Esempio n. 1
0
    void PresentCaught(GameObject thrownObject)
    {
        PresentController presentController = thrownObject.GetComponent <PresentController>();
        PlayerController  throwerController = presentController.GetThrower().GetComponent <PlayerController>();

        if (presentController.IsCaught())
        {
            return;
        }

        //Score
        int multiplier;

        if (!presentController.IsPresent())
        {
            multiplier = throwerController.IncrementScore(scoreValue);
            StartCoroutine("RunBully");
        }
        else
        {
            multiplier = throwerController.IncrementScore(-scoreValue);
            StartCoroutine("StunBully");
        }

        //Save Stat
        GameStats.IncrementStat(GameStats.Stat.BulliesCaught);

        //Show score text
        CreateScoreText(multiplier);
        //Catch new object
        presentController.SetCaught(false);
    }
Esempio n. 2
0
    void PresentCaught(GameObject thrownObject)
    {
        PresentController presentController = thrownObject.GetComponent <PresentController>();
        PlayerController  throwerController = presentController.GetThrower().GetComponent <PlayerController>();

        if (presentController.IsCaught())
        {
            return;
        }

        //Score
        int multiplier;

        if (presentController.IsPresent())
        {
            multiplier = throwerController.IncrementScore(scoreValue);
            PlaySound(presentCatchSound);
            //Powerup
            if (powerup)
            {
                powerup.GetComponent <ApplyPowerupController>().ApplyPowerup(presentController.GetThrower());
            }
            //Run
            RunKid();
        }
        else
        {
            multiplier = throwerController.IncrementScore(-scoreValue);
            PlaySound(coalCatchSound);
            //Run Cry
            CryKid();
        }

        //Save Stat
        GameStats.IncrementStat(GameStats.Stat.KidsCaught);

        //Show score text
        CreateScoreText(multiplier);
        //Hold new object
        HoldObject(thrownObject);
        presentController.SetCaught(true);
    }