private void AddPresenter()
        {
            var newPresenter = TvSeriesPresenter.NewPresenter(_tvSeriesId);

            Presenters.Add(newPresenter);
            SelectedPresenter = newPresenter;
        }
Esempio n. 2
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        public PresentersDto AddNewPresenter(PresenterCreationDTO newPresenter)
        {
            int id = Int32.Parse(Presenters.Max((presenter) => presenter.Id)) + 1;


            PresentersDto presenterToAdd = new PresentersDto(id.ToString(), newPresenter.Name, newPresenter.BirthYear,
                                                             newPresenter.DeathYear);

            Presenters.Add(presenterToAdd);
            return(presenterToAdd);
        }
Esempio n. 3
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 public void AddPanel(BasePresenter panel)
 {
     if (panel == null)
     {
         return;
     }
     if (Presenters.Contains(panel))
     {
         return;
     }
     panel.IsSubPresenter = true;
     Presenters.Add(panel);
 }
Esempio n. 4
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        IClipPresenter TransitToNextClip(Clip nextClip)
        {
            var nextPresenter = _factory.CreatePresenterForClip(nextClip);

            _presenterInFocus = nextPresenter;

            Presenters.Add(nextPresenter);

            nextPresenter.StartEntranceSequence();

            nextPresenter.ReadyForCrossfade += Clip_ReadyForCrossfade;

            return(nextPresenter);
        }
Esempio n. 5
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        /// <summary>
        /// Initializes a new instance of the <see cref="PanelContainerBase"/> class.
        /// </summary>
        /// <param name="another">Another <see cref="PanelContainerBase"/> instance to copy data from.</param>
        protected PanelContainerBase(PanelContainerBase another)
        {
            if (another.Header != null)
            {
                Header = (IPanelHeader)another.Header.Clone();
            }

            // Deep copy all childs
            foreach (IPresenter child in another.Presenters)
            {
                if (child is IPanel)
                {
                    Presenters.Add((IPanel)((IPanel)child).Clone());
                }
            }
        }
Esempio n. 6
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 public PresenterGroup(List <BasePresenter> panels)
 {
     if (panels == null)
     {
         throw new ArgumentNullException("panels");
     }
     if (panels.Count == 0)
     {
         throw new InvalidOperationException("panels.Length == 0");
     }
     Presenters.Clear();
     foreach (var item in panels)
     {
         if (item.OwnerdPresenterGroup != null)
         {
             CLog.Error("item 已经被挂在某个PanelGroup下面");
             continue;
         }
         item.IsSubPresenter       = true;
         item.OwnerdPresenterGroup = this;
         Presenters.Add(item);
     }
 }
Esempio n. 7
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        /// <summary>
        /// 通过数量初始化
        /// </summary>
        /// <param name="count"></param>
        public void InitCount <TP, TD>(int count) where TP : Presenter <TD>, new() where TD : PresenterData, new()
        {
            if (IsInitedCount)
            {
                CLog.Error("InitCount 无法初始化2次!!!!");
                return;
            }
            IsInitedCount = true;
            GOs.Clear();
            for (int i = 0; i < Trans.childCount; ++i)
            {
                Transform temp = Trans.GetChild(i);
                var       ele  = temp.GetComponent <LayoutElement>();
                if (ele != null && ele.ignoreLayout)
                {
                    continue;
                }
                GOs.Add(temp.gameObject);
                temp.gameObject.SetActive(false);
            }
            if (Prefab == null && GOs.Count > 0)
            {
                Prefab = GOs[0];
            }
            if (Prefab == null)
            {
                CLog.Error("{0}: Prefab == null", Path);
                return;
            }
            if (count <= 0)
            {
                CLog.Error("Count <= 0");
            }
            if (Prefab.name.StartsWith(BaseConstMgr.STR_Base))
            {
                CLog.Error($"不能使用基础UI Prefab 初始化:{Prefab.name}");
            }

            //差值
            int subCount = count - GOs.Count;

            if (subCount > 0)
            {
                //生成剩余的游戏对象
                for (int i = 0; i < subCount; ++i)
                {
                    GameObject temp = GameObject.Instantiate(Prefab, this.RectTrans.position, this.RectTrans.rotation) as GameObject;
                    (temp.transform as RectTransform).SetParent(this.RectTrans);
                    (temp.transform as RectTransform).localScale = Vector3.one;
                    GOs.Add(temp);
                }
            }

            for (int i = 0; i < count; ++i)
            {
                GOs[i].SetActive(true);
                var tempPresenter = GOs[i].GetComponent <TP>();
                Presenters.Add(tempPresenter);

                if (tempPresenter is BaseCheckBox checkBox)
                {
                    checkBox.IsToggleGroup = IsToggleGroup;
                    ToggleGroupCheckBoxs.Add(checkBox);
                }
            }

            //设置数量
            //Count = GOs.Count;
        }
Esempio n. 8
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 /// <summary>
 /// 加载Presenter,只在初始化OnInitialize()时候调用
 /// </summary>
 /// <param name="presenter">The presenter.</param>
 protected virtual void LoadPresenters(TIDetailPresenter presenter)
 {
     Presenters.Add(presenter);
 }