,
                                                playgroundLanguage.yes,
                                                playgroundLanguage.no))
                {
                    // Move all presets contained to "Uncategorized" (parent folder) before removing the category folder
                    string[] presetsInCategory = Directory.GetFiles(Application.dataPath + "/" + thisCategory.categoryLocation);
                    foreach (string presetLoc in presetsInCategory)
                    {
                        string convertedPresetPath = presetLoc.Substring(Application.dataPath.Length - 6);
                        Object presetPathObject    = (Object)AssetDatabase.LoadAssetAtPath(convertedPresetPath, typeof(Object));
                        if (presetPathObject != null && (presetPathObject.GetType().Name) == "GameObject")
                        {
                            AssetDatabase.MoveAsset(convertedPresetPath, "Assets/" + playgroundSettings.playgroundPath + playgroundSettings.examplePresetPath + presetPathObject.name);
                        }
                    }
                    AssetDatabase.MoveAssetToTrash("Assets/" + thisCategory.categoryLocation);
                    AssetDatabase.Refresh();
                    GUI.FocusControl(null);
                    return;
                }
            }
            GUI.enabled = true;

            GUILayout.EndHorizontal();

            // List of presets
            if (thisCategory.foldout)
            {
                EditorGUILayout.Separator();

                // Mixed selection
                if (thisCategory.presetObjects.Count > 0)
                {
                    EditorGUI.showMixedValue = selectedPresetsInCategory > 0 && selectedPresetsInCategory < thisCategory.presetObjects.Count;
                    bool multiSelect = selectedPresetsInCategory > 0;
                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.BeginHorizontal();
                    GUILayout.Space(4f);
                    multiSelect = EditorGUILayout.Toggle(multiSelect);
                    EditorGUILayout.EndHorizontal();
                    if (EditorGUI.EndChangeCheck())
                    {
                        for (int x = 0; x < thisCategory.presetObjects.Count; x++)
                        {
                            thisCategory.presetObjects[x].selected = multiSelect;
                        }
                    }
                    EditorGUI.showMixedValue = false;
                }

                EditorGUI.indentLevel++;

                if (thisCategory.presetObjects.Count > 0)
                {
                    for (int x = 0; x < thisCategory.presetObjects.Count; x++)
                    {
                        GUILayout.BeginHorizontal("box");
                        PresetObjectC thisPreset = thisCategory.presetObjects[x];
                        thisPreset.selected = GUILayout.Toggle(thisPreset.selected, "", GUILayout.MaxWidth(24f));
                        if (GUILayout.Button(thisPreset.presetImage, EditorStyles.label, new GUILayoutOption[] { GUILayout.Width(24), GUILayout.Height(24) }) ||
                            GUILayout.Button(thisPreset.presetObject.name, EditorStyles.label))
                        {
                            EditorGUIUtility.PingObject(thisPreset.presetObject);
                        }
                        GUILayout.EndHorizontal();
                    }
                }
                else
                {
                    GUI.enabled = false;
                    GUILayout.Label(playgroundLanguage.empty);
                    GUI.enabled = true;
                }
                EditorGUI.indentLevel--;
            }

            GUILayout.EndVertical();
        }

        // New category creation
        EditorGUILayout.Separator();
        GUILayout.BeginHorizontal();
        if (GUILayout.Button(playgroundLanguage.create, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
        {
            if (IsValidFolderName(createCategoryName))
            {
                createCategoryName = createCategoryName.Trim();
                string createdFolder = AssetDatabase.CreateFolder("Assets/" + playgroundSettings.playgroundPath + (playgroundSettings.examplePresetPath).Substring(0, playgroundSettings.examplePresetPath.Length - 1), createCategoryName);
                if (createdFolder != null && createdFolder.Length > 0)
                {
                    AssetDatabase.Refresh();
                    foreach (PresetCategory cat in PlaygroundParticleWindowC.presetCategories)
                    {
                        if (AssetDatabase.AssetPathToGUID("Assets/" + cat.categoryLocation) == createdFolder)
                        {
                            cat.foldout         = true;
                            requestFocusControl = true;
                            focusControlName    = cat.categoryName;
                            break;
                        }
                    }
                    createCategoryName = "New Category";
                    return;
                }
            }
        }
        createCategoryName = EditorGUILayout.TextField(createCategoryName, EditorStyles.toolbarTextField);
        GUILayout.EndHorizontal();

        GUILayout.EndVertical();

        GUILayout.EndScrollView();

        int  selectedPresets        = 0;
        bool isResourcesPresetsOnly = true;

        for (int i = 0; i < PlaygroundParticleWindowC.presetCategories.Count; i++)
        {
            for (int x = 0; x < PlaygroundParticleWindowC.presetCategories[i].presetObjects.Count; x++)
            {
                if (PlaygroundParticleWindowC.presetCategories[i].presetObjects[x].selected)
                {
                    if (PlaygroundParticleWindowC.presetCategories[i].presetObjects[x].example)
                    {
                        isResourcesPresetsOnly = false;
                    }
                    selectedPresets++;
                }
            }
        }

        // Bottom toolbar for selected presets
        if (selectedPresets > 0)
        {
            EditorGUILayout.BeginHorizontal("box");
            EditorGUILayout.LabelField(playgroundLanguage.selected + ": " + selectedPresets.ToString(), GUILayout.MaxWidth(90));

            // Move selected presets
            if (categoryNames == null || categoryNames.Length != PlaygroundParticleWindowC.presetCategories.Count + 1)
            {
                categoryNames    = new string[PlaygroundParticleWindowC.presetCategories.Count + 1];
                categoryNames[0] = playgroundLanguage.move + "...";
                for (int i = 0; i < PlaygroundParticleWindowC.presetCategories.Count; i++)
                {
                    categoryNames[i + 1] = PlaygroundParticleWindowC.presetCategories[i].categoryName;
                }
            }
            int selectedMoveCategory = 0;
            EditorGUI.BeginChangeCheck();
            selectedMoveCategory = EditorGUILayout.Popup(selectedMoveCategory, categoryNames, EditorStyles.toolbarPopup);
            if (EditorGUI.EndChangeCheck())
            {
                if (selectedMoveCategory > 0)
                {
                    List <Object> movedObjects = new List <Object>();
                    foreach (PresetCategory cat in PlaygroundParticleWindowC.presetCategories)
                    {
                        foreach (PresetObjectC obj in cat.presetObjects)
                        {
                            if (obj.selected)
                            {
                                movedObjects.Add(obj.presetObject);
                                AssetDatabase.MoveAsset(AssetDatabase.GetAssetPath(obj.presetObject), "Assets/" + PlaygroundParticleWindowC.presetCategories[selectedMoveCategory - 1].categoryLocation + "/" + obj.presetObject.name);
                            }
                        }
                    }
                    AssetDatabase.Refresh();

                    // Select the moved objects once again for less confusion
                    foreach (PresetCategory cat in PlaygroundParticleWindowC.presetCategories)
                    {
                        foreach (PresetObjectC obj in cat.presetObjects)
                        {
                            if (movedObjects.Contains(obj.presetObject))
                            {
                                obj.selected = true;
                            }
                        }
                    }

                    // Open the index, correct if 'Uncategorized' got removed in the process
                    int openIndex = selectedMoveCategory - 1 < PlaygroundParticleWindowC.presetCategories.Count? selectedMoveCategory - 1 : selectedMoveCategory - 2;
                    PlaygroundParticleWindowC.presetCategories[openIndex].foldout = true;
                }
            }

            GUILayout.Space(4f);

            // Convert selected presets to Resources
            GUI.enabled = !isResourcesPresetsOnly;
            if (GUILayout.Button(playgroundLanguage.convertTo + " " + playgroundLanguage.resources, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
            {
                if (EditorUtility.DisplayDialog(playgroundLanguage.convertPresetsIntoResources,
                                                playgroundLanguage.convertPresetsIntoResourcesText,
                                                playgroundLanguage.yes,
                                                playgroundLanguage.no))
                {
                    List <Object> convertedObjects = new List <Object>();

                    foreach (PresetCategory cat in PlaygroundParticleWindowC.presetCategories)
                    {
                        foreach (PresetObjectC obj in cat.presetObjects)
                        {
                            if (obj.selected)
                            {
                                if (!Directory.Exists(Application.dataPath + "/" + playgroundSettings.playgroundPath + playgroundSettings.presetPath))
                                {
                                    Directory.CreateDirectory(Application.dataPath + "/" + playgroundSettings.playgroundPath + playgroundSettings.presetPath);
                                    AssetDatabase.Refresh();
                                }
                                convertedObjects.Add(obj.presetObject);
                                AssetDatabase.MoveAsset(AssetDatabase.GetAssetPath(obj.presetObject), "Assets/" + playgroundSettings.playgroundPath + playgroundSettings.presetPath + obj.presetObject.name);
                            }
                        }
                    }

                    // Select the converted objects once again for less confusion
                    foreach (PresetCategory cat in PlaygroundParticleWindowC.presetCategories)
                    {
                        foreach (PresetObjectC obj in cat.presetObjects)
                        {
                            if (convertedObjects.Contains(obj.presetObject))
                            {
                                obj.selected = true;
                            }
                        }
                    }

                    PlaygroundParticleWindowC.presetCategories[PlaygroundParticleWindowC.presetCategories.Count - 1].foldout = true;
                }
            }
            GUI.enabled = true;

            GUILayout.Space(4f);

            // Remove selected presets
            if (GUILayout.Button(playgroundLanguage.remove, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
            {
                if (EditorUtility.DisplayDialog(playgroundLanguage.removeSelectedPresets,
                                                playgroundLanguage.removeSelectedPresetsText,
                                                playgroundLanguage.yes,
                                                playgroundLanguage.no))
                {
                    foreach (PresetCategory cat in PlaygroundParticleWindowC.presetCategories)
                    {
                        foreach (PresetObjectC obj in cat.presetObjects)
                        {
                            if (obj.selected)
                            {
                                AssetDatabase.MoveAssetToTrash(AssetDatabase.GetAssetPath(obj.presetObject));
                            }
                        }
                    }
                }
            }

            GUILayout.Space(4f);

            // Publish selected presets
            if (GUILayout.Button(playgroundLanguage.publish, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
            {
                PlaygroundCreatePresetWindowC.ShowWindowPublish();
            }

            EditorGUILayout.Separator();

            // Deselect selected presets
            if (GUILayout.Button(playgroundLanguage.deselectAll, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
            {
                for (int i = 0; i < PlaygroundParticleWindowC.presetCategories.Count; i++)
                {
                    for (int x = 0; x < PlaygroundParticleWindowC.presetCategories[i].presetObjects.Count; x++)
                    {
                        PlaygroundParticleWindowC.presetCategories[i].presetObjects[x].selected = false;
                    }
                }
            }
            EditorGUILayout.EndHorizontal();
        }

        EditorGUILayout.EndVertical();

        if (requestFocusControl)
        {
            EditorGUI.FocusTextInControl(focusControlName);
            requestFocusControl = false;
        }
    }