Esempio n. 1
0
 public void killSolver()
 {
     foreach(Thread thread in threads)
     {
         thread.Abort();
     }
     PresentBoard?.Invoke(this, new PresentBoardArgs(solution.ToString()));
     SolveEnded?.Invoke(this, new SolveEndedArgs(solution.isComplete(), "중단되었습니다."));
 }
Esempio n. 2
0
 void SolveBacktrack()
 {
     //Console.WriteLine("backtraking initiated.");
     bm = new BacktrackingModule(originalBoard);
     var solved = bm.solve();
     string message = string.Empty;
     if (solved)
     {
         solution = bm.GetSolution().Copy();
         PresentBoard?.Invoke(this, new PresentBoardArgs(solution.ToString()));
     }
     //Console.WriteLine(solution.ToString());
     //Console.WriteLine("valid : " + solution.isValid());
     //Console.WriteLine("complete : " + solution.isComplete());
     return;
 }
Esempio n. 3
0
 //solve backtrack for specific board.
 bool solveBacktrack(Board b)
 {
     //Console.WriteLine("multithreaded-backtraking initiated.");
     BacktrackingModule BM = new BacktrackingModule(b);
     if (bm == null)
         bm = BM;
     var solved = BM.solve();
     string message = string.Empty;
     if (solved)
     {
         bm = BM;
         solution = BM.GetSolution().Copy();
         PresentBoard?.Invoke(this, new PresentBoardArgs(solution.ToString()));
     }
     //Console.WriteLine("valid : " + solution.isValid());
     //Console.WriteLine("complete : " + solution.isComplete());
     return solved;
 }
Esempio n. 4
0
        //solving method 0 : backtraking,  1 : heuristic
        //returns true when solution found...
        public bool solve(int solm, bool enable_multithread)
        {
            multi_enabled = enable_multithread;
            solvingMethod = solm;
            threads = new List<Thread>();
            string message = "";
            bm = null;

            if(!originalBoard.isValid())
            {// 보드가 정상이 아니네용...
                SolveEnded?.Invoke(this, new SolveEndedArgs(solution.isComplete(), "invalid puzzle..."));
                return false;
            }

            if (originalBoard.isComplete())
            {
                //이미 보드는 컴플리트
                message = "이미 완성된 보드입니다.";
                SolveEnded?.Invoke(this, new SolveEndedArgs(solution.isComplete(), message));
                return true;
            }

            if (solvingMethod == 0)
            {
                if (enable_multithread)
                {
                    multi_candidates = createCandidates();
                    bool done = false;
                    int counter = multi_candidates.Count;
                    foreach(Board candy in multi_candidates)
                    {
                        threads.Add(new Thread(() => {
                            if(solveBacktrack(candy))
                                done = true;
                            counter--;
                        }));
                    }
                    foreach (var t in threads)
                        t.Start();
                    while (!done && counter != 0)
                    {
                        //implement job scheduler...
                        Thread.Sleep(30);
                    }
                    foreach (var t in threads)
                        t.Abort();
                }
                else
                {
                    threads.Add(new Thread(SolveBacktrack));
                    threads[0].Start();
                    threads[0].Join();
                }
            }
            if (solvingMethod >= 1)
            {
                //do some hueristic...
                bool done = false;
                threads.Add(new Thread(
                    () =>
                    {
                        SingleModule sm = new SingleModule(originalBoard);
                        sm.Solve();
                        solution = sm.original;
                        originalBoard = sm.original.Copy();
                        PresentBoard?.Invoke(this, new PresentBoardArgs(sm.original.ToString()));
                        done = true;
                        message = "single completed";
                    }));
                foreach (var t in threads)
                    t.Start();
                while (!done)
                {
                    //implement job scheduler...
                    //Console.WriteLine("waiting for completing");
                    Thread.Sleep(30);
                }
                foreach (var t in threads)
                    t.Abort();
            }
            if (solvingMethod == 2)
            {// heuristic + backtrack
                threads.Clear();
                if (enable_multithread)
                {
                    multi_candidates = createCandidates();
                    bool done = false;
                    int counter = multi_candidates.Count;
                    foreach (Board candy in multi_candidates)
                    {
                        threads.Add(new Thread(() => {
                            if (solveBacktrack(candy))
                                done = true;
                            counter--;
                        }));
                    }
                    foreach (var t in threads)
                        t.Start();
                    while (!done && counter != 0)
                    {
                        //implement job scheduler...
                        Thread.Sleep(30);
                    }
                    foreach (var t in threads)
                        t.Abort();
                }
                else
                {
                    threads.Add(new Thread(SolveBacktrack));
                    threads[0].Start();
                    threads[0].Join();
                }
            }
            Console.WriteLine("solver returned {0}", solution.isComplete());
            SolveEnded?.Invoke(this, new SolveEndedArgs(solution.isComplete(), message));
            return solution.isComplete();
        }